export Atlas from text package + add Text.WriteRune and Text.WriteString

This commit is contained in:
faiface 2017-05-03 23:54:24 +02:00
parent 3b1e0eaa21
commit 317124058e
1 changed files with 107 additions and 58 deletions

View File

@ -40,7 +40,7 @@ type Text struct {
Orig pixel.Vec Orig pixel.Vec
Dot pixel.Vec Dot pixel.Vec
atlas atlas atlas *Atlas
color pixel.RGBA color pixel.RGBA
lineHeight float64 lineHeight float64
@ -59,13 +59,13 @@ func New(face font.Face, runeSets ...[]rune) *Text {
runes = append(runes, set...) runes = append(runes, set...)
} }
atlas := makeAtlas(face, runes) atlas := NewAtlas(face, runes)
txt := &Text{ txt := &Text{
atlas: atlas, atlas: atlas,
color: pixel.Alpha(1), color: pixel.Alpha(1),
lineHeight: 1, lineHeight: 1,
tabWidth: atlas.mapping[' '].advance * 4, tabWidth: atlas.mapping[' '].Advance * 4,
} }
txt.glyph.SetLen(6) txt.glyph.SetLen(6)
txt.d.Picture = txt.atlas.pic txt.d.Picture = txt.atlas.pic
@ -104,11 +104,11 @@ func (txt *Text) Clear() {
} }
func (txt *Text) Write(p []byte) (n int, err error) { func (txt *Text) Write(p []byte) (n int, err error) {
if len(p) == 0 { n, err = len(p), nil // always returns this
return 0, nil
}
n = len(p) if len(p) == 0 {
return
}
for i := range txt.glyph { for i := range txt.glyph {
txt.glyph[i].Color = txt.color txt.glyph[i].Color = txt.color
@ -118,49 +118,77 @@ func (txt *Text) Write(p []byte) (n int, err error) {
for len(p) > 0 { for len(p) > 0 {
r, size := utf8.DecodeRune(p) r, size := utf8.DecodeRune(p)
p = p[size:] p = p[size:]
txt.WriteRune(r)
switch r {
case '\n':
txt.Dot -= pixel.Y(txt.atlas.lineHeight * txt.lineHeight)
txt.Dot = txt.Dot.WithX(txt.Orig.X())
continue
case '\r':
txt.Dot = txt.Dot.WithX(txt.Orig.X())
continue
case '\t':
//TODO: properly align tab
txt.Dot += pixel.X(txt.tabWidth)
continue
}
glyph, ok := txt.atlas.mapping[r]
if !ok {
glyph = txt.atlas.mapping[unicode.ReplacementChar]
}
if txt.prevR >= 0 {
txt.Dot += pixel.X(txt.atlas.kern[struct{ r0, r1 rune }{txt.prevR, r}])
}
a := pixel.V(glyph.frame.Min.X(), glyph.frame.Min.Y())
b := pixel.V(glyph.frame.Max.X(), glyph.frame.Min.Y())
c := pixel.V(glyph.frame.Max.X(), glyph.frame.Max.Y())
d := pixel.V(glyph.frame.Min.X(), glyph.frame.Max.Y())
for i, v := range []pixel.Vec{a, b, c, a, c, d} {
txt.glyph[i].Position = v - glyph.orig + txt.Dot
txt.glyph[i].Picture = v
}
txt.tris = append(txt.tris, txt.glyph...)
txt.Dot += pixel.X(glyph.advance)
txt.prevR = r
} }
return
}
func (txt *Text) WriteString(s string) (n int, err error) {
if len(s) == 0 {
return
}
for i := range txt.glyph {
txt.glyph[i].Color = txt.color
txt.glyph[i].Intensity = 1
}
for _, r := range s {
txt.WriteRune(r)
}
return len(s), nil
}
func (txt *Text) WriteRune(r rune) (n int, err error) {
n, err = utf8.RuneLen(r), nil // always returns this
switch r {
case '\n':
txt.Dot -= pixel.Y(txt.atlas.lineHeight * txt.lineHeight)
txt.Dot = txt.Dot.WithX(txt.Orig.X())
return
case '\r':
txt.Dot = txt.Dot.WithX(txt.Orig.X())
return
case '\t':
//TODO: properly align tab
txt.Dot += pixel.X(txt.tabWidth)
return
}
if !txt.atlas.Contains(r) {
r = unicode.ReplacementChar
}
if !txt.atlas.Contains(unicode.ReplacementChar) {
return
}
glyph := txt.atlas.Glyph(r)
if txt.prevR >= 0 {
txt.Dot += pixel.X(txt.atlas.Kern(txt.prevR, r))
}
a := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Min.Y())
b := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Min.Y())
c := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Max.Y())
d := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Max.Y())
for i, v := range []pixel.Vec{a, b, c, a, c, d} {
txt.glyph[i].Position = v - glyph.Orig + txt.Dot
txt.glyph[i].Picture = v
}
txt.tris = append(txt.tris, txt.glyph...)
txt.Dot += pixel.X(glyph.Advance)
txt.prevR = r
txt.d.Dirty() txt.d.Dirty()
return n, nil return
} }
func (txt *Text) Draw(t pixel.Target) { func (txt *Text) Draw(t pixel.Target) {
@ -169,20 +197,20 @@ func (txt *Text) Draw(t pixel.Target) {
txt.trans.Draw(t) txt.trans.Draw(t)
} }
type atlas struct { type Glyph struct {
Orig pixel.Vec
Frame pixel.Rect
Advance float64
}
type Atlas struct {
pic pixel.Picture pic pixel.Picture
mapping map[rune]glyph mapping map[rune]Glyph
kern map[struct{ r0, r1 rune }]float64 kern map[struct{ r0, r1 rune }]float64
lineHeight float64 lineHeight float64
} }
type glyph struct { func NewAtlas(face font.Face, runes []rune) *Atlas {
orig pixel.Vec
frame pixel.Rect
advance float64
}
func makeAtlas(face font.Face, runes []rune) atlas {
//FIXME: don't put glyphs in just one row, make a square //FIXME: don't put glyphs in just one row, make a square
width := fixed.Int26_6(0) width := fixed.Int26_6(0)
@ -204,7 +232,7 @@ func makeAtlas(face font.Face, runes []rune) atlas {
)) ))
atlasHeight := float64(atlasImg.Bounds().Dy()) atlasHeight := float64(atlasImg.Bounds().Dy())
mapping := make(map[rune]glyph) mapping := make(map[rune]Glyph)
dot := fixed.Point26_6{ dot := fixed.Point26_6{
X: 0, X: 0,
@ -237,7 +265,7 @@ func makeAtlas(face font.Face, runes []rune) atlas {
adv, _ := face.GlyphAdvance(r) adv, _ := face.GlyphAdvance(r)
advance := float64(adv) / (1 << 6) advance := float64(adv) / (1 << 6)
mapping[r] = glyph{orig, frame, advance} mapping[r] = Glyph{orig, frame, advance}
dot.X += b.Max.X dot.X += b.Max.X
@ -253,10 +281,31 @@ func makeAtlas(face font.Face, runes []rune) atlas {
} }
} }
return atlas{ return &Atlas{
pixel.PictureDataFromImage(atlasImg), pixel.PictureDataFromImage(atlasImg),
mapping, mapping,
kern, kern,
float64(face.Metrics().Height) / (1 << 6), float64(face.Metrics().Height) / (1 << 6),
} }
} }
func (a *Atlas) Picture() pixel.Picture {
return a.pic
}
func (a *Atlas) Contains(r rune) bool {
_, ok := a.mapping[r]
return ok
}
func (a *Atlas) Glyph(r rune) Glyph {
return a.mapping[r]
}
func (a *Atlas) Kern(r0, r1 rune) float64 {
return a.kern[struct{ r0, r1 rune }{r0, r1}]
}
func (a *Atlas) LineHeight() float64 {
return a.lineHeight
}