go-opengl-pixel/audio/ctrl.go

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package audio
import "time"
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// Ctrl allows for pausing and tracking a Streamer.
//
// Wrap a Streamer in a Ctrl.
//
// ctrl := &audio.Ctrl{Streamer: s}
//
// Then, we can pause the streaming (this will cause Ctrl to stream silence).
//
// ctrl.Paused = true
//
// And we can check how much has already been streamed. Position is not incremented when the Ctrl is
// paused.
//
// fmt.Println(ctrl.Position)
//
// To completely stop a Ctrl before the wrapped Streamer is drained, just set the wrapped Streamer
// to nil.
//
// ctrl.Streamer = nil
//
// If you're playing a Streamer wrapped in a Ctrl through the speaker, you need to lock and unlock
// the speaker when modifying the Ctrl to avoid race conditions.
//
// speaker.Play(ctrl)
// // ...
// speaker.Lock()
// ctrl.Paused = true
// speaker.Unlock()
// // ...
// speaker.Lock()
// fmt.Println(ctrl.Position)
// speaker.Unlock()
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type Ctrl struct {
Streamer Streamer
Paused bool
Position time.Duration
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}
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// Stream streams the wrapped Streamer, if not nil. If the Streamer is nil, Ctrl acts as drained.
// When paused, Ctrl streams silence.
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func (c *Ctrl) Stream(samples [][2]float64) (n int, ok bool) {
if c.Streamer == nil {
return 0, false
}
if c.Paused {
for i := range samples {
samples[i] = [2]float64{}
}
return len(samples), true
}
n, ok = c.Streamer.Stream(samples)
c.Position += time.Duration(n) * time.Second / time.Duration(SampleRate)
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return n, ok
}
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// Err returns the error of the wrapped Streamer, if not nil.
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func (c *Ctrl) Err() error {
if c.Streamer == nil {
return nil
}
return c.Err()
}