add Init function

This commit is contained in:
faiface 2016-11-23 22:27:30 +01:00
parent b81eba039b
commit 325832977b
1 changed files with 12 additions and 1 deletions

View File

@ -4,7 +4,7 @@ import (
"errors"
"runtime"
"github.com/go-gl/gl/v2.1/gl"
"github.com/go-gl/gl/v3.3-core/gl"
)
// Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
@ -23,6 +23,17 @@ func init() {
}()
}
// Init initializes OpenGL by loading the function pointers from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent().
// Also, always call this function when switching contexts.
func Init() {
err := gl.Init()
if err != nil {
panic(err)
}
}
// Do executes a function inside a dedicated OpenGL thread.
// Do blocks until the function finishes.
//