go-opengl-pixel/color.go

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package pixel
import "image/color"
// NRGBA represents a non-alpha-premultiplied RGBA color with components within range [0, 1].
//
// The difference between color.NRGBA is that the value range is [0, 1] and the values are floats.
type NRGBA struct {
R, G, B, A float64
}
// Add adds color d to color c component-wise and returns the result (the components are not
// clamped).
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func (c NRGBA) Add(d NRGBA) NRGBA {
return NRGBA{
R: c.R + d.R,
G: c.G + d.G,
B: c.B + d.B,
A: c.A + d.A,
}
}
// Sub subtracts color d from color c component-wise and returns the result (the components
// are not clamped).
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func (c NRGBA) Sub(d NRGBA) NRGBA {
return NRGBA{
R: c.R - d.R,
G: c.G - d.G,
B: c.B - d.B,
A: c.A - d.A,
}
}
// Mul multiplies color c by color d component-wise (the components are not clamped).
func (c NRGBA) Mul(d NRGBA) NRGBA {
return NRGBA{
R: c.R * d.R,
G: c.G * d.G,
B: c.B * d.B,
A: c.A * d.A,
}
}
// Scaled multiplies each component of color c by scale and returns the result (the components
// are not clamped).
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func (c NRGBA) Scaled(scale float64) NRGBA {
return NRGBA{
R: c.R * scale,
G: c.G * scale,
B: c.B * scale,
A: c.A * scale,
}
}
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// RGBA returns alpha-premultiplied red, green, blue and alpha components of the NRGBA color.
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func (c NRGBA) RGBA() (r, g, b, a uint32) {
c.R = clamp(c.R, 0, 1)
c.G = clamp(c.G, 0, 1)
c.B = clamp(c.B, 0, 1)
c.A = clamp(c.A, 0, 1)
r = uint32(0xffff * c.R * c.A)
g = uint32(0xffff * c.G * c.A)
b = uint32(0xffff * c.B * c.A)
a = uint32(0xffff * c.A)
return
}
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func clamp(x, low, high float64) float64 {
if x < low {
return low
}
if x > high {
return high
}
return x
}
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// ToNRGBA converts a color to NRGBA format. Using this function is preferred to using NRGBAModel,
// for performance (using NRGBAModel introduced additional unnecessary allocations).
func ToNRGBA(c color.Color) NRGBA {
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if c, ok := c.(NRGBA); ok {
return c
}
if c, ok := c.(color.NRGBA); ok {
return NRGBA{
R: float64(c.R) / 255,
G: float64(c.G) / 255,
B: float64(c.B) / 255,
A: float64(c.A) / 255,
}
}
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r, g, b, a := c.RGBA()
if a == 0 {
return NRGBA{0, 0, 0, 0}
}
return NRGBA{
float64(r) / float64(a),
float64(g) / float64(a),
float64(b) / float64(a),
float64(a) / 0xffff,
}
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}
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// NRGBAModel converts colors to NRGBA format.
var NRGBAModel = color.ModelFunc(nrgbaModel)
func nrgbaModel(c color.Color) color.Color {
return ToNRGBA(c)
}