add function for managing dedicated OpenGL thread
This commit is contained in:
parent
b0f81a6c7d
commit
44650c741f
|
@ -0,0 +1,61 @@
|
|||
package pixelgl
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
)
|
||||
|
||||
// Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
|
||||
// execute all OpenGL calls from a single dedicated thread. This file defines functions to make
|
||||
// it possible.
|
||||
|
||||
var (
|
||||
callQueue = make(chan func())
|
||||
|
||||
//TODO: some OpenGL state variables will be here
|
||||
)
|
||||
|
||||
func init() {
|
||||
go func() {
|
||||
runtime.LockOSThread()
|
||||
for f := range callQueue {
|
||||
f()
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// Do executes a function inside a dedicated OpenGL thread.
|
||||
// Do blocks until the function finishes.
|
||||
//
|
||||
// All OpenGL calls must be done in the dedicated thread.
|
||||
func Do(f func()) {
|
||||
done := make(chan bool)
|
||||
callQueue <- func() {
|
||||
f()
|
||||
done <- true
|
||||
}
|
||||
<-done
|
||||
}
|
||||
|
||||
// DoErr executes a function inside a dedicated OpenGL thread and returns an error to the called.
|
||||
// DoErr blocks until the function finishes.
|
||||
//
|
||||
// All OpenGL calls must be done in the dedicated thread.
|
||||
func DoErr(f func() error) error {
|
||||
err := make(chan error)
|
||||
callQueue <- func() {
|
||||
err <- f()
|
||||
}
|
||||
return <-err
|
||||
}
|
||||
|
||||
// DoVal executes a function inside a dedicated OpenGL thread and returns a value to the caller.
|
||||
// DoVal blocks until the function finishes.
|
||||
//
|
||||
// All OpenGL calls must be done in the dedicated thread.
|
||||
func DoVal(f func() interface{}) interface{} {
|
||||
val := make(chan interface{})
|
||||
callQueue <- func() {
|
||||
val <- f()
|
||||
}
|
||||
return <-val
|
||||
}
|
Loading…
Reference in New Issue