corrected function preambles
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@ -314,7 +314,7 @@ func (r Rect) Intersect(s Rect) Rect {
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// the perimeters touch.
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// the perimeters touch.
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//
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//
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// This function will return true if:
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// This function will return a non-zero vector if:
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// - The Rect contains the Circle, partially or fully
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// - The Rect contains the Circle, partially or fully
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// - The Circle contains the Rect, partially of fully
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// - The Circle contains the Rect, partially of fully
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func (r Rect) IntersectCircle(c Circle) Vec {
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func (r Rect) IntersectCircle(c Circle) Vec {
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@ -472,7 +472,7 @@ func (c Circle) Intersect(d Circle) Circle {
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// the perimeters touch.
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// the perimeters touch.
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//
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//
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// This function will return true if:
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// This function will return a non-zero vector if:
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// - The Rect contains the Circle, partially or fully
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// - The Rect contains the Circle, partially or fully
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// - The Circle contains the Rect, partially of fully
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// - The Circle contains the Rect, partially of fully
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func (c Circle) IntersectRect(r Rect) Vec {
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func (c Circle) IntersectRect(r Rect) Vec {
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