go-opengl-pixel/examples/shaders/simple/main.go

99 lines
1.9 KiB
Go
Raw Normal View History

package main
import (
"image"
"os"
"time"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
pic, err := loadPicture("thegopherproject.png")
if err != nil {
panic(err)
}
start := time.Now()
var utime float32
sprite := pixel.NewSprite(pic, pic.Bounds())
sc := pixelgl.NewCanvas(win.Bounds())
sc.SetFragmentShader(customFragShader)
sc.BindUniform("u_time", &utime)
sc.RecompileShader()
sprite.Draw(sc, pixel.IM.Moved(win.Bounds().Center()))
win.Clear(colornames.Greenyellow)
for !win.Closed() {
utime = float32(time.Since(start).Seconds())
sprite.Draw(sc, pixel.IM.Moved(win.Bounds().Center()))
sc.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
win.Update()
}
}
func main() {
pixelgl.Run(run)
}
var customFragShader = `
#version 330 core
in vec4 Color;
in vec2 TexCoords;
in float Intensity;
out vec4 color;
uniform vec4 colorMask;
uniform vec4 texBounds;
uniform sampler2D tex;
uniform float u_time;
void main() {
if (Intensity == 0) {
color = colorMask * Color;
} else {
color = vec4(0, 0, 0, 0);
color += (1 - Intensity) * Color;
vec2 t = (TexCoords - texBounds.xy) / texBounds.zw;
color += Intensity * Color * texture(tex, t);
color *= colorMask;
}
color.rgb *= cos(u_time*5);
}
`
// var umouse = mgl32.Vec2{}
// umouse[0] = float32(win.MousePosition().X) / 1024
// umouse[1] = float32(win.MousePosition().Y) / 768