rename UpdateState to checkWin
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parent
6a9943993c
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06abd29278
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@ -35,7 +35,7 @@ func CommandLoop(w *pixelgl.Window, s State, stateCA chan<- State) {
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for i, cmd := range <-cmdC {
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for i, cmd := range <-cmdC {
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s = doCommand(cmd, s, i)
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s = doCommand(cmd, s, i)
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}
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}
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s = UpdateState(s, sOld)
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s = checkWin(s, sOld)
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turn++
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turn++
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if s.GameOver {
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if s.GameOver {
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s = NewState()
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s = NewState()
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@ -42,7 +42,7 @@ type Baton struct {
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HolderID int
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HolderID int
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}
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}
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func UpdateState(s State, sOld State) State {
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func checkWin(s State, sOld State) State {
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var winners []int
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var winners []int
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for _, t := range s.Teams {
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for _, t := range s.Teams {
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if r := ActiveRacer(t); r != nil {
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if r := ActiveRacer(t); r != nil {
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