Merge pull request #114 from dbriemann/feature/video-modes
Adds video mode support and a community example for its usage.
This commit is contained in:
commit
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# Video Modes
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Just a demo on how to retrieve and set video modes with Pixel.
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Made by [David Linus Briemann](https://github.com/dbriemann/).
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## Controls
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ESC - Quit
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W - Toggle between fullscreen and windowed.
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Switch video modes with the shown characters.
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package main
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import (
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"fmt"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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"github.com/faiface/pixel/text"
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"golang.org/x/image/colornames"
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"golang.org/x/image/font/basicfont"
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)
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type setting struct {
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mode *pixelgl.VideoMode
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monitor *pixelgl.Monitor
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}
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var (
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texts []*text.Text
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staticText *text.Text
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settings []setting
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activeSetting *setting
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isFullScreen = false
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)
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func run() {
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cfg := pixelgl.WindowConfig{
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Title: "Video Modes",
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Bounds: pixel.R(0, 0, 800, 600),
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}
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win, err := pixelgl.NewWindow(cfg)
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if err != nil {
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panic(err)
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}
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atlas := text.NewAtlas(basicfont.Face7x13, text.ASCII)
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// Retrieve all monitors.
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monitors := pixelgl.Monitors()
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texts = make([]*text.Text, len(monitors))
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key := byte('0')
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for i := 0; i < len(monitors); i++ {
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// Retrieve all video modes for a specific monitor.
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modes := monitors[i].VideoModes()
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for j := 0; j < len(modes); j++ {
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settings = append(settings, setting{
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monitor: monitors[i],
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mode: &modes[j],
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})
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}
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texts[i] = text.New(pixel.V(10+250*float64(i), -20), atlas)
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texts[i].Color = colornames.Black
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texts[i].WriteString(fmt.Sprintf("MONITOR %s\n\n", monitors[i].Name()))
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for _, v := range modes {
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texts[i].WriteString(fmt.Sprintf("(%c) %dx%d @ %d hz\n", key, v.Width, v.Height, v.RefreshRate))
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key++
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}
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}
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staticText = text.New(pixel.V(10, 30), atlas)
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staticText.Color = colornames.Black
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staticText.WriteString("ESC to exit\nW toggles windowed/fullscreen")
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activeSetting = &settings[0]
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for !win.Closed() {
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win.Clear(colornames.Antiquewhite)
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for _, txt := range texts {
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txt.Draw(win, pixel.IM.Moved(pixel.V(0, win.Bounds().H())))
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}
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staticText.Draw(win, pixel.IM)
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if win.JustPressed(pixelgl.KeyEscape) {
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win.SetClosed(true)
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}
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if win.JustPressed(pixelgl.KeyW) {
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if isFullScreen {
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// Switch to windowed and backup the correct monitor.
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win.SetMonitor(nil)
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isFullScreen = false
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} else {
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// Switch to fullscreen.
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win.SetMonitor(activeSetting.monitor)
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isFullScreen = true
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}
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win.SetBounds(pixel.R(0, 0, float64(activeSetting.mode.Width), float64(activeSetting.mode.Height)))
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}
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input := win.Typed()
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if len(input) > 0 {
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key := int(input[0]) - 48
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fmt.Println(key)
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if key >= 0 && key < len(settings) {
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activeSetting = &settings[key]
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if isFullScreen {
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win.SetMonitor(activeSetting.monitor)
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} else {
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win.SetMonitor(nil)
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}
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win.SetBounds(pixel.R(0, 0, float64(activeSetting.mode.Width), float64(activeSetting.mode.Height)))
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}
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}
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win.Update()
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}
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}
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func main() {
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pixelgl.Run(run)
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}
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@ -10,6 +10,17 @@ type Monitor struct {
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monitor *glfw.Monitor
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}
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// VideoMode represents all properties of a video mode and is
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// associated with a monitor if it is used in fullscreen mode.
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type VideoMode struct {
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// Width is the width of the vide mode in pixels.
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Width int
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// Height is the height of the video mode in pixels.
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Height int
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// RefreshRate holds the refresh rate of the associated monitor in Hz.
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RefreshRate int
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}
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() *Monitor {
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var monitor *glfw.Monitor
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@ -95,3 +106,19 @@ func (m *Monitor) RefreshRate() (rate float64) {
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rate = float64(mode.RefreshRate)
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return
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}
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// VideoModes returns all available video modes for the monitor.
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func (m *Monitor) VideoModes() (vmodes []VideoMode) {
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var modes []*glfw.VidMode
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mainthread.Call(func() {
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modes = m.monitor.GetVideoModes()
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})
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for _, mode := range modes {
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vmodes = append(vmodes, VideoMode{
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Width: mode.Width,
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Height: mode.Height,
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RefreshRate: mode.RefreshRate,
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})
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}
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return
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}
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