go-opengl-pixel/drawer_test.go

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package pixel_test
import (
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"image"
"testing"
"github.com/faiface/pixel"
)
func BenchmarkSpriteDrawBatch(b *testing.B) {
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img := image.NewRGBA(image.Rect(0, 0, 64, 64))
pic := pixel.PictureDataFromImage(img)
sprite := pixel.NewSprite(pic, pixel.R(0, 0, 64, 64))
batch := pixel.NewBatch(&pixel.TrianglesData{}, pic)
for i := 0; i < b.N; i++ {
sprite.Draw(batch, pixel.IM)
}
}