go-opengl-pixel/imdraw/imdraw.go

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// Package imdraw implements a basic primitive geometry shape and pictured polygon drawing for Pixel
// with a nice immediate-mode-like API.
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package imdraw
import (
"image/color"
"math"
"github.com/faiface/pixel"
)
// IMDraw is an immediate-mode-like shape drawer and BasicTarget. IMDraw supports TrianglesPosition,
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// TrianglesColor, TrianglesPicture and PictureColor.
//
// IMDraw, other than a regular BasicTarget, is used to draw shapes. To draw shapes, you first need
// to Push some points to IMDraw:
//
// imd := pixel.NewIMDraw(pic) // use nil pic if you only want to draw primitive shapes
// imd.Push(pixel.V(100, 100))
// imd.Push(pixel.V(500, 100))
//
// Once you have Pushed some points, you can use them to draw a shape, such as a line:
//
// imd.Line(20) // draws a 20 units thick line
//
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// Set exported fields to change properties of Pushed points:
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//
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// imd.Color = pixel.RGB(1, 0, 0)
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// imd.Push(pixel.V(200, 200))
// imd.Circle(400, 0)
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//
// Here is the list of all available point properties (need to be set before Pushing a point):
// - Color - applies to all
// - Picture - coordinates, only applies to filled polygons
// - Intensity - picture intensity, only applies to filled polygons
// - Precision - curve drawing precision, only applies to circles and ellipses
// - EndShape - shape of the end of a line, only applies to lines and outlines
//
// And here's the list of all shapes that can be drawn (all, except for line, can be filled or
// outlined):
// - Line
// - Polygon
// - Circle
// - Circle arc
// - Ellipse
// - Ellipse arc
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type IMDraw struct {
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Color color.Color
Picture pixel.Vec
Intensity float64
Precision int
EndShape EndShape
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points []point
pool [][]point
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matrix pixel.Matrix
mask pixel.RGBA
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tri *pixel.TrianglesData
batch *pixel.Batch
}
var _ pixel.BasicTarget = (*IMDraw)(nil)
type point struct {
pos pixel.Vec
col pixel.RGBA
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pic pixel.Vec
in float64
precision int
endshape EndShape
}
// EndShape specifies the shape of an end of a line or a curve.
type EndShape int
const (
// NoEndShape leaves a line point with no special end shape.
NoEndShape EndShape = iota
// SharpEndShape is a sharp triangular end shape.
SharpEndShape
// RoundEndShape is a circular end shape.
RoundEndShape
)
// New creates a new empty IMDraw. An optional Picture can be used to draw with a Picture.
//
// If you just want to draw primitive shapes, pass nil as the Picture.
func New(pic pixel.Picture) *IMDraw {
tri := &pixel.TrianglesData{}
im := &IMDraw{
tri: tri,
batch: pixel.NewBatch(tri, pic),
}
im.SetMatrix(pixel.IM)
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im.SetColorMask(pixel.Alpha(1))
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im.Reset()
return im
}
// Clear removes all drawn shapes from the IM. This does not remove Pushed points.
func (imd *IMDraw) Clear() {
imd.tri.SetLen(0)
imd.batch.Dirty()
}
// Reset restores all point properties to defaults and removes all Pushed points.
//
// This does not affect matrix and color mask set by SetMatrix and SetColorMask.
func (imd *IMDraw) Reset() {
imd.points = imd.points[:0]
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imd.Color = pixel.Alpha(1)
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imd.Picture = pixel.ZV
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imd.Intensity = 0
imd.Precision = 64
imd.EndShape = NoEndShape
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}
// Draw draws all currently drawn shapes inside the IM onto another Target.
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//
// Note, that IMDraw's matrix and color mask have no effect here.
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func (imd *IMDraw) Draw(t pixel.Target) {
imd.batch.Draw(t)
}
// Push adds some points to the IM queue. All Pushed points will have the same properties except for
// the position.
func (imd *IMDraw) Push(pts ...pixel.Vec) {
if _, ok := imd.Color.(pixel.RGBA); !ok {
imd.Color = pixel.ToRGBA(imd.Color)
}
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opts := point{
col: imd.Color.(pixel.RGBA),
pic: imd.Picture,
in: imd.Intensity,
precision: imd.Precision,
endshape: imd.EndShape,
}
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for _, pt := range pts {
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imd.pushPt(pt, opts)
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}
}
func (imd *IMDraw) pushPt(pos pixel.Vec, pt point) {
pt.pos = pos
imd.points = append(imd.points, pt)
}
// SetMatrix sets a Matrix that all further points will be transformed by.
func (imd *IMDraw) SetMatrix(m pixel.Matrix) {
imd.matrix = m
imd.batch.SetMatrix(imd.matrix)
}
// SetColorMask sets a color that all further point's color will be multiplied by.
func (imd *IMDraw) SetColorMask(color color.Color) {
imd.mask = pixel.ToRGBA(color)
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imd.batch.SetColorMask(imd.mask)
}
// MakeTriangles returns a specialized copy of the provided Triangles that draws onto this IMDraw.
func (imd *IMDraw) MakeTriangles(t pixel.Triangles) pixel.TargetTriangles {
return imd.batch.MakeTriangles(t)
}
// MakePicture returns a specialized copy of the provided Picture that draws onto this IMDraw.
func (imd *IMDraw) MakePicture(p pixel.Picture) pixel.TargetPicture {
return imd.batch.MakePicture(p)
}
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// Line draws a polyline of the specified thickness between the Pushed points.
func (imd *IMDraw) Line(thickness float64) {
imd.polyline(thickness, false)
}
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// Rectangle draws a rectangle between each two subsequent Pushed points. Drawing a rectangle
// between two points means drawing a rectangle with sides parallel to the axes of the coordinate
// system, where the two points specify it's two opposite corners.
//
// If the thickness is 0, rectangles will be filled, otherwise will be outlined with the given
// thickness.
func (imd *IMDraw) Rectangle(thickness float64) {
if thickness == 0 {
imd.fillRectangle()
} else {
imd.outlineRectangle(thickness)
}
}
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// Polygon draws a polygon from the Pushed points. If the thickness is 0, the convex polygon will be
// filled. Otherwise, an outline of the specified thickness will be drawn. The outline does not have
// to be convex.
//
// Note, that the filled polygon does not have to be strictly convex. The way it's drawn is that a
// triangle is drawn between each two adjacent points and the first Pushed point. You can use this
// property to draw certain kinds of concave polygons.
func (imd *IMDraw) Polygon(thickness float64) {
if thickness == 0 {
imd.fillPolygon()
} else {
imd.polyline(thickness, true)
}
}
// Circle draws a circle of the specified radius around each Pushed point. If the thickness is 0,
// the circle will be filled, otherwise a circle outline of the specified thickness will be drawn.
func (imd *IMDraw) Circle(radius, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(pixel.V(radius, radius), 0, 2*math.Pi)
} else {
imd.outlineEllipseArc(pixel.V(radius, radius), 0, 2*math.Pi, thickness, false)
}
}
// CircleArc draws a circle arc of the specified radius around each Pushed point. If the thickness
// is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low angle and
// continues to the high angle. If low<high, the arc will be drawn counterclockwise. Otherwise it
// will be clockwise. The angles are not normalized by any means.
//
// imd.CircleArc(40, 0, 8*math.Pi, 0)
//
// This line will fill the whole circle 4 times.
func (imd *IMDraw) CircleArc(radius, low, high, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(pixel.V(radius, radius), low, high)
} else {
imd.outlineEllipseArc(pixel.V(radius, radius), low, high, thickness, true)
}
}
// Ellipse draws an ellipse of the specified radius in each axis around each Pushed points. If the
// thickness is 0, the ellipse will be filled, otherwise an ellipse outline of the specified
// thickness will be drawn.
func (imd *IMDraw) Ellipse(radius pixel.Vec, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(radius, 0, 2*math.Pi)
} else {
imd.outlineEllipseArc(radius, 0, 2*math.Pi, thickness, false)
}
}
// EllipseArc draws an ellipse arc of the specified radius in each axis around each Pushed point. If
// the thickness is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low
// angle and continues to the high angle. If low<high, the arc will be drawn counterclockwise.
// Otherwise it will be clockwise. The angles are not normalized by any means.
//
// imd.EllipseArc(pixel.V(100, 50), 0, 8*math.Pi, 0)
//
// This line will fill the whole ellipse 4 times.
func (imd *IMDraw) EllipseArc(radius pixel.Vec, low, high, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(radius, low, high)
} else {
imd.outlineEllipseArc(radius, low, high, thickness, true)
}
}
func (imd *IMDraw) getAndClearPoints() []point {
points := imd.points
// use one of the existing pools so we don't reallocate as often
if len(imd.pool) > 0 {
pos := len(imd.pool) - 1
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imd.points = imd.pool[pos][:0]
imd.pool = imd.pool[:pos]
} else {
imd.points = nil
}
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return points
}
func (imd *IMDraw) restorePoints(points []point) {
imd.pool = append(imd.pool, imd.points)
imd.points = points[:0]
}
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func (imd *IMDraw) applyMatrixAndMask(off int) {
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Position = imd.matrix.Project((*imd.tri)[off+i].Position)
(*imd.tri)[off+i].Color = imd.mask.Mul((*imd.tri)[off+i].Color)
}
}
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func (imd *IMDraw) fillRectangle() {
points := imd.getAndClearPoints()
if len(points) < 2 {
imd.restorePoints(points)
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return
}
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 6*(len(points)-1))
for i, j := 0, off; i+1 < len(points); i, j = i+1, j+6 {
a, b := points[i], points[i+1]
c := point{
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pos: pixel.V(a.pos.X, b.pos.Y),
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col: a.col.Add(b.col).Mul(pixel.Alpha(0.5)),
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pic: pixel.V(a.pic.X, b.pic.Y),
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in: (a.in + b.in) / 2,
}
d := point{
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pos: pixel.V(b.pos.X, a.pos.Y),
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col: a.col.Add(b.col).Mul(pixel.Alpha(0.5)),
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pic: pixel.V(b.pic.X, a.pic.Y),
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in: (a.in + b.in) / 2,
}
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for k, p := range [...]point{a, b, c, a, b, d} {
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(*imd.tri)[j+k].Position = p.pos
(*imd.tri)[j+k].Color = p.col
(*imd.tri)[j+k].Picture = p.pic
(*imd.tri)[j+k].Intensity = p.in
}
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
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imd.restorePoints(points)
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}
func (imd *IMDraw) outlineRectangle(thickness float64) {
points := imd.getAndClearPoints()
if len(points) < 2 {
imd.restorePoints(points)
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return
}
for i := 0; i+1 < len(points); i++ {
a, b := points[i], points[i+1]
mid := a
mid.col = a.col.Add(b.col).Mul(pixel.Alpha(0.5))
mid.in = (a.in + b.in) / 2
imd.pushPt(a.pos, a)
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imd.pushPt(pixel.V(a.pos.X, b.pos.Y), mid)
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imd.pushPt(b.pos, b)
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imd.pushPt(pixel.V(b.pos.X, a.pos.Y), mid)
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imd.polyline(thickness, true)
}
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imd.restorePoints(points)
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}
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func (imd *IMDraw) fillPolygon() {
points := imd.getAndClearPoints()
if len(points) < 3 {
imd.restorePoints(points)
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return
}
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 3*(len(points)-2))
for i, j := 1, off; i+1 < len(points); i, j = i+1, j+3 {
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for k, p := range [...]int{0, i, i + 1} {
tri := &(*imd.tri)[j+k]
tri.Position = points[p].pos
tri.Color = points[p].col
tri.Picture = points[p].pic
tri.Intensity = points[p].in
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}
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}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
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imd.restorePoints(points)
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}
func (imd *IMDraw) fillEllipseArc(radius pixel.Vec, low, high float64) {
points := imd.getAndClearPoints()
for _, pt := range points {
num := math.Ceil(math.Abs(high-low) / (2 * math.Pi) * float64(pt.precision))
delta := (high - low) / num
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 3*int(num))
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Color = pt.col
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(*imd.tri)[off+i].Picture = pixel.ZV
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(*imd.tri)[off+i].Intensity = 0
}
for i, j := 0.0, off; i < num; i, j = i+1, j+3 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
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a := pt.pos.Add(pixel.V(
radius.X*cos,
radius.Y*sin,
))
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angle = low + (i+1)*delta
sin, cos = math.Sincos(angle)
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b := pt.pos.Add(pixel.V(
radius.X*cos,
radius.Y*sin,
))
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(*imd.tri)[j+0].Position = pt.pos
(*imd.tri)[j+1].Position = a
(*imd.tri)[j+2].Position = b
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
}
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imd.restorePoints(points)
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}
func (imd *IMDraw) outlineEllipseArc(radius pixel.Vec, low, high, thickness float64, doEndShape bool) {
points := imd.getAndClearPoints()
for _, pt := range points {
num := math.Ceil(math.Abs(high-low) / (2 * math.Pi) * float64(pt.precision))
delta := (high - low) / num
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 6*int(num))
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Color = pt.col
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(*imd.tri)[off+i].Picture = pixel.ZV
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(*imd.tri)[off+i].Intensity = 0
}
for i, j := 0.0, off; i < num; i, j = i+1, j+6 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
normalSin, normalCos := pixel.V(sin, cos).ScaledXY(radius).Unit().XY()
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a := pt.pos.Add(pixel.V(
radius.X*cos-thickness/2*normalCos,
radius.Y*sin-thickness/2*normalSin,
))
b := pt.pos.Add(pixel.V(
radius.X*cos+thickness/2*normalCos,
radius.Y*sin+thickness/2*normalSin,
))
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angle = low + (i+1)*delta
sin, cos = math.Sincos(angle)
normalSin, normalCos = pixel.V(sin, cos).ScaledXY(radius).Unit().XY()
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c := pt.pos.Add(pixel.V(
radius.X*cos-thickness/2*normalCos,
radius.Y*sin-thickness/2*normalSin,
))
d := pt.pos.Add(pixel.V(
radius.X*cos+thickness/2*normalCos,
radius.Y*sin+thickness/2*normalSin,
))
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(*imd.tri)[j+0].Position = a
(*imd.tri)[j+1].Position = b
(*imd.tri)[j+2].Position = c
(*imd.tri)[j+3].Position = c
(*imd.tri)[j+4].Position = b
(*imd.tri)[j+5].Position = d
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
if doEndShape {
lowSin, lowCos := math.Sincos(low)
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lowCenter := pt.pos.Add(pixel.V(
radius.X*lowCos,
radius.Y*lowSin,
))
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normalLowSin, normalLowCos := pixel.V(lowSin, lowCos).ScaledXY(radius).Unit().XY()
normalLow := pixel.V(normalLowCos, normalLowSin).Angle()
highSin, highCos := math.Sincos(high)
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highCenter := pt.pos.Add(pixel.V(
radius.X*highCos,
radius.Y*highSin,
))
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normalHighSin, normalHighCos := pixel.V(highSin, highCos).ScaledXY(radius).Unit().XY()
normalHigh := pixel.V(normalHighCos, normalHighSin).Angle()
orientation := 1.0
if low > high {
orientation = -1.0
}
switch pt.endshape {
case NoEndShape:
// nothing
case SharpEndShape:
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thick := pixel.V(thickness/2, 0).Rotated(normalLow)
imd.pushPt(lowCenter.Add(thick), pt)
imd.pushPt(lowCenter.Sub(thick), pt)
imd.pushPt(lowCenter.Sub(thick.Normal().Scaled(orientation)), pt)
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imd.fillPolygon()
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thick = pixel.V(thickness/2, 0).Rotated(normalHigh)
imd.pushPt(highCenter.Add(thick), pt)
imd.pushPt(highCenter.Sub(thick), pt)
imd.pushPt(highCenter.Add(thick.Normal().Scaled(orientation)), pt)
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imd.fillPolygon()
case RoundEndShape:
imd.pushPt(lowCenter, pt)
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imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), normalLow, normalLow-math.Pi*orientation)
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imd.pushPt(highCenter, pt)
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imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), normalHigh, normalHigh+math.Pi*orientation)
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}
}
}
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imd.restorePoints(points)
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}
func (imd *IMDraw) polyline(thickness float64, closed bool) {
points := imd.getAndClearPoints()
if len(points) == 0 {
imd.restorePoints(points)
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return
}
if len(points) == 1 {
// one point special case
points = append(points, points[0])
}
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// first point
j, i := 0, 1
ijNormal := points[0].pos.To(points[1].pos).Normal().Unit().Scaled(thickness / 2)
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if !closed {
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos.Add(ijNormal), points[j])
imd.pushPt(points[j].pos.Sub(ijNormal), points[j])
imd.pushPt(points[j].pos.Add(ijNormal.Normal()), points[j])
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imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), ijNormal.Angle(), ijNormal.Angle()+math.Pi)
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}
}
imd.pushPt(points[j].pos.Add(ijNormal), points[j])
imd.pushPt(points[j].pos.Sub(ijNormal), points[j])
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// middle points
for i := 0; i < len(points); i++ {
j, k := i+1, i+2
closing := false
if j >= len(points) {
j %= len(points)
closing = true
}
if k >= len(points) {
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if !closed {
break
}
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k %= len(points)
}
jkNormal := points[j].pos.To(points[k].pos).Normal().Unit().Scaled(thickness / 2)
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orientation := 1.0
if ijNormal.Cross(jkNormal) > 0 {
orientation = -1.0
}
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imd.pushPt(points[j].pos.Sub(ijNormal), points[j])
imd.pushPt(points[j].pos.Add(ijNormal), points[j])
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imd.fillPolygon()
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos, points[j])
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imd.pushPt(points[j].pos.Add(ijNormal.Scaled(orientation)), points[j])
imd.pushPt(points[j].pos.Add(jkNormal.Scaled(orientation)), points[j])
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imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
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imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), ijNormal.Angle(), ijNormal.Angle()-math.Pi)
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imd.pushPt(points[j].pos, points[j])
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imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), jkNormal.Angle(), jkNormal.Angle()+math.Pi)
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}
if !closing {
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imd.pushPt(points[j].pos.Add(jkNormal), points[j])
imd.pushPt(points[j].pos.Sub(jkNormal), points[j])
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}
// "next" normal becomes previous normal
ijNormal = jkNormal
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}
// last point
i, j = len(points)-2, len(points)-1
ijNormal = points[i].pos.To(points[j].pos).Normal().Unit().Scaled(thickness / 2)
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imd.pushPt(points[j].pos.Sub(ijNormal), points[j])
imd.pushPt(points[j].pos.Add(ijNormal), points[j])
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imd.fillPolygon()
if !closed {
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos.Add(ijNormal), points[j])
imd.pushPt(points[j].pos.Sub(ijNormal), points[j])
imd.pushPt(points[j].pos.Add(ijNormal.Normal().Scaled(-1)), points[j])
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imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), ijNormal.Angle(), ijNormal.Angle()-math.Pi)
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}
}
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imd.restorePoints(points)
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}