use Monitor as pointer (*Monitor)
This commit is contained in:
parent
40d2c42046
commit
106471a126
22
monitor.go
22
monitor.go
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@ -11,8 +11,8 @@ type Monitor struct {
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}
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}
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() Monitor {
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func PrimaryMonitor() *Monitor {
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m := Monitor{}
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m := &Monitor{}
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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m.monitor = glfw.GetPrimaryMonitor()
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m.monitor = glfw.GetPrimaryMonitor()
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})
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})
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@ -20,25 +20,25 @@ func PrimaryMonitor() Monitor {
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}
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}
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// Monitors returns a slice of all currently attached monitors.
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// Monitors returns a slice of all currently attached monitors.
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func Monitors() []Monitor {
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func Monitors() []*Monitor {
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var monitors []Monitor
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var monitors []*Monitor
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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for _, monitor := range glfw.GetMonitors() {
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for _, monitor := range glfw.GetMonitors() {
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monitors = append(monitors, Monitor{monitor: monitor})
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monitors = append(monitors, &Monitor{monitor: monitor})
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}
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}
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})
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})
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return monitors
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return monitors
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}
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}
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// Name returns a human-readable name of a monitor.
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// Name returns a human-readable name of a monitor.
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func (m Monitor) Name() string {
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func (m *Monitor) Name() string {
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return pixelgl.DoVal(func() interface{} {
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return pixelgl.DoVal(func() interface{} {
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return m.monitor.GetName()
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return m.monitor.GetName()
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}).(string)
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}).(string)
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}
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}
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// PhysicalSize returns the size of the display are of a monitor in millimeters.
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// PhysicalSize returns the size of the display are of a monitor in millimeters.
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func (m Monitor) PhysicalSize() (width, height float64) {
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func (m *Monitor) PhysicalSize() (width, height float64) {
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var w, h float64
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var w, h float64
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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wi, hi := m.monitor.GetPhysicalSize()
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wi, hi := m.monitor.GetPhysicalSize()
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@ -49,7 +49,7 @@ func (m Monitor) PhysicalSize() (width, height float64) {
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}
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}
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// Position returns the position of the upper-left corner of a monitor in screen coordinates.
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// Position returns the position of the upper-left corner of a monitor in screen coordinates.
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func (m Monitor) Position() (x, y float64) {
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func (m *Monitor) Position() (x, y float64) {
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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xi, yi := m.monitor.GetPos()
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xi, yi := m.monitor.GetPos()
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x = float64(xi)
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x = float64(xi)
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@ -59,7 +59,7 @@ func (m Monitor) Position() (x, y float64) {
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}
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}
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// Size returns the resolution of a monitor in pixels.
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// Size returns the resolution of a monitor in pixels.
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func (m Monitor) Size() (width, height float64) {
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func (m *Monitor) Size() (width, height float64) {
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var w, h float64
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var w, h float64
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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mode := m.monitor.GetVideoMode()
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@ -70,7 +70,7 @@ func (m Monitor) Size() (width, height float64) {
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}
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}
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// BitDepth returns the number of bits per color of a monitor.
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// BitDepth returns the number of bits per color of a monitor.
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func (m Monitor) BitDepth() (red, green, blue int) {
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func (m *Monitor) BitDepth() (red, green, blue int) {
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var r, g, b int
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var r, g, b int
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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mode := m.monitor.GetVideoMode()
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@ -82,7 +82,7 @@ func (m Monitor) BitDepth() (red, green, blue int) {
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}
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}
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// RefreshRate returns the refresh frequency of a monitor in Hz (refreshes/second).
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// RefreshRate returns the refresh frequency of a monitor in Hz (refreshes/second).
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func (m Monitor) RefreshRate() float64 {
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func (m *Monitor) RefreshRate() float64 {
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var rate float64
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var rate float64
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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mode := m.monitor.GetVideoMode()
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