go-opengl-pixel/picture.go

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package pixel
import (
"image"
"image/draw"
"github.com/faiface/pixel/pixelgl"
"github.com/pkg/errors"
)
// Picture is a raster picture. It is usually used with sprites.
//
// A picture is created from an image.Image, that can be either loaded from a file, or
// generated. After the creation a picture can be sliced (slicing creates a "sub-picture"
// from a picture) into smaller pictures.
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type Picture struct {
texture *pixelgl.Texture
bounds Rect
}
// NewPicture creates a new picture from an image.Image.
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func NewPicture(img image.Image, smooth bool) *Picture {
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// convert the image to RGBA format
rgba := image.NewRGBA(image.Rect(0, 0, img.Bounds().Dx(), img.Bounds().Dy()))
draw.Draw(rgba, rgba.Bounds(), img, img.Bounds().Min, draw.Src)
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var texture *pixelgl.Texture
pixelgl.Do(func() {
var err error
texture, err = pixelgl.NewTexture(
img.Bounds().Dx(),
img.Bounds().Dy(),
smooth,
rgba.Pix,
)
if err != nil {
panic(errors.Wrap(err, "failed to create picture"))
}
})
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return &Picture{
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texture: texture,
bounds: R(0, 0, float64(texture.Width()), float64(texture.Height())),
}
}
// Texture returns a pointer to the underlying OpenGL texture of a picture.
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func (p *Picture) Texture() *pixelgl.Texture {
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return p.texture
}
// Slice returns a picture within the supplied rectangle of the original picture. The original
// and the sliced picture share the same texture.
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//
// For example, suppose we have a 100x200 pixels picture. If we slice it with rectangle (50,
// 100, 50, 100), we get the upper-right quadrant of the original picture.
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func (p *Picture) Slice(slice Rect) *Picture {
return &Picture{
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texture: p.texture,
bounds: Rect{p.bounds.Pos + slice.Pos, slice.Size},
}
}
// Bounds returns the bounding rectangle of this picture relative to the most original picture.
//
// If the original picture gets sliced with the return value of this method, this picture will
// be obtained.
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func (p *Picture) Bounds() Rect {
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return p.bounds
}