remove smooth argument from Canvas constructor

This commit is contained in:
faiface 2017-04-10 00:47:06 +02:00
parent 3fa31cdab5
commit 4374bb7be1
1 changed files with 5 additions and 7 deletions

View File

@ -27,14 +27,12 @@ type Canvas struct {
var _ pixel.ComposeTarget = (*Canvas)(nil)
// NewCanvas creates a new empty, fully transparent Canvas with given bounds. If the smooth flag is
// set, then stretched Pictures will be smoothed and will not be drawn pixely onto this Canvas.
func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas {
// NewCanvas creates a new empty, fully transparent Canvas with given bounds.
func NewCanvas(bounds pixel.Rect) *Canvas {
c := &Canvas{
gf: NewGLFrame(bounds),
mat: mgl32.Ident3(),
col: mgl32.Vec4{1, 1, 1, 1},
smooth: smooth,
gf: NewGLFrame(bounds),
mat: mgl32.Ident3(),
col: mgl32.Vec4{1, 1, 1, 1},
}
c.SetBounds(bounds)