2018-06-18 01:46:09 -05:00
|
|
|
package main
|
|
|
|
|
|
|
|
import (
|
|
|
|
"image"
|
|
|
|
"math"
|
|
|
|
"os"
|
|
|
|
"time"
|
|
|
|
|
|
|
|
"golang.org/x/image/colornames"
|
|
|
|
|
|
|
|
_ "image/png"
|
|
|
|
|
|
|
|
"github.com/faiface/pixel"
|
|
|
|
"github.com/faiface/pixel/pixelgl"
|
|
|
|
)
|
|
|
|
|
|
|
|
func loadPicture(path string) (pixel.Picture, error) {
|
|
|
|
file, err := os.Open(path)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
defer file.Close()
|
|
|
|
img, _, err := image.Decode(file)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
return pixel.PictureDataFromImage(img), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func run() {
|
|
|
|
|
|
|
|
cfg := pixelgl.WindowConfig{
|
|
|
|
Title: "Pixel Rocks!",
|
|
|
|
Bounds: pixel.R(0, 0, 1024, 768),
|
|
|
|
VSync: true,
|
|
|
|
}
|
|
|
|
pic, err := loadPicture("thegopherproject.png")
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
win, err := pixelgl.NewWindow(cfg)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
start := time.Now()
|
|
|
|
var utime float32
|
|
|
|
|
|
|
|
sprite := pixel.NewSprite(pic, pic.Bounds())
|
|
|
|
|
|
|
|
sc := pixelgl.NewCanvas(pic.Bounds())
|
|
|
|
|
2018-06-18 19:20:27 -05:00
|
|
|
wc := win.GetCanvas()
|
|
|
|
wc.SetFragmentShader(reflectionShader)
|
|
|
|
wc.BindUniform("u_time", &utime)
|
|
|
|
wc.UpdateShader()
|
2018-06-18 01:46:09 -05:00
|
|
|
|
|
|
|
curpos := pixel.V(sc.Bounds().Center().X, -25)
|
|
|
|
tgtpos := pixel.V(sc.Bounds().Center().X, 316)
|
|
|
|
last := start
|
|
|
|
|
|
|
|
for !win.Closed() {
|
|
|
|
dt := time.Since(last).Seconds()
|
|
|
|
last = time.Now()
|
|
|
|
curpos = pixel.Lerp(curpos, tgtpos, 1-math.Pow(1.0/16, dt*0.5))
|
|
|
|
sc.Clear(colornames.Black)
|
|
|
|
|
|
|
|
utime = float32(time.Since(start).Seconds())
|
|
|
|
sprite.Draw(sc, pixel.IM.Moved(curpos))
|
2018-06-18 19:20:27 -05:00
|
|
|
sc.Draw(wc, pixel.IM.Moved(wc.Bounds().Center()))
|
2018-06-18 01:46:09 -05:00
|
|
|
win.Update()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func main() {
|
|
|
|
pixelgl.Run(run)
|
|
|
|
}
|
|
|
|
|
|
|
|
var reflectionShader = `
|
|
|
|
#version 330 core
|
|
|
|
|
|
|
|
in vec4 Color;
|
2018-06-18 19:20:27 -05:00
|
|
|
in vec2 texcoords;
|
2018-06-18 01:46:09 -05:00
|
|
|
in float Intensity;
|
|
|
|
|
2018-06-18 19:20:27 -05:00
|
|
|
out vec4 fragColor;
|
2018-06-18 01:46:09 -05:00
|
|
|
|
2018-06-18 19:20:27 -05:00
|
|
|
uniform vec4 u_colormask;
|
|
|
|
uniform vec4 u_texbounds;
|
|
|
|
uniform sampler2D u_texture;
|
2018-06-18 01:46:09 -05:00
|
|
|
uniform float u_time;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
if (Intensity == 0) {
|
2018-06-18 19:20:27 -05:00
|
|
|
fragColor = u_colormask * Color;
|
2018-06-18 01:46:09 -05:00
|
|
|
} else {
|
2018-06-18 19:20:27 -05:00
|
|
|
fragColor = vec4(0, 0, 0, 0);
|
|
|
|
fragColor += (1 - Intensity) * Color;
|
|
|
|
vec2 t = (texcoords - u_texbounds.xy) / u_texbounds.zw;
|
|
|
|
fragColor += Intensity * Color * texture(u_texture, t);
|
|
|
|
fragColor *= u_colormask;
|
2018-06-18 01:46:09 -05:00
|
|
|
vec2 uv = t;
|
|
|
|
vec3 overlayColor = vec3(0.1,0.1,1);
|
|
|
|
float sepoffset = 0.005*cos(u_time*3.0);
|
|
|
|
|
|
|
|
if (t.y < 0.3 + sepoffset)
|
|
|
|
{
|
|
|
|
float xoffset = 0.005*cos(u_time*3.0+200.0*t.y);
|
|
|
|
float yoffset = ((0.3 - t.y)/0.3) * 0.05*(1.0+cos(u_time*3.0+50.0*t.y));
|
2018-06-18 19:20:27 -05:00
|
|
|
fragColor = texture(u_texture, vec2(t.x+xoffset,t.y+yoffset));
|
2018-06-18 01:46:09 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
`
|
|
|
|
|
|
|
|
// void main() {
|
|
|
|
// fragColor = vec4(0, 0, 0, 0);
|
|
|
|
// fragColor += (1 - Intensity) * incolor;
|
|
|
|
// vec2 t = (TexCoords) / texBounds.zw;
|
|
|
|
// fragColor += Intensity * incolor * texture(tex, t);
|
|
|
|
// fragColor *= colorMask;
|
|
|
|
|
|
|
|
// vec2 uv = t;
|
|
|
|
// vec3 overlayColor = vec3(0.1,0.1,1);
|
|
|
|
// float sepoffset = 0.005*cos(u_time*3.0);
|
|
|
|
|
|
|
|
// if (t.y < 0.3 + sepoffset)
|
|
|
|
// {
|
|
|
|
// float xoffset = 0.005*cos(u_time*3.0+200.0*t.y);
|
|
|
|
// float yoffset = ((0.3 - t.y)/0.3) * 0.05*(1.0+cos(u_time*3.0+50.0*t.y));
|
|
|
|
// fragColor = texture(tex, vec2(t.x+xoffset,t.y+yoffset));
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// `
|