add default uniform values in default window shader
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947cb02f8c
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@ -7,6 +7,7 @@ import (
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"github.com/faiface/pixel/pixelgl"
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"github.com/faiface/pixel/pixelgl"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/pkg/errors"
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"github.com/pkg/errors"
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)
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)
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@ -114,6 +115,10 @@ func NewWindow(config WindowConfig) (*Window, error) {
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defaultVertexShader,
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defaultVertexShader,
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defaultFragmentShader,
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defaultFragmentShader,
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)
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)
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// default uniforms
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w.defaultShader.SetUniformAttr(maskColorVec4, mgl32.Vec4{1, 1, 1, 1})
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w.defaultShader.SetUniformAttr(transformMat3, mgl32.Ident3())
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})
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})
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if err != nil {
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if err != nil {
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w.Delete()
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w.Delete()
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