add Polygon shape
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16c1672c61
commit
2890f8b4ae
85
graphics.go
85
graphics.go
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@ -1,6 +1,9 @@
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package pixel
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import "fmt"
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import (
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"fmt"
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"image/color"
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)
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// TrianglesData specifies a list of Triangles vertices with three common properties: Position,
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// Color and Texture.
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@ -164,7 +167,7 @@ type Sprite struct {
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// NewSprite creates a Sprite with the supplied Picture. The dimensions of the returned Sprite match
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// the dimensions of the Picture.
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func NewSprite(pic *Picture) *Sprite {
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data := &TrianglesData{
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data := TrianglesData{
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{Position: V(0, 0), Color: NRGBA{1, 1, 1, 1}, Texture: V(0, 0)},
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{Position: V(0, 0), Color: NRGBA{1, 1, 1, 1}, Texture: V(1, 0)},
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{Position: V(0, 0), Color: NRGBA{1, 1, 1, 1}, Texture: V(1, 1)},
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@ -173,8 +176,8 @@ func NewSprite(pic *Picture) *Sprite {
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{Position: V(0, 0), Color: NRGBA{1, 1, 1, 1}, Texture: V(0, 1)},
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}
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s := &Sprite{
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td: TrianglesDrawer{Triangles: data},
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data: data,
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td: TrianglesDrawer{Triangles: &data},
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data: &data,
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}
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s.SetPicture(pic)
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return s
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@ -198,7 +201,75 @@ func (s *Sprite) Picture() *Picture {
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}
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// Draw draws the Sprite onto the provided Target.
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func (s *Sprite) Draw(target Target) {
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target.SetPicture(s.pic)
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s.td.Draw(target)
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func (s *Sprite) Draw(t Target) {
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t.SetPicture(s.pic)
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s.td.Draw(t)
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}
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// Polygon is a convex polygon shape filled with a single color.
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type Polygon struct {
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td TrianglesDrawer
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data *TrianglesData
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col NRGBA
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}
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// NewPolygon creates a Polygon with specified color and points. Points can be in clock-wise or
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// counter-clock-wise order, it doesn't matter. They should however form a convex polygon.
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func NewPolygon(c color.Color, points ...Vec) *Polygon {
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data := make(TrianglesData, len(points))
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p := &Polygon{
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td: TrianglesDrawer{Triangles: &data},
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data: &data,
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}
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p.SetColor(c)
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p.SetPoints(points...)
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return p
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}
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// SetColor changes the color of the Polygon.
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//
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// If the Polygon is very large, this method might end up being too expensive. Consider using
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// a color mask on a Target, in such a case.
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func (p *Polygon) SetColor(c color.Color) {
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p.col = NRGBAModel.Convert(c).(NRGBA)
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for i := range *p.data {
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(*p.data)[i].Color = p.col
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}
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// dirty stuff, need to update manually
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p.td.dirty = true
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}
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// Color returns the current color of the Polygon.
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func (p *Polygon) Color() NRGBA {
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return p.col
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}
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// SetPoints sets the points of the Polygon. The number of points might differ from the original
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// count.
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//
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// This method is more effective, than creating a new Polygon with the given points.
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func (p *Polygon) SetPoints(points ...Vec) {
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p.data.resize(len(points))
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for i, pt := range points {
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(*p.data)[i].Position = pt
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(*p.data)[i].Color = p.col
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(*p.data)[i].Texture = V(-1, -1)
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}
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// dirty stuff
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p.td.dirty = true
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}
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// Points returns a slice of points of the Polygon in the order they where supplied.
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func (p *Polygon) Points() []Vec {
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points := make([]Vec, p.data.Len())
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for i := range *p.data {
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points[i] = (*p.data)[i].Position
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}
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return points
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}
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// Draw draws the Polygon onto the Target.
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func (p *Polygon) Draw(t Target) {
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t.SetPicture(nil)
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p.td.Draw(t)
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}
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