diff --git a/pixelgl/window.go b/pixelgl/window.go index 41647cf..df8be4f 100644 --- a/pixelgl/window.go +++ b/pixelgl/window.go @@ -21,16 +21,16 @@ type WindowConfig struct { // Title at the top of the Window. Title string - // Icon specifies the icon images available to be used by the window. This is usually displayed - // in the top bar of the window or in the task bar of the desktop environment. + // Icon specifies the icon images available to be used by the window. This is usually + // displayed in the top bar of the window or in the task bar of the desktop environment. // - // If passed one image, it will use that image, if passed an array of images - // those of or closest to the sizes desired by the system are selected. - // The desired image sizes varies depending on platform and system settings. The selected - // images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48. + // If passed one image, it will use that image, if passed an array of images those of or + // closest to the sizes desired by the system are selected. The desired image sizes varies + // depending on platform and system settings. The selected images will be rescaled as + // needed. Good sizes include 16x16, 32x32 and 48x48. // - // Note: Setting this value doesn't have an effect on OSX. You'll need to set the icon - // when bundling your application for release. + // Note: Setting this value doesn't have an effect on OSX. You'll need to set the icon when + // bundling your application for release. Icon []pixel.Picture // Bounds specify the bounds of the Window in pixels.