Slightly More Complex Cursor Logic
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@ -59,6 +59,7 @@ type Window struct {
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canvas *Canvas
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vsync bool
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cursorVisible bool
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cursorDisabled bool
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// need to save these to correctly restore a fullscreen window
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restore struct {
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@ -320,6 +321,7 @@ func (w *Window) VSync() bool {
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// SetCursorVisible sets the visibility of the mouse cursor inside the Window client area.
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func (w *Window) SetCursorVisible(visible bool) {
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if !w.cursorDisabled {
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w.cursorVisible = visible
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mainthread.Call(func() {
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if visible {
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@ -328,18 +330,7 @@ func (w *Window) SetCursorVisible(visible bool) {
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
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}
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})
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}
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// SetCursorDisabled both hides the cursor, as well as limits cursor movement to the Window client area.
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func (w *Window) SetCursorDisabled(disabled bool) {
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w.cursorVisible = !disabled
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mainthread.Call(func() {
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if disabled {
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorDisabled)
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} else {
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorNormal)
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}
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})
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}
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// CursorVisible returns the visibility status of the mouse cursor.
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@ -347,6 +338,28 @@ func (w *Window) CursorVisible() bool {
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return w.cursorVisible
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}
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// SetCursorDisabled both hides the cursor, as well as limits cursor movement to the Window client area.
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func (w *Window) SetCursorDisabled(disabled bool) {
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w.cursorDisabled = disabled
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mainthread.Call(func() {
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if disabled {
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w.cursorVisible = false
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorDisabled)
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} else {
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if w.cursorVisible {
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorNormal)
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} else {
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w.window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
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}
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}
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})
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}
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// CursorDisabled returns the disabled status of the mouse cursor.
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func (w *Window) CursorDisabled() bool {
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return w.cursorDisabled
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}
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// Note: must be called inside the main thread.
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func (w *Window) begin() {
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if currWin != w {
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