311 lines
7.9 KiB
Go
311 lines
7.9 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulation
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import (
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"context"
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"sync"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/swarm/network"
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)
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/*
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TestWaitTillHealthy tests that we indeed get a healthy network after we wait for it.
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For this to be tested, a bit of a snake tail bite needs to happen:
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* First we create a first simulation
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* Run it as nodes connected in a ring
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* Wait until the network is healthy
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* Then we create a snapshot
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* With this snapshot we create a new simulation
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* This simulation is expected to have a healthy configuration, as it uses the snapshot
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* Thus we just iterate all nodes and check that their kademlias are healthy
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* If all kademlias are healthy, the test succeeded, otherwise it failed
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*/
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func TestWaitTillHealthy(t *testing.T) {
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testNodesNum := 10
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// create the first simulation
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sim := New(createSimServiceMap(true))
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// connect and...
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nodeIDs, err := sim.AddNodesAndConnectRing(testNodesNum)
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if err != nil {
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t.Fatal(err)
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}
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// array of all overlay addresses
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var addrs [][]byte
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// iterate once to be able to build the peer map
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for _, node := range nodeIDs {
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//get the kademlia overlay address from this ID
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a := node.Bytes()
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//append it to the array of all overlay addresses
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addrs = append(addrs, a)
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}
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// build a PeerPot only once
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pp := network.NewPeerPotMap(network.NewKadParams().NeighbourhoodSize, addrs)
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ctx, cancel := context.WithTimeout(context.Background(), 120*time.Second)
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defer cancel()
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// ...wait until healthy
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ill, err := sim.WaitTillHealthy(ctx)
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if err != nil {
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for id, kad := range ill {
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t.Log("Node", id)
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t.Log(kad.String())
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}
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t.Fatal(err)
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}
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// now create a snapshot of this network
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snap, err := sim.Net.Snapshot()
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if err != nil {
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t.Fatal(err)
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}
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// close the initial simulation
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sim.Close()
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// create a control simulation
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controlSim := New(createSimServiceMap(false))
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defer controlSim.Close()
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// load the snapshot into this control simulation
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err = controlSim.Net.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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_, err = controlSim.WaitTillHealthy(ctx)
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if err != nil {
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t.Fatal(err)
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}
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for _, node := range nodeIDs {
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// ...get its kademlia
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item, ok := controlSim.NodeItem(node, BucketKeyKademlia)
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if !ok {
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t.Fatal("No kademlia bucket item")
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}
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kad := item.(*network.Kademlia)
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// get its base address
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kid := common.Bytes2Hex(kad.BaseAddr())
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//get the health info
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info := kad.GetHealthInfo(pp[kid])
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log.Trace("Health info", "info", info)
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// check that it is healthy
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healthy := info.Healthy()
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if !healthy {
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t.Fatalf("Expected node %v of control simulation to be healthy, but it is not, unhealthy kademlias: %v", node, kad.String())
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}
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}
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}
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// createSimServiceMap returns the services map
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// this function will create the sim services with or without discovery enabled
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// based on the flag passed
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func createSimServiceMap(discovery bool) map[string]ServiceFunc {
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return map[string]ServiceFunc{
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"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
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addr := network.NewAddr(ctx.Config.Node())
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hp := network.NewHiveParams()
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hp.Discovery = discovery
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config := &network.BzzConfig{
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OverlayAddr: addr.Over(),
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UnderlayAddr: addr.Under(),
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HiveParams: hp,
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}
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kad := network.NewKademlia(addr.Over(), network.NewKadParams())
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// store kademlia in node's bucket under BucketKeyKademlia
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// so that it can be found by WaitTillHealthy method.
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b.Store(BucketKeyKademlia, kad)
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return network.NewBzz(config, kad, nil, nil, nil), nil, nil
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},
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}
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}
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// TestWaitTillSnapshotRecreated tests that we indeed have a network
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// configuration specified in the snapshot file, after we wait for it.
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//
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// First we create a first simulation
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// Run it as nodes connected in a ring
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// Wait until the network is healthy
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// Then we create a snapshot
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// With this snapshot we create a new simulation
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// Call WaitTillSnapshotRecreated() function and wait until it returns
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// Iterate the nodes and check if all the connections are successfully recreated
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func TestWaitTillSnapshotRecreated(t *testing.T) {
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t.Skip("test is flaky. disabling until underlying problem is addressed")
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var err error
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sim := New(createSimServiceMap(true))
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_, err = sim.AddNodesAndConnectRing(16)
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if err != nil {
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t.Fatal(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
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defer cancel()
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_, err = sim.WaitTillHealthy(ctx)
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if err != nil {
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t.Fatal(err)
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}
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originalConnections := sim.getActualConnections()
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snap, err := sim.Net.Snapshot()
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sim.Close()
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if err != nil {
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t.Fatal(err)
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}
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controlSim := New(createSimServiceMap(false))
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defer controlSim.Close()
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err = controlSim.Net.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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err = controlSim.WaitTillSnapshotRecreated(ctx, snap)
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if err != nil {
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t.Fatal(err)
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}
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controlConnections := controlSim.getActualConnections()
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for _, c := range originalConnections {
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if !exist(controlConnections, c) {
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t.Fatal("connection was not recreated")
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}
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}
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}
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// exist returns true if val is found in arr
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func exist(arr []uint64, val uint64) bool {
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for _, c := range arr {
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if c == val {
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return true
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}
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}
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return false
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}
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func TestRemoveDuplicatesAndSingletons(t *testing.T) {
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singletons := []uint64{
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0x3c127c6f6cb026b0,
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0x0f45190d72e71fc5,
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0xb0184c02449e0bb6,
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0xa85c7b84239c54d3,
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0xe3b0c44298fc1c14,
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0x9afbf4c8996fb924,
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0x27ae41e4649b934c,
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0xa495991b7852b855,
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}
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doubles := []uint64{
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0x1b879f878de7fc7a,
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0xc6791470521bdab4,
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0xdd34b0ee39bbccc6,
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0x4d904fbf0f31da10,
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0x6403c2560432c8f8,
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0x18954e33cf3ad847,
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0x90db00e98dc7a8a6,
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0x92886b0dfcc1809b,
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}
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var arr []uint64
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arr = append(arr, doubles...)
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arr = append(arr, singletons...)
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arr = append(arr, doubles...)
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arr = removeDuplicatesAndSingletons(arr)
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for _, i := range singletons {
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if exist(arr, i) {
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t.Fatalf("singleton not removed: %d", i)
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}
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}
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for _, i := range doubles {
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if !exist(arr, i) {
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t.Fatalf("wrong value removed: %d", i)
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}
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}
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for j := 0; j < len(doubles); j++ {
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v := doubles[j] + singletons[j]
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if exist(arr, v) {
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t.Fatalf("non-existing value found, index: %d", j)
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}
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}
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}
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func TestIsAllDeployed(t *testing.T) {
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a := []uint64{
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0x3c127c6f6cb026b0,
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0x0f45190d72e71fc5,
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0xb0184c02449e0bb6,
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0xa85c7b84239c54d3,
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0xe3b0c44298fc1c14,
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0x9afbf4c8996fb924,
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0x27ae41e4649b934c,
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0xa495991b7852b855,
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}
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b := []uint64{
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0x1b879f878de7fc7a,
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0xc6791470521bdab4,
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0xdd34b0ee39bbccc6,
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0x4d904fbf0f31da10,
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0x6403c2560432c8f8,
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0x18954e33cf3ad847,
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0x90db00e98dc7a8a6,
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0x92886b0dfcc1809b,
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}
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var c []uint64
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c = append(c, a...)
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c = append(c, b...)
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if !isAllDeployed(a, c) {
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t.Fatal("isAllDeployed failed")
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}
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if !isAllDeployed(b, c) {
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t.Fatal("isAllDeployed failed")
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}
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if isAllDeployed(c, a) {
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t.Fatal("isAllDeployed failed: false positive")
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}
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if isAllDeployed(c, b) {
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t.Fatal("isAllDeployed failed: false positive")
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}
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c = c[2:]
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if isAllDeployed(a, c) {
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t.Fatal("isAllDeployed failed: false positive")
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}
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if !isAllDeployed(b, c) {
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t.Fatal("isAllDeployed failed")
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}
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}
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