go-opengl-pixel/text/atlas.go

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package text
import (
"image"
"image/draw"
"unicode"
"github.com/faiface/pixel"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
)
type Glyph struct {
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Dot pixel.Vec
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Frame pixel.Rect
Advance float64
}
type Atlas struct {
pic pixel.Picture
mapping map[rune]Glyph
kern map[struct{ r0, r1 rune }]float64
ascent float64
descent float64
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lineHeight float64
}
func NewAtlas(face font.Face, runes []rune) *Atlas {
//FIXME: don't put glyphs in just one row, make a square
width := fixed.Int26_6(0)
for _, r := range runes {
b, _, ok := face.GlyphBounds(r)
if !ok && r != unicode.ReplacementChar {
continue
}
width += b.Max.X - b.Min.X
// padding to avoid filtering artifacts
width = fixed.I(width.Ceil())
width += fixed.I(2)
}
atlasImg := image.NewRGBA(image.Rect(
0, 0,
width.Ceil(), (face.Metrics().Ascent + face.Metrics().Descent).Ceil(),
))
atlasHeight := float64(atlasImg.Bounds().Dy())
mapping := make(map[rune]Glyph)
dot := fixed.Point26_6{
X: 0,
Y: face.Metrics().Ascent,
}
for _, r := range runes {
b, _, ok := face.GlyphBounds(r)
if !ok && r != unicode.ReplacementChar {
continue
}
dot.X -= b.Min.X
dr, mask, maskp, _, _ := face.Glyph(dot, r)
draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
orig := pixel.V(
float64(dot.X)/(1<<6),
atlasHeight-float64(dot.Y)/(1<<6),
)
frame := pixel.R(
float64(dr.Min.X),
atlasHeight-float64(dr.Min.Y),
float64(dr.Max.X),
atlasHeight-float64(dr.Max.Y),
).Norm()
adv, _ := face.GlyphAdvance(r)
advance := float64(adv) / (1 << 6)
mapping[r] = Glyph{orig, frame, advance}
dot.X += b.Max.X
// padding
dot.X = fixed.I(dot.X.Ceil())
dot.X += fixed.I(2)
}
kern := make(map[struct{ r0, r1 rune }]float64)
for _, r0 := range runes {
for _, r1 := range runes {
kern[struct{ r0, r1 rune }{r0, r1}] = float64(face.Kern(r0, r1)) / (1 << 6)
}
}
return &Atlas{
pic: pixel.PictureDataFromImage(atlasImg),
mapping: mapping,
kern: kern,
ascent: float64(face.Metrics().Ascent) / (1 << 6),
descent: float64(face.Metrics().Descent) / (1 << 6),
lineHeight: float64(face.Metrics().Height) / (1 << 6),
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}
}
func (a *Atlas) Picture() pixel.Picture {
return a.pic
}
func (a *Atlas) Contains(r rune) bool {
_, ok := a.mapping[r]
return ok
}
func (a *Atlas) Glyph(r rune) Glyph {
return a.mapping[r]
}
func (a *Atlas) Kern(r0, r1 rune) float64 {
return a.kern[struct{ r0, r1 rune }{r0, r1}]
}
func (a *Atlas) Ascent() float64 {
return a.ascent
}
func (a *Atlas) Descent() float64 {
return a.descent
}
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func (a *Atlas) LineHeight() float64 {
return a.lineHeight
}
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func (a *Atlas) DrawRune(prevR, r rune, dot pixel.Vec) (rect, frame, bounds pixel.Rect, newDot pixel.Vec) {
if !a.Contains(r) {
r = unicode.ReplacementChar
}
if !a.Contains(unicode.ReplacementChar) {
return pixel.Rect{}, pixel.Rect{}, pixel.Rect{}, dot
}
if !a.Contains(prevR) {
prevR = unicode.ReplacementChar
}
if prevR >= 0 {
dot += pixel.X(a.Kern(prevR, r))
}
glyph := a.Glyph(r)
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rect = glyph.Frame.Moved(dot - glyph.Dot)
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bounds = rect
if bounds.W()*bounds.H() != 0 {
bounds = pixel.R(
bounds.Min.X(),
dot.Y()-a.Descent(),
bounds.Max.X(),
dot.Y()+a.Ascent(),
)
}
dot += pixel.X(glyph.Advance)
return rect, glyph.Frame, bounds, dot
}