add line shape

This commit is contained in:
faiface 2016-12-03 20:20:16 +01:00
parent 23fd33ac75
commit 0786726aa4
1 changed files with 128 additions and 0 deletions

View File

@ -37,6 +37,129 @@ type DrawDeleter interface {
Deleter
}
// LineColor a line shape (with sharp ends) filled with a single color.
type LineColor struct {
parent pixelgl.Doer
color color.Color
a, b Vec
width float64
va *pixelgl.VertexArray
}
// NewLineColor creates a new line shape between points A and B filled with a single color. Parent is an object
// that this shape belongs to, such as a window, or a graphics effect.
func NewLineColor(parent pixelgl.Doer, c color.Color, a, b Vec, width float64) *LineColor {
lc := &LineColor{
parent: parent,
color: c,
a: a,
b: b,
width: width,
}
var format pixelgl.VertexFormat
parent.Do(func(ctx pixelgl.Context) {
format = ctx.Shader().VertexFormat()
})
var err error
lc.va, err = pixelgl.NewVertexArray(
parent,
format,
pixelgl.TriangleStripDrawMode,
pixelgl.DynamicUsage,
4,
)
if err != nil {
panic(errors.Wrap(err, "failed to create line"))
}
lc.va.SetVertexAttributeVec4(0, pixelgl.Color, mgl32.Vec4{1, 1, 1, 1})
lc.va.SetVertexAttributeVec4(1, pixelgl.Color, mgl32.Vec4{1, 1, 1, 1})
lc.va.SetVertexAttributeVec4(2, pixelgl.Color, mgl32.Vec4{1, 1, 1, 1})
lc.va.SetVertexAttributeVec4(3, pixelgl.Color, mgl32.Vec4{1, 1, 1, 1})
lc.setPoints()
return lc
}
// setPoints updates the vertex array data according to A, B and width.
func (lc *LineColor) setPoints() {
r := (lc.b - lc.a).Unit().Scaled(lc.width / 2).Rotated(math.Pi / 2)
for i, p := range []Vec{lc.a - r, lc.a + r, lc.b - r, lc.b + r} {
lc.va.SetVertexAttributeVec2(i, pixelgl.Position, mgl32.Vec2{float32(p.X()), float32(p.Y())})
}
}
// SetColor changes the color of a line.
func (lc *LineColor) SetColor(c color.Color) {
lc.color = c
}
// Color returns the current color of a line.
func (lc *LineColor) Color() color.Color {
return lc.color
}
// SetA changes the position of the first endpoint of a line.
func (lc *LineColor) SetA(a Vec) {
lc.a = a
lc.setPoints()
}
// A returns the current position of the first endpoint of a line.
func (lc *LineColor) A() Vec {
return lc.a
}
// SetB changes the position of the second endpoint of a line.
func (lc *LineColor) SetB(b Vec) {
lc.b = b
lc.setPoints()
}
// B returns the current position of the second endpoint of a line.
func (lc *LineColor) B() Vec {
return lc.b
}
// SetWidth changes the width of a line.
func (lc *LineColor) SetWidth(width float64) {
lc.width = width
lc.setPoints()
}
// Width returns the current width of a line.
func (lc *LineColor) Width() float64 {
return lc.width
}
// Draw draws a line transformed by the supplied transforms applied in the reverse order.
func (lc *LineColor) Draw(t ...Transform) {
mat := mgl32.Ident3()
for i := range t {
mat = mat.Mul3(t[i].Mat3())
}
var shader *pixelgl.Shader
lc.parent.Do(func(ctx pixelgl.Context) {
shader = ctx.Shader()
})
r, g, b, a := colorToRGBA(lc.color)
shader.SetUniformVec4(pixelgl.MaskColor, mgl32.Vec4{r, g, b, a})
shader.SetUniformMat3(pixelgl.Transform, mat)
shader.SetUniformInt(pixelgl.IsTexture, 0)
lc.va.Draw()
}
// Delete destroys a line shape and releases it's video memory. Do not use this shape after calling Delete.
func (lc *LineColor) Delete() {
lc.va.Delete()
}
// PolygonColor is a polygon shape filled with a single color.
type PolygonColor struct {
parent pixelgl.Doer
@ -259,3 +382,8 @@ func (ec *EllipseColor) Draw(t ...Transform) {
ec.va.Draw()
}
// Delete destroys an ellipse shape and releases it's video memory. Do not use this shape after calling Delete.
func (ec *EllipseColor) Delete() {
ec.va.Delete()
}