diff --git a/README.md b/README.md index 3ec05d9..b79c01b 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Pixel [![GoDoc](https://godoc.org/github.com/faiface/pixel?status.svg)](https://godoc.org/github.com/faiface/pixel) [![Go Report Card](https://goreportcard.com/badge/github.com/faiface/pixel)](https://goreportcard.com/report/github.com/faiface/pixel) -A simple, easy to use, fast, flexible, hand-crafted 2D game library in Go. +A 2D game library that doesn't get in your way. Focus on ease of use, extensibility and performance. ``` go get github.com/faiface/pixel @@ -30,7 +30,7 @@ $ cd examples/platformer $ go run main.go ``` -Here are some eye-catching screenshots from the examples! +Here are some screenshots from the examples! ![Lights](examples/lights/screenshot.png) @@ -65,7 +65,7 @@ ways.** This is not a 100% guarantee thought. - Use `"image"` package for loading pictures - Use `"time"` package for measuring delta time and FPS - Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy - multiplication and a few mor features + multiplication and a few more features - Pixel uses `float64` throughout the library, compatible with `"math"` package - Geometry transformations with [Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)