Update CHANGELOG.md
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@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- GLTriangle's fragment shader is used when rendered by the Canvas.
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- GLTriangle's fragment shader is used when rendered by the Canvas.
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## [v0.10.0] 2020-08-22
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## [v0.10.0] 2020-08-22
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- Add AnchorPos struct and functions
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- Gamepad API added
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- Gamepad API added
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- Support setting an initial window position
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- Support setting an initial window position
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- Support hiding the window initially
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- Support hiding the window initially
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