354 lines
11 KiB
Go
354 lines
11 KiB
Go
// Copyright 2015 The go-ethereum Authors
|
|
// This file is part of the go-ethereum library.
|
|
//
|
|
// The go-ethereum library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// The go-ethereum library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
// Contains the node database, storing previously seen nodes and any collected
|
|
// metadata about them for QoS purposes.
|
|
|
|
package discover
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/binary"
|
|
"os"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/ethereum/go-ethereum/crypto"
|
|
"github.com/ethereum/go-ethereum/logger"
|
|
"github.com/ethereum/go-ethereum/logger/glog"
|
|
"github.com/ethereum/go-ethereum/rlp"
|
|
"github.com/syndtr/goleveldb/leveldb"
|
|
"github.com/syndtr/goleveldb/leveldb/errors"
|
|
"github.com/syndtr/goleveldb/leveldb/iterator"
|
|
"github.com/syndtr/goleveldb/leveldb/opt"
|
|
"github.com/syndtr/goleveldb/leveldb/storage"
|
|
"github.com/syndtr/goleveldb/leveldb/util"
|
|
)
|
|
|
|
var (
|
|
nodeDBNilNodeID = NodeID{} // Special node ID to use as a nil element.
|
|
nodeDBNodeExpiration = 24 * time.Hour // Time after which an unseen node should be dropped.
|
|
nodeDBCleanupCycle = time.Hour // Time period for running the expiration task.
|
|
)
|
|
|
|
// nodeDB stores all nodes we know about.
|
|
type nodeDB struct {
|
|
lvl *leveldb.DB // Interface to the database itself
|
|
seeder iterator.Iterator // Iterator for fetching possible seed nodes
|
|
|
|
self NodeID // Own node id to prevent adding it into the database
|
|
|
|
runner sync.Once // Ensures we can start at most one expirer
|
|
quit chan struct{} // Channel to signal the expiring thread to stop
|
|
}
|
|
|
|
// Schema layout for the node database
|
|
var (
|
|
nodeDBVersionKey = []byte("version") // Version of the database to flush if changes
|
|
nodeDBItemPrefix = []byte("n:") // Identifier to prefix node entries with
|
|
|
|
nodeDBDiscoverRoot = ":discover"
|
|
nodeDBDiscoverPing = nodeDBDiscoverRoot + ":lastping"
|
|
nodeDBDiscoverPong = nodeDBDiscoverRoot + ":lastpong"
|
|
nodeDBDiscoverFindFails = nodeDBDiscoverRoot + ":findfail"
|
|
)
|
|
|
|
// newNodeDB creates a new node database for storing and retrieving infos about
|
|
// known peers in the network. If no path is given, an in-memory, temporary
|
|
// database is constructed.
|
|
func newNodeDB(path string, version int, self NodeID) (*nodeDB, error) {
|
|
if path == "" {
|
|
return newMemoryNodeDB(self)
|
|
}
|
|
return newPersistentNodeDB(path, version, self)
|
|
}
|
|
|
|
// newMemoryNodeDB creates a new in-memory node database without a persistent
|
|
// backend.
|
|
func newMemoryNodeDB(self NodeID) (*nodeDB, error) {
|
|
db, err := leveldb.Open(storage.NewMemStorage(), nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return &nodeDB{
|
|
lvl: db,
|
|
self: self,
|
|
quit: make(chan struct{}),
|
|
}, nil
|
|
}
|
|
|
|
// newPersistentNodeDB creates/opens a leveldb backed persistent node database,
|
|
// also flushing its contents in case of a version mismatch.
|
|
func newPersistentNodeDB(path string, version int, self NodeID) (*nodeDB, error) {
|
|
opts := &opt.Options{OpenFilesCacheCapacity: 5}
|
|
db, err := leveldb.OpenFile(path, opts)
|
|
if _, iscorrupted := err.(*errors.ErrCorrupted); iscorrupted {
|
|
db, err = leveldb.RecoverFile(path, nil)
|
|
}
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
// The nodes contained in the cache correspond to a certain protocol version.
|
|
// Flush all nodes if the version doesn't match.
|
|
currentVer := make([]byte, binary.MaxVarintLen64)
|
|
currentVer = currentVer[:binary.PutVarint(currentVer, int64(version))]
|
|
|
|
blob, err := db.Get(nodeDBVersionKey, nil)
|
|
switch err {
|
|
case leveldb.ErrNotFound:
|
|
// Version not found (i.e. empty cache), insert it
|
|
if err := db.Put(nodeDBVersionKey, currentVer, nil); err != nil {
|
|
db.Close()
|
|
return nil, err
|
|
}
|
|
|
|
case nil:
|
|
// Version present, flush if different
|
|
if !bytes.Equal(blob, currentVer) {
|
|
db.Close()
|
|
if err = os.RemoveAll(path); err != nil {
|
|
return nil, err
|
|
}
|
|
return newPersistentNodeDB(path, version, self)
|
|
}
|
|
}
|
|
return &nodeDB{
|
|
lvl: db,
|
|
self: self,
|
|
quit: make(chan struct{}),
|
|
}, nil
|
|
}
|
|
|
|
// makeKey generates the leveldb key-blob from a node id and its particular
|
|
// field of interest.
|
|
func makeKey(id NodeID, field string) []byte {
|
|
if bytes.Equal(id[:], nodeDBNilNodeID[:]) {
|
|
return []byte(field)
|
|
}
|
|
return append(nodeDBItemPrefix, append(id[:], field...)...)
|
|
}
|
|
|
|
// splitKey tries to split a database key into a node id and a field part.
|
|
func splitKey(key []byte) (id NodeID, field string) {
|
|
// If the key is not of a node, return it plainly
|
|
if !bytes.HasPrefix(key, nodeDBItemPrefix) {
|
|
return NodeID{}, string(key)
|
|
}
|
|
// Otherwise split the id and field
|
|
item := key[len(nodeDBItemPrefix):]
|
|
copy(id[:], item[:len(id)])
|
|
field = string(item[len(id):])
|
|
|
|
return id, field
|
|
}
|
|
|
|
// fetchInt64 retrieves an integer instance associated with a particular
|
|
// database key.
|
|
func (db *nodeDB) fetchInt64(key []byte) int64 {
|
|
blob, err := db.lvl.Get(key, nil)
|
|
if err != nil {
|
|
return 0
|
|
}
|
|
val, read := binary.Varint(blob)
|
|
if read <= 0 {
|
|
return 0
|
|
}
|
|
return val
|
|
}
|
|
|
|
// storeInt64 update a specific database entry to the current time instance as a
|
|
// unix timestamp.
|
|
func (db *nodeDB) storeInt64(key []byte, n int64) error {
|
|
blob := make([]byte, binary.MaxVarintLen64)
|
|
blob = blob[:binary.PutVarint(blob, n)]
|
|
|
|
return db.lvl.Put(key, blob, nil)
|
|
}
|
|
|
|
// node retrieves a node with a given id from the database.
|
|
func (db *nodeDB) node(id NodeID) *Node {
|
|
blob, err := db.lvl.Get(makeKey(id, nodeDBDiscoverRoot), nil)
|
|
if err != nil {
|
|
glog.V(logger.Detail).Infof("failed to retrieve node %v: %v", id, err)
|
|
return nil
|
|
}
|
|
node := new(Node)
|
|
if err := rlp.DecodeBytes(blob, node); err != nil {
|
|
glog.V(logger.Warn).Infof("failed to decode node RLP: %v", err)
|
|
return nil
|
|
}
|
|
node.sha = crypto.Sha3Hash(node.ID[:])
|
|
return node
|
|
}
|
|
|
|
// updateNode inserts - potentially overwriting - a node into the peer database.
|
|
func (db *nodeDB) updateNode(node *Node) error {
|
|
blob, err := rlp.EncodeToBytes(node)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return db.lvl.Put(makeKey(node.ID, nodeDBDiscoverRoot), blob, nil)
|
|
}
|
|
|
|
// deleteNode deletes all information/keys associated with a node.
|
|
func (db *nodeDB) deleteNode(id NodeID) error {
|
|
deleter := db.lvl.NewIterator(util.BytesPrefix(makeKey(id, "")), nil)
|
|
for deleter.Next() {
|
|
if err := db.lvl.Delete(deleter.Key(), nil); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ensureExpirer is a small helper method ensuring that the data expiration
|
|
// mechanism is running. If the expiration goroutine is already running, this
|
|
// method simply returns.
|
|
//
|
|
// The goal is to start the data evacuation only after the network successfully
|
|
// bootstrapped itself (to prevent dumping potentially useful seed nodes). Since
|
|
// it would require significant overhead to exactly trace the first successful
|
|
// convergence, it's simpler to "ensure" the correct state when an appropriate
|
|
// condition occurs (i.e. a successful bonding), and discard further events.
|
|
func (db *nodeDB) ensureExpirer() {
|
|
db.runner.Do(func() { go db.expirer() })
|
|
}
|
|
|
|
// expirer should be started in a go routine, and is responsible for looping ad
|
|
// infinitum and dropping stale data from the database.
|
|
func (db *nodeDB) expirer() {
|
|
tick := time.Tick(nodeDBCleanupCycle)
|
|
for {
|
|
select {
|
|
case <-tick:
|
|
if err := db.expireNodes(); err != nil {
|
|
glog.V(logger.Error).Infof("Failed to expire nodedb items: %v", err)
|
|
}
|
|
|
|
case <-db.quit:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// expireNodes iterates over the database and deletes all nodes that have not
|
|
// been seen (i.e. received a pong from) for some alloted time.
|
|
func (db *nodeDB) expireNodes() error {
|
|
threshold := time.Now().Add(-nodeDBNodeExpiration)
|
|
|
|
// Find discovered nodes that are older than the allowance
|
|
it := db.lvl.NewIterator(nil, nil)
|
|
defer it.Release()
|
|
|
|
for it.Next() {
|
|
// Skip the item if not a discovery node
|
|
id, field := splitKey(it.Key())
|
|
if field != nodeDBDiscoverRoot {
|
|
continue
|
|
}
|
|
// Skip the node if not expired yet (and not self)
|
|
if bytes.Compare(id[:], db.self[:]) != 0 {
|
|
if seen := db.lastPong(id); seen.After(threshold) {
|
|
continue
|
|
}
|
|
}
|
|
// Otherwise delete all associated information
|
|
db.deleteNode(id)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// lastPing retrieves the time of the last ping packet send to a remote node,
|
|
// requesting binding.
|
|
func (db *nodeDB) lastPing(id NodeID) time.Time {
|
|
return time.Unix(db.fetchInt64(makeKey(id, nodeDBDiscoverPing)), 0)
|
|
}
|
|
|
|
// updateLastPing updates the last time we tried contacting a remote node.
|
|
func (db *nodeDB) updateLastPing(id NodeID, instance time.Time) error {
|
|
return db.storeInt64(makeKey(id, nodeDBDiscoverPing), instance.Unix())
|
|
}
|
|
|
|
// lastPong retrieves the time of the last successful contact from remote node.
|
|
func (db *nodeDB) lastPong(id NodeID) time.Time {
|
|
return time.Unix(db.fetchInt64(makeKey(id, nodeDBDiscoverPong)), 0)
|
|
}
|
|
|
|
// updateLastPong updates the last time a remote node successfully contacted.
|
|
func (db *nodeDB) updateLastPong(id NodeID, instance time.Time) error {
|
|
return db.storeInt64(makeKey(id, nodeDBDiscoverPong), instance.Unix())
|
|
}
|
|
|
|
// findFails retrieves the number of findnode failures since bonding.
|
|
func (db *nodeDB) findFails(id NodeID) int {
|
|
return int(db.fetchInt64(makeKey(id, nodeDBDiscoverFindFails)))
|
|
}
|
|
|
|
// updateFindFails updates the number of findnode failures since bonding.
|
|
func (db *nodeDB) updateFindFails(id NodeID, fails int) error {
|
|
return db.storeInt64(makeKey(id, nodeDBDiscoverFindFails), int64(fails))
|
|
}
|
|
|
|
// querySeeds retrieves a batch of nodes to be used as potential seed servers
|
|
// during bootstrapping the node into the network.
|
|
//
|
|
// Ideal seeds are the most recently seen nodes (highest probability to be still
|
|
// alive), but yet untried. However, since leveldb only supports dumb iteration
|
|
// we will instead start pulling in potential seeds that haven't been yet pinged
|
|
// since the start of the boot procedure.
|
|
//
|
|
// If the database runs out of potential seeds, we restart the startup counter
|
|
// and start iterating over the peers again.
|
|
func (db *nodeDB) querySeeds(n int) []*Node {
|
|
// Create a new seed iterator if none exists
|
|
if db.seeder == nil {
|
|
db.seeder = db.lvl.NewIterator(nil, nil)
|
|
}
|
|
// Iterate over the nodes and find suitable seeds
|
|
nodes := make([]*Node, 0, n)
|
|
for len(nodes) < n && db.seeder.Next() {
|
|
// Iterate until a discovery node is found
|
|
id, field := splitKey(db.seeder.Key())
|
|
if field != nodeDBDiscoverRoot {
|
|
continue
|
|
}
|
|
// Dump it if its a self reference
|
|
if bytes.Compare(id[:], db.self[:]) == 0 {
|
|
db.deleteNode(id)
|
|
continue
|
|
}
|
|
// Load it as a potential seed
|
|
if node := db.node(id); node != nil {
|
|
nodes = append(nodes, node)
|
|
}
|
|
}
|
|
// Release the iterator if we reached the end
|
|
if len(nodes) == 0 {
|
|
db.seeder.Release()
|
|
db.seeder = nil
|
|
}
|
|
return nodes
|
|
}
|
|
|
|
// close flushes and closes the database files.
|
|
func (db *nodeDB) close() {
|
|
if db.seeder != nil {
|
|
db.seeder.Release()
|
|
}
|
|
close(db.quit)
|
|
db.lvl.Close()
|
|
}
|