Merge pull request #13 from otraore/hide-cursor

Add ability to hide the cursor
This commit is contained in:
Michal Štrba 2017-04-30 18:50:43 +02:00 committed by GitHub
commit 2115296062
1 changed files with 21 additions and 3 deletions

View File

@ -42,9 +42,10 @@ type WindowConfig struct {
type Window struct { type Window struct {
window *glfw.Window window *glfw.Window
bounds pixel.Rect bounds pixel.Rect
canvas *Canvas canvas *Canvas
vsync bool vsync bool
cursorVisible bool
// need to save these to correctly restore a fullscreen window // need to save these to correctly restore a fullscreen window
restore struct { restore struct {
@ -291,6 +292,23 @@ func (w *Window) VSync() bool {
return w.vsync return w.vsync
} }
// SetCursorVisible sets the visibility of the mouse cursor inside the Window client area.
func (w *Window) SetCursorVisible(visible bool) {
w.cursorVisible = visible
mainthread.Call(func() {
if visible {
w.window.SetInputMode(glfw.CursorMode, glfw.CursorNormal)
} else {
w.window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
}
})
}
// CursorVisible returns the visibility status of the mouse cursor.
func (w *Window) CursorVisible() bool {
return w.cursorVisible
}
// Note: must be called inside the main thread. // Note: must be called inside the main thread.
func (w *Window) begin() { func (w *Window) begin() {
if currWin != w { if currWin != w {