add Canvas.SetComposeMethod
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@ -19,11 +19,14 @@ type Canvas struct {
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gf *GLFrame
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shader *glhf.Shader
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cmp pixel.ComposeMethod
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mat mgl32.Mat3
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col mgl32.Vec4
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smooth bool
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}
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var _ pixel.ComposeTarget = (*Canvas)(nil)
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// NewCanvas creates a new empty, fully transparent Canvas with given bounds. If the smooth flag is
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// set, then stretched Pictures will be smoothed and will not be drawn pixely onto this Canvas.
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func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas {
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@ -107,6 +110,12 @@ func (c *Canvas) SetColorMask(col color.Color) {
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}
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}
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// SetComposeMethod sets a Porter-Duff composition method to be used in the following draws onto
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// this Canvas.
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func (c *Canvas) SetComposeMethod(cmp pixel.ComposeMethod) {
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c.cmp = cmp
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}
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// SetBounds resizes the Canvas to the new bounds. Old content will be preserved.
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func (c *Canvas) SetBounds(bounds pixel.Rect) {
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c.gf.SetBounds(bounds)
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@ -135,6 +144,32 @@ func (c *Canvas) setGlhfBounds() {
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glhf.Bounds(bx, by, bw, bh)
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}
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// must be manually called inside mainthread
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func (c *Canvas) setBlendFunc() {
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switch c.cmp {
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case pixel.ComposeOver:
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glhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)
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case pixel.ComposeIn:
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glhf.BlendFunc(glhf.DstAlpha, glhf.Zero)
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case pixel.ComposeOut:
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glhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)
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case pixel.ComposeAtop:
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glhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)
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case pixel.ComposeDstOver:
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glhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)
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case pixel.ComposeDstIn:
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glhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)
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case pixel.ComposeDstOut:
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glhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)
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case pixel.ComposeDstAtop:
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glhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)
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case pixel.ComposeXor:
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glhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)
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default:
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panic(errors.New("Canvas: invalid compose method"))
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}
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}
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// Clear fills the whole Canvas with a single color.
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func (c *Canvas) Clear(color color.Color) {
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c.gf.Dirty()
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@ -188,7 +223,7 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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mainthread.CallNonBlock(func() {
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ct.dst.setGlhfBounds()
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glhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)
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ct.dst.setBlendFunc()
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frame := ct.dst.gf.Frame()
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shader := ct.dst.shader
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