fix GLTriangles.SetLen when decreasing length
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@ -71,7 +71,7 @@ func (gt *GLTriangles) SetLen(len int) {
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}
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}
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if len < gt.Len() {
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gt.data = gt.data[:len]
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gt.data = gt.data[:len*gt.vs.Stride()]
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}
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}
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