remove smooth argument from Canvas constructor
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@ -27,14 +27,12 @@ type Canvas struct {
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var _ pixel.ComposeTarget = (*Canvas)(nil)
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// NewCanvas creates a new empty, fully transparent Canvas with given bounds. If the smooth flag is
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// set, then stretched Pictures will be smoothed and will not be drawn pixely onto this Canvas.
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func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas {
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// NewCanvas creates a new empty, fully transparent Canvas with given bounds.
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func NewCanvas(bounds pixel.Rect) *Canvas {
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c := &Canvas{
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gf: NewGLFrame(bounds),
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mat: mgl32.Ident3(),
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col: mgl32.Vec4{1, 1, 1, 1},
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smooth: smooth,
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gf: NewGLFrame(bounds),
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mat: mgl32.Ident3(),
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col: mgl32.Vec4{1, 1, 1, 1},
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}
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c.SetBounds(bounds)
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