change TrianglesPicture to retun intensity instead of ok
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parent
28f0f01173
commit
3aa7e6e8bf
24
data.go
24
data.go
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@ -11,10 +11,10 @@ import (
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// TrianglesData specifies a list of Triangles vertices with three common properties: Position,
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// Color and Texture.
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type TrianglesData []struct {
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Position Vec
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Color NRGBA
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Picture Vec
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HasPicture bool
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Position Vec
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Color NRGBA
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Picture Vec
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Intensity float64
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}
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// MakeTrianglesData creates TrianglesData of length len initialized with default property values.
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@ -41,11 +41,11 @@ func (td *TrianglesData) SetLen(len int) {
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needAppend := len - td.Len()
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for i := 0; i < needAppend; i++ {
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*td = append(*td, struct {
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Position Vec
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Color NRGBA
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Picture Vec
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HasPicture bool
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}{V(0, 0), NRGBA{1, 1, 1, 1}, V(0, 0), false})
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Position Vec
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Color NRGBA
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Picture Vec
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Intensity float64
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}{V(0, 0), NRGBA{1, 1, 1, 1}, V(0, 0), 0})
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}
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}
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if len < td.Len() {
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@ -79,7 +79,7 @@ func (td *TrianglesData) updateData(t Triangles) {
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}
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if t, ok := t.(TrianglesPicture); ok {
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for i := range *td {
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(*td)[i].Picture, (*td)[i].HasPicture = t.Picture(i)
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(*td)[i].Picture, (*td)[i].Intensity = t.Picture(i)
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}
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}
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}
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@ -113,8 +113,8 @@ func (td *TrianglesData) Color(i int) NRGBA {
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}
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// Picture returns the picture property of i-th vertex.
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func (td *TrianglesData) Picture(i int) (pic Vec, ok bool) {
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return (*td)[i].Picture, (*td)[i].HasPicture
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func (td *TrianglesData) Picture(i int) (pic Vec, intensity float64) {
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return (*td)[i].Picture, (*td)[i].Intensity
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}
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// PictureData specifies an in-memory rectangular area of NRGBA pixels and implements Picture and
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@ -97,7 +97,7 @@ type TrianglesColor interface {
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// Note that this represents picture coordinates, not an actual picture.
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type TrianglesPicture interface {
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Triangles
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Picture(i int) (pic Vec, ok bool)
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Picture(i int) (pic Vec, intensity float64)
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}
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// Picture represents a rectangular area of raster data, such as a color. It has Bounds which
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