2017-05-02 15:46:51 -05:00
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package text
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import (
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"image/color"
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"math"
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"unicode"
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"unicode/utf8"
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"github.com/faiface/pixel"
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"golang.org/x/image/font"
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)
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var ASCII []rune
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func init() {
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ASCII = make([]rune, unicode.MaxASCII-32)
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for i := range ASCII {
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ASCII[i] = rune(32 + i)
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}
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}
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func RangeTable(table *unicode.RangeTable) []rune {
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var runes []rune
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for _, rng := range table.R16 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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for _, rng := range table.R32 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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return runes
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}
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type Text struct {
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Orig pixel.Vec
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Dot pixel.Vec
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atlas *Atlas
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lineHeight float64
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tabWidth float64
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buf []byte
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prevR rune
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bounds pixel.Rect
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glyph pixel.TrianglesData
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tris pixel.TrianglesData
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mat pixel.Matrix
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col pixel.RGBA
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trans pixel.TrianglesData
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transD pixel.Drawer
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dirty bool
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}
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func New(face font.Face, runeSets ...[]rune) *Text {
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runes := []rune{unicode.ReplacementChar}
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for _, set := range runeSets {
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runes = append(runes, set...)
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}
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atlas := NewAtlas(face, runes)
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txt := &Text{
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atlas: atlas,
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lineHeight: atlas.LineHeight(),
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tabWidth: atlas.Glyph(' ').Advance * 4,
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mat: pixel.IM,
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col: pixel.Alpha(1),
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}
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txt.glyph.SetLen(6)
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for i := range txt.glyph {
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txt.glyph[i].Color = pixel.Alpha(1)
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txt.glyph[i].Intensity = 1
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}
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txt.transD.Picture = txt.atlas.pic
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txt.transD.Triangles = &txt.trans
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txt.Clear()
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return txt
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}
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func (txt *Text) Atlas() *Atlas {
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return txt.atlas
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}
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func (txt *Text) SetMatrix(m pixel.Matrix) {
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if txt.mat != m {
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txt.mat = m
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txt.dirty = true
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}
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}
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func (txt *Text) SetColorMask(c color.Color) {
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rgba := pixel.ToRGBA(c)
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if txt.col != rgba {
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txt.col = rgba
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txt.dirty = true
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}
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}
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func (txt *Text) Bounds() pixel.Rect {
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return txt.bounds
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}
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func (txt *Text) BoundsOf(s string) pixel.Rect {
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dot := txt.Dot
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prevR := txt.prevR
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bounds := pixel.Rect{}
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for _, r := range s {
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var control bool
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dot, control = txt.controlRune(r, dot)
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if control {
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continue
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}
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var b pixel.Rect
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_, _, b, dot = txt.Atlas().DrawRune(prevR, r, dot)
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if bounds.W()*bounds.H() == 0 {
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bounds = b
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} else {
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bounds = bounds.Union(b)
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}
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prevR = r
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}
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return bounds
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}
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func (txt *Text) Color(c color.Color) {
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rgba := pixel.ToRGBA(c)
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for i := range txt.glyph {
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txt.glyph[i].Color = rgba
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}
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}
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func (txt *Text) LineHeight(scale float64) {
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txt.lineHeight = scale
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}
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func (txt *Text) TabWidth(width float64) {
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txt.tabWidth = width
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}
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func (txt *Text) Clear() {
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txt.prevR = -1
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txt.bounds = pixel.Rect{}
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txt.tris.SetLen(0)
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txt.dirty = true
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}
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func (txt *Text) Write(p []byte) (n int, err error) {
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txt.buf = append(txt.buf, p...)
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txt.drawBuf()
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return len(p), nil
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}
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func (txt *Text) WriteString(s string) (n int, err error) {
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txt.buf = append(txt.buf, s...)
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txt.drawBuf()
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return len(s), nil
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}
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func (txt *Text) WriteByte(c byte) error {
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txt.buf = append(txt.buf, c)
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txt.drawBuf()
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return nil
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}
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func (txt *Text) WriteRune(r rune) (n int, err error) {
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var b [4]byte
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n = utf8.EncodeRune(b[:], r)
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txt.buf = append(txt.buf, b[:n]...)
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txt.drawBuf()
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return n, nil
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}
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// controlRune checks if r is a control rune (newline, tab, ...). If it is, a new dot position and
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// true is returned. If r is not a control rune, the original dot and false is returned.
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func (txt *Text) controlRune(r rune, dot pixel.Vec) (newDot pixel.Vec, control bool) {
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switch r {
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case '\n':
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dot -= pixel.Y(txt.lineHeight)
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dot = dot.WithX(txt.Orig.X())
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case '\r':
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dot = dot.WithX(txt.Orig.X())
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case '\t':
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rem := math.Mod(dot.X()-txt.Orig.X(), txt.tabWidth)
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rem = math.Mod(rem, rem+txt.tabWidth)
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if rem == 0 {
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rem = txt.tabWidth
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}
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dot += pixel.X(rem)
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default:
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return dot, false
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}
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return dot, true
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}
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func (txt *Text) drawBuf() {
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for utf8.FullRune(txt.buf) {
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r, size := utf8.DecodeRune(txt.buf)
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txt.buf = txt.buf[size:]
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var control bool
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txt.Dot, control = txt.controlRune(r, txt.Dot)
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if control {
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continue
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}
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var rect, frame, bounds pixel.Rect
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rect, frame, bounds, txt.Dot = txt.Atlas().DrawRune(txt.prevR, r, txt.Dot)
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txt.prevR = r
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rv := [...]pixel.Vec{pixel.V(rect.Min.X(), rect.Min.Y()),
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pixel.V(rect.Max.X(), rect.Min.Y()),
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pixel.V(rect.Max.X(), rect.Max.Y()),
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pixel.V(rect.Min.X(), rect.Max.Y()),
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}
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fv := [...]pixel.Vec{pixel.V(frame.Min.X(), frame.Min.Y()),
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pixel.V(frame.Max.X(), frame.Min.Y()),
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pixel.V(frame.Max.X(), frame.Max.Y()),
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pixel.V(frame.Min.X(), frame.Max.Y()),
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}
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for i, j := range [...]int{0, 1, 2, 0, 2, 3} {
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txt.glyph[i].Position = rv[j]
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txt.glyph[i].Picture = fv[j]
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}
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txt.tris = append(txt.tris, txt.glyph...)
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txt.dirty = true
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if txt.bounds.W()*txt.bounds.H() == 0 {
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txt.bounds = bounds
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} else {
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txt.bounds = txt.bounds.Union(bounds)
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}
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}
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}
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func (txt *Text) Draw(t pixel.Target) {
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if txt.dirty {
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txt.trans.SetLen(txt.tris.Len())
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txt.trans.Update(&txt.tris)
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for i := range txt.trans {
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txt.trans[i].Position = txt.mat.Project(txt.trans[i].Position)
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txt.trans[i].Color = txt.trans[i].Color.Mul(txt.col)
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}
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txt.transD.Dirty()
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txt.dirty = false
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}
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txt.transD.Draw(t)
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}
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