refactor, add second obstacle
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@ -35,6 +35,10 @@ func NewState() State {
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Lane: 0,
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Pos: Steps / 3,
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},
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{
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Lane: 1,
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Pos: Steps * 2 / 3,
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},
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},
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}
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}
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@ -66,6 +70,7 @@ func UpdateState(sOld State) State {
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s := sOld
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for i, t := range s.Teams {
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accelerate(t.Baton.Holder)
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moveBot(t.Baton.Holder, sOld)
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maybePassBaton(&s.Teams[i])
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}
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@ -2,7 +2,7 @@ package game
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import "math/rand"
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func moveBot(b *Bot, s State) {
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func accelerate(b *Bot) {
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if b.a == 0 {
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b.a = 1
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}
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@ -21,7 +21,9 @@ func moveBot(b *Bot, s State) {
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if b.v < -maxV {
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b.v = -maxV
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}
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}
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func moveBot(b *Bot, s State) {
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for i := 0; i < b.v; i++ {
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if !collide(b.id, b.Pos+1, b.Lane, s) {
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b.Pos++
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