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package pixelgl
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import (
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"github.com/faiface/mainthread"
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"github.com/go-gl/glfw/v3.2/glfw"
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)
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// Monitor represents a physical display attached to your computer.
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type Monitor struct {
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monitor *glfw.Monitor
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}
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// VideoMode represents all properties of a video mode and is
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// associated with a monitor if it is used in fullscreen mode.
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type VideoMode struct {
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// Width is the width of the vide mode in pixels.
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Width int
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// Height is the height of the video mode in pixels.
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Height int
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// RefreshRate holds the refresh rate of the associated monitor in Hz.
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RefreshRate int
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}
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() *Monitor {
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var monitor *glfw.Monitor
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mainthread.Call(func() {
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monitor = glfw.GetPrimaryMonitor()
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})
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return &Monitor{
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monitor: monitor,
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}
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}
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// Monitors returns a slice of all currently available monitors.
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func Monitors() []*Monitor {
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var monitors []*Monitor
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mainthread.Call(func() {
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for _, monitor := range glfw.GetMonitors() {
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monitors = append(monitors, &Monitor{monitor: monitor})
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}
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})
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return monitors
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}
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// Name returns a human-readable name of the Monitor.
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func (m *Monitor) Name() string {
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var name string
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mainthread.Call(func() {
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name = m.monitor.GetName()
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})
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return name
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}
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// PhysicalSize returns the size of the display area of the Monitor in millimeters.
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func (m *Monitor) PhysicalSize() (width, height float64) {
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var wi, hi int
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mainthread.Call(func() {
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wi, hi = m.monitor.GetPhysicalSize()
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})
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width = float64(wi)
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height = float64(hi)
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return
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}
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// Position returns the position of the upper-left corner of the Monitor in screen coordinates.
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func (m *Monitor) Position() (x, y float64) {
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var xi, yi int
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mainthread.Call(func() {
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xi, yi = m.monitor.GetPos()
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})
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x = float64(xi)
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y = float64(yi)
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return
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}
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// Size returns the resolution of the Monitor in pixels.
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func (m *Monitor) Size() (width, height float64) {
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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width = float64(mode.Width)
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height = float64(mode.Height)
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return
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}
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// BitDepth returns the number of bits per color of the Monitor.
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func (m *Monitor) BitDepth() (red, green, blue int) {
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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red = mode.RedBits
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green = mode.GreenBits
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blue = mode.BlueBits
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return
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}
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// RefreshRate returns the refresh frequency of the Monitor in Hz (refreshes/second).
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func (m *Monitor) RefreshRate() (rate float64) {
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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rate = float64(mode.RefreshRate)
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return
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}
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// VideoModes returns all available video modes for the monitor.
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func (m *Monitor) VideoModes() (vmodes []VideoMode) {
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var modes []*glfw.VidMode
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mainthread.Call(func() {
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modes = m.monitor.GetVideoModes()
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})
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for _, mode := range modes {
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vmodes = append(vmodes, VideoMode{
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Width: mode.Width,
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Height: mode.Height,
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RefreshRate: mode.RefreshRate,
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})
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}
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return
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}
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