minor change
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@ -64,7 +64,6 @@ func Play(s audio.Streamer) {
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// This function should be called at least once the duration of bufferSize given in Init, but it's
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// recommended to call it more frequently to avoid glitches.
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func Update() error {
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// pull data from the streamer, if any
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streamerMu.Lock()
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n := 0
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