Merge pull request #186 from fgrosse/extra-window-hints
Adding AutoIconify and Floating GLFW window hints
This commit is contained in:
commit
07754109cb
|
@ -46,6 +46,16 @@ type WindowConfig struct {
|
|||
// Undecorated Window ommits the borders and decorations (close button, etc.).
|
||||
Undecorated bool
|
||||
|
||||
// NoIconify specifies whether fullscreen windows should not automatically
|
||||
// iconify (and restore the previous video mode) on focus loss.
|
||||
NoIconify bool
|
||||
|
||||
// AlwaysOnTop specifies whether the windowed mode window will be floating
|
||||
// above other regular windows, also called topmost or always-on-top.
|
||||
// This is intended primarily for debugging purposes and cannot be used to
|
||||
// implement proper full screen windows.
|
||||
AlwaysOnTop bool
|
||||
|
||||
// VSync (vertical synchronization) synchronizes Window's framerate with the framerate of
|
||||
// the monitor.
|
||||
VSync bool
|
||||
|
@ -100,6 +110,8 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
|
|||
|
||||
glfw.WindowHint(glfw.Resizable, bool2int[cfg.Resizable])
|
||||
glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
|
||||
glfw.WindowHint(glfw.Floating, bool2int[cfg.AlwaysOnTop])
|
||||
glfw.WindowHint(glfw.AutoIconify, bool2int[!cfg.NoIconify])
|
||||
|
||||
var share *glfw.Window
|
||||
if currWin != nil {
|
||||
|
|
Loading…
Reference in New Issue