go-opengl-pixel/util.go

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package pixel
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import "github.com/go-gl/mathgl/mgl32"
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func clamp(x, low, high float64) float64 {
if x < low {
return low
}
if x > high {
return high
}
return x
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}
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func lerp(x float64, a, b Vec) Vec {
return a.Scaled(1-x) + b.Scaled(x)
}
func lerp2d(x, a, b Vec) Vec {
return V(
lerp(x.X(), a, b).X(),
lerp(x.Y(), a, b).Y(),
)
}
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func transformToMat(t ...Transform) mgl32.Mat3 {
mat := mgl32.Ident3()
for i := range t {
mat = mat.Mul3(t[i].Mat())
}
return mat
}
func pictureBounds(p *Picture, v Vec) Vec {
w, h := float64(p.Texture().Width()), float64(p.Texture().Height())
a := p.Bounds().Pos
b := p.Bounds().Pos + p.Bounds().Size
u := lerp2d(v, a, b)
return V(u.X()/w, u.Y()/h)
}