improve Atlas creation, atlas is now square picture (was one row of characters)
This commit is contained in:
parent
3841afb70f
commit
248d68f6aa
169
text/atlas.go
169
text/atlas.go
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@ -3,6 +3,7 @@ package text
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import (
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import (
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"image"
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"image"
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"image/draw"
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"image/draw"
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"sort"
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"unicode"
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"unicode"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel"
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@ -26,73 +27,52 @@ type Atlas struct {
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}
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}
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func NewAtlas(face font.Face, runes []rune) *Atlas {
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func NewAtlas(face font.Face, runes []rune) *Atlas {
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//FIXME: don't put glyphs in just one row, make a square
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fixedMapping, fixedBounds := makeSquareMapping(face, runes, fixed.I(2))
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width := fixed.Int26_6(0)
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for _, r := range runes {
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b, _, ok := face.GlyphBounds(r)
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if !ok && r != unicode.ReplacementChar {
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continue
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}
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width += b.Max.X - b.Min.X
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// padding to avoid filtering artifacts
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width = fixed.I(width.Ceil())
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width += fixed.I(2)
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}
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atlasImg := image.NewRGBA(image.Rect(
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atlasImg := image.NewRGBA(image.Rect(
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0, 0,
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fixedBounds.Min.X.Floor(),
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width.Ceil(), (face.Metrics().Ascent + face.Metrics().Descent).Ceil(),
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fixedBounds.Min.Y.Floor(),
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fixedBounds.Max.X.Ceil(),
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fixedBounds.Max.Y.Ceil(),
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))
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))
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atlasHeight := float64(atlasImg.Bounds().Dy())
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for r, fg := range fixedMapping {
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dr, mask, maskp, _, _ := face.Glyph(fg.dot, r)
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draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
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}
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bounds := pixel.Rect{}
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for _, fg := range fixedMapping {
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b := pixel.R(
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i2f(fg.frame.Min.X),
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i2f(fg.frame.Min.Y),
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i2f(fg.frame.Max.X),
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i2f(fg.frame.Max.Y),
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)
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bounds = bounds.Union(b)
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}
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mapping := make(map[rune]Glyph)
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mapping := make(map[rune]Glyph)
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for r, fg := range fixedMapping {
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dot := fixed.Point26_6{
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mapping[r] = Glyph{
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X: 0,
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Dot: pixel.V(
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Y: face.Metrics().Ascent,
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i2f(fg.dot.X),
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bounds.Max.Y()-(i2f(fg.dot.Y)-bounds.Min.Y()),
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),
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Frame: pixel.R(
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i2f(fg.frame.Min.X),
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bounds.Max.Y()-(i2f(fg.frame.Min.Y)-bounds.Min.Y()),
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i2f(fg.frame.Max.X),
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bounds.Max.Y()-(i2f(fg.frame.Max.Y)-bounds.Min.Y()),
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).Norm(),
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Advance: i2f(fg.advance),
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}
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}
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for _, r := range runes {
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b, _, ok := face.GlyphBounds(r)
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if !ok && r != unicode.ReplacementChar {
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continue
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}
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dot.X -= b.Min.X
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dr, mask, maskp, _, _ := face.Glyph(dot, r)
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draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
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orig := pixel.V(
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float64(dot.X)/(1<<6),
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atlasHeight-float64(dot.Y)/(1<<6),
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)
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frame := pixel.R(
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float64(dr.Min.X),
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atlasHeight-float64(dr.Min.Y),
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float64(dr.Max.X),
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atlasHeight-float64(dr.Max.Y),
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).Norm()
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adv, _ := face.GlyphAdvance(r)
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advance := float64(adv) / (1 << 6)
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mapping[r] = Glyph{orig, frame, advance}
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dot.X += b.Max.X
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// padding
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dot.X = fixed.I(dot.X.Ceil())
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dot.X += fixed.I(2)
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}
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}
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kern := make(map[struct{ r0, r1 rune }]float64)
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kern := make(map[struct{ r0, r1 rune }]float64)
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for _, r0 := range runes {
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for _, r0 := range runes {
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for _, r1 := range runes {
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for _, r1 := range runes {
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kern[struct{ r0, r1 rune }{r0, r1}] = float64(face.Kern(r0, r1)) / (1 << 6)
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kern[struct{ r0, r1 rune }{r0, r1}] = i2f(face.Kern(r0, r1))
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}
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}
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}
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}
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@ -100,9 +80,9 @@ func NewAtlas(face font.Face, runes []rune) *Atlas {
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pic: pixel.PictureDataFromImage(atlasImg),
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pic: pixel.PictureDataFromImage(atlasImg),
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mapping: mapping,
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mapping: mapping,
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kern: kern,
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kern: kern,
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ascent: float64(face.Metrics().Ascent) / (1 << 6),
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ascent: i2f(face.Metrics().Ascent),
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descent: float64(face.Metrics().Descent) / (1 << 6),
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descent: i2f(face.Metrics().Descent),
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lineHeight: float64(face.Metrics().Height) / (1 << 6),
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lineHeight: i2f(face.Metrics().Height),
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}
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}
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}
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}
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@ -168,3 +148,74 @@ func (a *Atlas) DrawRune(prevR, r rune, dot pixel.Vec) (rect, frame, bounds pixe
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return rect, glyph.Frame, bounds, dot
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return rect, glyph.Frame, bounds, dot
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}
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}
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type fixedGlyph struct {
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dot fixed.Point26_6
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frame fixed.Rectangle26_6
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advance fixed.Int26_6
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}
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func makeSquareMapping(face font.Face, runes []rune, padding fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
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width := sort.Search(int(fixed.I(1024*1024)), func(i int) bool {
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width := fixed.Int26_6(i)
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_, bounds := makeMapping(face, runes, padding, width)
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return bounds.Max.X-bounds.Min.X >= bounds.Max.Y-bounds.Min.Y
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})
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return makeMapping(face, runes, padding, fixed.Int26_6(width))
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}
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func makeMapping(face font.Face, runes []rune, padding, width fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
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mapping := make(map[rune]fixedGlyph)
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bounds := fixed.Rectangle26_6{}
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dot := fixed.P(0, 0)
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for _, r := range runes {
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// face.Glyph gives more useful results for drawing than face.GlyphBounds
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dr, _, _, advance, ok := face.Glyph(fixed.P(0, 0), r)
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if !ok {
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continue
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}
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frame := fixed.Rectangle26_6{
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Min: fixed.P(dr.Min.X, dr.Min.Y),
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Max: fixed.P(dr.Max.X, dr.Max.Y),
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}
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dot.X -= frame.Min.X
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frame = frame.Add(dot)
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mapping[r] = fixedGlyph{
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dot: dot,
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frame: frame,
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advance: advance,
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}
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bounds = bounds.Union(frame)
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dot.X = frame.Max.X
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// padding + align to integer
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dot.X += padding
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dot.X = fixed.I(dot.X.Ceil())
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// width exceeded, new row
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if frame.Max.X >= width {
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dot.X = 0
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dot.Y += face.Metrics().Ascent + face.Metrics().Descent
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// padding + align to integer
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dot.Y += padding
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dot.Y = fixed.I(dot.Y.Ceil())
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}
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}
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return mapping, bounds
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}
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func i2f(i fixed.Int26_6) float64 {
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return float64(i) / (1 << 6)
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}
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func f2i(f float64) fixed.Int26_6 {
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return fixed.Int26_6(f * (1 << 6))
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}
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@ -10,6 +10,7 @@ import (
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"golang.org/x/image/font"
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"golang.org/x/image/font"
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)
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)
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// ASCII is a set of all ASCII runes. These runes are codepoints from 32 to 127 inclusive.
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var ASCII []rune
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var ASCII []rune
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func init() {
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func init() {
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@ -19,6 +20,8 @@ func init() {
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}
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}
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}
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}
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// RangeTable takes a *unicode.RangeTable and generates a set of runes contained within that
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// RangeTable.
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func RangeTable(table *unicode.RangeTable) []rune {
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func RangeTable(table *unicode.RangeTable) []rune {
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var runes []rune
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var runes []rune
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for _, rng := range table.R16 {
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for _, rng := range table.R16 {
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