diff --git a/sprite.go b/sprite.go index 45989d6..0c14bbf 100644 --- a/sprite.go +++ b/sprite.go @@ -9,9 +9,6 @@ import "image/color" // // sprite := pixel.NewSprite(pic, pic.Bounds()) // -// To achieve different anchoring, transformations and color masking, use SetMatrix and SetColorMask -// methods. -// // Note, that Sprite caches the results of MakePicture from Targets it's drawn to for each Picture // it's set to. What it means is that using a Sprite with an unbounded number of Pictures leads to a // memory leak, since Sprite caches them and never forgets. In such a situation, create a new Sprite