2016-11-25 10:45:24 -06:00
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package pixel
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import (
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"github.com/faiface/pixel/pixelgl"
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"github.com/go-gl/glfw/v3.2/glfw"
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)
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2016-12-30 10:43:26 -06:00
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// Run is essentialy the "main" function of Pixel. It exists mainly due to the technical
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// limitations of OpenGL and operating systems, in short, all graphics and window manipulating
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// calls must be done from the main thread. Run makes this possible.
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2016-11-25 10:45:24 -06:00
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//
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2016-12-30 10:43:26 -06:00
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// Call this function from the main function of your application. This is necessary, so that
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// Run runs on the main thread.
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2016-11-25 10:45:24 -06:00
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//
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// func run() {
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// window := pixel.NewWindow(...)
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// for {
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// // your game's main loop
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// }
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// }
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//
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// func main() {
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// pixel.Run(run)
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// }
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//
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2016-12-30 10:43:26 -06:00
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// You can spawn any number of goroutines from you run function and interact with Pixel
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// concurrently. The only condition is that the Run function must be called from your main
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// function.
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2016-11-25 16:12:01 -06:00
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func Run(run func()) {
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2016-11-25 10:45:24 -06:00
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defer glfw.Terminate()
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pixelgl.Run(run)
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}
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