add Init function
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b81eba039b
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@ -4,7 +4,7 @@ import (
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"errors"
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"errors"
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"runtime"
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"runtime"
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"github.com/go-gl/gl/v2.1/gl"
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"github.com/go-gl/gl/v3.3-core/gl"
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)
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)
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// Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
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// Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
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@ -23,6 +23,17 @@ func init() {
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}()
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}()
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}
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}
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// Init initializes OpenGL by loading the function pointers from the active OpenGL context.
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//
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// It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent().
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// Also, always call this function when switching contexts.
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func Init() {
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err := gl.Init()
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if err != nil {
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panic(err)
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}
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}
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// Do executes a function inside a dedicated OpenGL thread.
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// Do executes a function inside a dedicated OpenGL thread.
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// Do blocks until the function finishes.
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// Do blocks until the function finishes.
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//
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//
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