732 lines
20 KiB
Go
732 lines
20 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"context"
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"fmt"
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"net"
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"slices"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/metrics"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/netutil"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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maxReplacements = 10 // Size of per-bucket replacement list
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// We keep buckets for the upper 1/15 of distances because
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// it's very unlikely we'll ever encounter a node that's closer.
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hashBits = len(common.Hash{}) * 8
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nBuckets = hashBits / 15 // Number of buckets
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bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
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// IP address limits.
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bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
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tableIPLimit, tableSubnet = 10, 24
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seedMinTableTime = 5 * time.Minute
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seedCount = 30
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seedMaxAge = 5 * 24 * time.Hour
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)
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// Table is the 'node table', a Kademlia-like index of neighbor nodes. The table keeps
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// itself up-to-date by verifying the liveness of neighbors and requesting their node
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// records when announcements of a new record version are received.
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type Table struct {
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mutex sync.Mutex // protects buckets, bucket content, nursery, rand
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*node // bootstrap nodes
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rand reseedingRandom // source of randomness, periodically reseeded
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ips netutil.DistinctNetSet
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revalidation tableRevalidation
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db *enode.DB // database of known nodes
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net transport
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cfg Config
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log log.Logger
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// loop channels
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refreshReq chan chan struct{}
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revalResponseCh chan revalidationResponse
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addNodeCh chan addNodeOp
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addNodeHandled chan bool
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trackRequestCh chan trackRequestOp
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initDone chan struct{}
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closeReq chan struct{}
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closed chan struct{}
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nodeAddedHook func(*bucket, *node)
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nodeRemovedHook func(*bucket, *node)
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}
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// transport is implemented by the UDP transports.
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type transport interface {
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Self() *enode.Node
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RequestENR(*enode.Node) (*enode.Node, error)
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lookupRandom() []*enode.Node
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lookupSelf() []*enode.Node
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ping(*enode.Node) (seq uint64, err error)
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}
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// bucket contains nodes, ordered by their last activity. the entry
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// that was most recently active is the first element in entries.
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type bucket struct {
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entries []*node // live entries, sorted by time of last contact
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replacements []*node // recently seen nodes to be used if revalidation fails
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ips netutil.DistinctNetSet
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index int
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}
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type addNodeOp struct {
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node *node
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isInbound bool
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}
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type trackRequestOp struct {
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node *node
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foundNodes []*node
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success bool
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}
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func newTable(t transport, db *enode.DB, cfg Config) (*Table, error) {
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cfg = cfg.withDefaults()
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tab := &Table{
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net: t,
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db: db,
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cfg: cfg,
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log: cfg.Log,
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refreshReq: make(chan chan struct{}),
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revalResponseCh: make(chan revalidationResponse),
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addNodeCh: make(chan addNodeOp),
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addNodeHandled: make(chan bool),
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trackRequestCh: make(chan trackRequestOp),
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initDone: make(chan struct{}),
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closeReq: make(chan struct{}),
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closed: make(chan struct{}),
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ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
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}
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for i := range tab.buckets {
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tab.buckets[i] = &bucket{
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index: i,
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ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
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}
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}
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tab.rand.seed()
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tab.revalidation.init(&cfg)
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// initial table content
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if err := tab.setFallbackNodes(cfg.Bootnodes); err != nil {
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return nil, err
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}
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tab.loadSeedNodes()
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return tab, nil
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}
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// Nodes returns all nodes contained in the table.
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func (tab *Table) Nodes() [][]BucketNode {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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nodes := make([][]BucketNode, len(tab.buckets))
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for i, b := range &tab.buckets {
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nodes[i] = make([]BucketNode, len(b.entries))
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for j, n := range b.entries {
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nodes[i][j] = BucketNode{
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Node: n.Node,
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Checks: int(n.livenessChecks),
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Live: n.isValidatedLive,
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AddedToTable: n.addedToTable,
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AddedToBucket: n.addedToBucket,
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}
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}
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}
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return nodes
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}
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func (tab *Table) self() *enode.Node {
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return tab.net.Self()
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}
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// getNode returns the node with the given ID or nil if it isn't in the table.
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func (tab *Table) getNode(id enode.ID) *enode.Node {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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b := tab.bucket(id)
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for _, e := range b.entries {
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if e.ID() == id {
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return unwrapNode(e)
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}
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}
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return nil
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}
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// close terminates the network listener and flushes the node database.
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func (tab *Table) close() {
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close(tab.closeReq)
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<-tab.closed
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}
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// setFallbackNodes sets the initial points of contact. These nodes
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// are used to connect to the network if the table is empty and there
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// are no known nodes in the database.
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func (tab *Table) setFallbackNodes(nodes []*enode.Node) error {
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nursery := make([]*node, 0, len(nodes))
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for _, n := range nodes {
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if err := n.ValidateComplete(); err != nil {
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return fmt.Errorf("bad bootstrap node %q: %v", n, err)
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}
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if tab.cfg.NetRestrict != nil && !tab.cfg.NetRestrict.Contains(n.IP()) {
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tab.log.Error("Bootstrap node filtered by netrestrict", "id", n.ID(), "ip", n.IP())
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continue
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}
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nursery = append(nursery, wrapNode(n))
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}
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tab.nursery = nursery
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return nil
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}
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// isInitDone returns whether the table's initial seeding procedure has completed.
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func (tab *Table) isInitDone() bool {
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select {
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case <-tab.initDone:
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return true
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default:
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return false
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}
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}
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func (tab *Table) refresh() <-chan struct{} {
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done := make(chan struct{})
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select {
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case tab.refreshReq <- done:
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case <-tab.closeReq:
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close(done)
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}
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return done
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}
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// findnodeByID returns the n nodes in the table that are closest to the given id.
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// This is used by the FINDNODE/v4 handler.
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//
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// The preferLive parameter says whether the caller wants liveness-checked results. If
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// preferLive is true and the table contains any verified nodes, the result will not
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// contain unverified nodes. However, if there are no verified nodes at all, the result
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// will contain unverified nodes.
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func (tab *Table) findnodeByID(target enode.ID, nresults int, preferLive bool) *nodesByDistance {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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// Scan all buckets. There might be a better way to do this, but there aren't that many
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// buckets, so this solution should be fine. The worst-case complexity of this loop
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// is O(tab.len() * nresults).
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nodes := &nodesByDistance{target: target}
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liveNodes := &nodesByDistance{target: target}
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for _, b := range &tab.buckets {
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for _, n := range b.entries {
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nodes.push(n, nresults)
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if preferLive && n.isValidatedLive {
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liveNodes.push(n, nresults)
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}
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}
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}
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if preferLive && len(liveNodes.entries) > 0 {
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return liveNodes
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}
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return nodes
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}
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// appendLiveNodes adds nodes at the given distance to the result slice.
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// This is used by the FINDNODE/v5 handler.
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func (tab *Table) appendLiveNodes(dist uint, result []*enode.Node) []*enode.Node {
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if dist > 256 {
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return result
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}
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if dist == 0 {
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return append(result, tab.self())
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}
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tab.mutex.Lock()
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for _, n := range tab.bucketAtDistance(int(dist)).entries {
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if n.isValidatedLive {
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result = append(result, n.Node)
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}
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}
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tab.mutex.Unlock()
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// Shuffle result to avoid always returning same nodes in FINDNODE/v5.
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tab.rand.Shuffle(len(result), func(i, j int) {
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result[i], result[j] = result[j], result[i]
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})
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return result
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}
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// len returns the number of nodes in the table.
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func (tab *Table) len() (n int) {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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for _, b := range &tab.buckets {
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n += len(b.entries)
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}
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return n
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}
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// addFoundNode adds a node which may not be live. If the bucket has space available,
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// adding the node succeeds immediately. Otherwise, the node is added to the replacements
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// list.
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//
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// The caller must not hold tab.mutex.
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func (tab *Table) addFoundNode(n *node) bool {
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op := addNodeOp{node: n, isInbound: false}
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select {
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case tab.addNodeCh <- op:
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return <-tab.addNodeHandled
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case <-tab.closeReq:
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return false
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}
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}
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// addInboundNode adds a node from an inbound contact. If the bucket has no space, the
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// node is added to the replacements list.
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//
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// There is an additional safety measure: if the table is still initializing the node is
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// not added. This prevents an attack where the table could be filled by just sending ping
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// repeatedly.
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//
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// The caller must not hold tab.mutex.
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func (tab *Table) addInboundNode(n *node) bool {
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op := addNodeOp{node: n, isInbound: true}
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select {
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case tab.addNodeCh <- op:
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return <-tab.addNodeHandled
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case <-tab.closeReq:
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return false
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}
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}
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func (tab *Table) trackRequest(n *node, success bool, foundNodes []*node) {
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op := trackRequestOp{n, foundNodes, success}
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select {
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case tab.trackRequestCh <- op:
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case <-tab.closeReq:
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}
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}
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// loop is the main loop of Table.
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func (tab *Table) loop() {
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var (
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refresh = time.NewTimer(tab.nextRefreshTime())
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refreshDone = make(chan struct{}) // where doRefresh reports completion
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waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
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revalTimer = mclock.NewAlarm(tab.cfg.Clock)
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reseedRandTimer = time.NewTicker(10 * time.Minute)
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)
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defer refresh.Stop()
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defer revalTimer.Stop()
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defer reseedRandTimer.Stop()
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// Start initial refresh.
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go tab.doRefresh(refreshDone)
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loop:
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for {
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nextTime := tab.revalidation.run(tab, tab.cfg.Clock.Now())
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revalTimer.Schedule(nextTime)
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select {
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case <-reseedRandTimer.C:
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tab.rand.seed()
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case <-revalTimer.C():
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case r := <-tab.revalResponseCh:
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tab.revalidation.handleResponse(tab, r)
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case op := <-tab.addNodeCh:
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tab.mutex.Lock()
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ok := tab.handleAddNode(op)
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tab.mutex.Unlock()
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tab.addNodeHandled <- ok
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case op := <-tab.trackRequestCh:
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tab.handleTrackRequest(op)
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case <-refresh.C:
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case req := <-tab.refreshReq:
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waiting = append(waiting, req)
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case <-refreshDone:
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for _, ch := range waiting {
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close(ch)
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}
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waiting, refreshDone = nil, nil
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refresh.Reset(tab.nextRefreshTime())
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case <-tab.closeReq:
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break loop
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}
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}
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if refreshDone != nil {
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<-refreshDone
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}
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for _, ch := range waiting {
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close(ch)
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}
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close(tab.closed)
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}
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// doRefresh performs a lookup for a random target to keep buckets full. seed nodes are
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// inserted if the table is empty (initial bootstrap or discarded faulty peers).
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func (tab *Table) doRefresh(done chan struct{}) {
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defer close(done)
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// Load nodes from the database and insert
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// them. This should yield a few previously seen nodes that are
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// (hopefully) still alive.
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tab.loadSeedNodes()
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// Run self lookup to discover new neighbor nodes.
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tab.net.lookupSelf()
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// The Kademlia paper specifies that the bucket refresh should
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// perform a lookup in the least recently used bucket. We cannot
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// adhere to this because the findnode target is a 512bit value
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// (not hash-sized) and it is not easily possible to generate a
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// sha3 preimage that falls into a chosen bucket.
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// We perform a few lookups with a random target instead.
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for i := 0; i < 3; i++ {
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tab.net.lookupRandom()
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}
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}
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func (tab *Table) loadSeedNodes() {
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seeds := wrapNodes(tab.db.QuerySeeds(seedCount, seedMaxAge))
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seeds = append(seeds, tab.nursery...)
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for i := range seeds {
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seed := seeds[i]
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if tab.log.Enabled(context.Background(), log.LevelTrace) {
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age := time.Since(tab.db.LastPongReceived(seed.ID(), seed.IP()))
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tab.log.Trace("Found seed node in database", "id", seed.ID(), "addr", seed.addr(), "age", age)
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}
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tab.handleAddNode(addNodeOp{node: seed, isInbound: false})
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}
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}
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func (tab *Table) nextRefreshTime() time.Duration {
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half := tab.cfg.RefreshInterval / 2
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return half + time.Duration(tab.rand.Int63n(int64(half)))
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}
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// bucket returns the bucket for the given node ID hash.
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func (tab *Table) bucket(id enode.ID) *bucket {
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d := enode.LogDist(tab.self().ID(), id)
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return tab.bucketAtDistance(d)
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}
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func (tab *Table) bucketAtDistance(d int) *bucket {
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if d <= bucketMinDistance {
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return tab.buckets[0]
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}
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return tab.buckets[d-bucketMinDistance-1]
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}
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func (tab *Table) addIP(b *bucket, ip net.IP) bool {
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if len(ip) == 0 {
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return false // Nodes without IP cannot be added.
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}
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if netutil.IsLAN(ip) {
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return true
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}
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if !tab.ips.Add(ip) {
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tab.log.Debug("IP exceeds table limit", "ip", ip)
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return false
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}
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if !b.ips.Add(ip) {
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tab.log.Debug("IP exceeds bucket limit", "ip", ip)
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tab.ips.Remove(ip)
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return false
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}
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return true
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}
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func (tab *Table) removeIP(b *bucket, ip net.IP) {
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if netutil.IsLAN(ip) {
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return
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}
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tab.ips.Remove(ip)
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b.ips.Remove(ip)
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}
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// handleAddNode adds the node in the request to the table, if there is space.
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// The caller must hold tab.mutex.
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func (tab *Table) handleAddNode(req addNodeOp) bool {
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if req.node.ID() == tab.self().ID() {
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return false
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}
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// For nodes from inbound contact, there is an additional safety measure: if the table
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// is still initializing the node is not added.
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if req.isInbound && !tab.isInitDone() {
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return false
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}
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b := tab.bucket(req.node.ID())
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n, _ := tab.bumpInBucket(b, req.node.Node, req.isInbound)
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if n != nil {
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// Already in bucket.
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return false
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}
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if len(b.entries) >= bucketSize {
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// Bucket full, maybe add as replacement.
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tab.addReplacement(b, req.node)
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return false
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}
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if !tab.addIP(b, req.node.IP()) {
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// Can't add: IP limit reached.
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return false
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}
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// Add to bucket.
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b.entries = append(b.entries, req.node)
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b.replacements = deleteNode(b.replacements, req.node)
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tab.nodeAdded(b, req.node)
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return true
|
|
}
|
|
|
|
// addReplacement adds n to the replacement cache of bucket b.
|
|
func (tab *Table) addReplacement(b *bucket, n *node) {
|
|
if contains(b.replacements, n.ID()) {
|
|
// TODO: update ENR
|
|
return
|
|
}
|
|
if !tab.addIP(b, n.IP()) {
|
|
return
|
|
}
|
|
|
|
n.addedToTable = time.Now()
|
|
var removed *node
|
|
b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
|
|
if removed != nil {
|
|
tab.removeIP(b, removed.IP())
|
|
}
|
|
}
|
|
|
|
func (tab *Table) nodeAdded(b *bucket, n *node) {
|
|
if n.addedToTable == (time.Time{}) {
|
|
n.addedToTable = time.Now()
|
|
}
|
|
n.addedToBucket = time.Now()
|
|
tab.revalidation.nodeAdded(tab, n)
|
|
if tab.nodeAddedHook != nil {
|
|
tab.nodeAddedHook(b, n)
|
|
}
|
|
if metrics.Enabled {
|
|
bucketsCounter[b.index].Inc(1)
|
|
}
|
|
}
|
|
|
|
func (tab *Table) nodeRemoved(b *bucket, n *node) {
|
|
tab.revalidation.nodeRemoved(n)
|
|
if tab.nodeRemovedHook != nil {
|
|
tab.nodeRemovedHook(b, n)
|
|
}
|
|
if metrics.Enabled {
|
|
bucketsCounter[b.index].Dec(1)
|
|
}
|
|
}
|
|
|
|
// deleteInBucket removes node n from the table.
|
|
// If there are replacement nodes in the bucket, the node is replaced.
|
|
func (tab *Table) deleteInBucket(b *bucket, id enode.ID) *node {
|
|
index := slices.IndexFunc(b.entries, func(e *node) bool { return e.ID() == id })
|
|
if index == -1 {
|
|
// Entry has been removed already.
|
|
return nil
|
|
}
|
|
|
|
// Remove the node.
|
|
n := b.entries[index]
|
|
b.entries = slices.Delete(b.entries, index, index+1)
|
|
tab.removeIP(b, n.IP())
|
|
tab.nodeRemoved(b, n)
|
|
|
|
// Add replacement.
|
|
if len(b.replacements) == 0 {
|
|
tab.log.Debug("Removed dead node", "b", b.index, "id", n.ID(), "ip", n.IP())
|
|
return nil
|
|
}
|
|
rindex := tab.rand.Intn(len(b.replacements))
|
|
rep := b.replacements[rindex]
|
|
b.replacements = slices.Delete(b.replacements, rindex, rindex+1)
|
|
b.entries = append(b.entries, rep)
|
|
tab.nodeAdded(b, rep)
|
|
tab.log.Debug("Replaced dead node", "b", b.index, "id", n.ID(), "ip", n.IP(), "r", rep.ID(), "rip", rep.IP())
|
|
return rep
|
|
}
|
|
|
|
// bumpInBucket updates a node record if it exists in the bucket.
|
|
// The second return value reports whether the node's endpoint (IP/port) was updated.
|
|
func (tab *Table) bumpInBucket(b *bucket, newRecord *enode.Node, isInbound bool) (n *node, endpointChanged bool) {
|
|
i := slices.IndexFunc(b.entries, func(elem *node) bool {
|
|
return elem.ID() == newRecord.ID()
|
|
})
|
|
if i == -1 {
|
|
return nil, false // not in bucket
|
|
}
|
|
n = b.entries[i]
|
|
|
|
// For inbound updates (from the node itself) we accept any change, even if it sets
|
|
// back the sequence number. For found nodes (!isInbound), seq has to advance. Note
|
|
// this check also ensures found discv4 nodes (which always have seq=0) can't be
|
|
// updated.
|
|
if newRecord.Seq() <= n.Seq() && !isInbound {
|
|
return n, false
|
|
}
|
|
|
|
// Check endpoint update against IP limits.
|
|
ipchanged := newRecord.IPAddr() != n.IPAddr()
|
|
portchanged := newRecord.UDP() != n.UDP()
|
|
if ipchanged {
|
|
tab.removeIP(b, n.IP())
|
|
if !tab.addIP(b, newRecord.IP()) {
|
|
// It doesn't fit with the limit, put the previous record back.
|
|
tab.addIP(b, n.IP())
|
|
return n, false
|
|
}
|
|
}
|
|
|
|
// Apply update.
|
|
n.Node = newRecord
|
|
if ipchanged || portchanged {
|
|
// Ensure node is revalidated quickly for endpoint changes.
|
|
tab.revalidation.nodeEndpointChanged(tab, n)
|
|
return n, true
|
|
}
|
|
return n, false
|
|
}
|
|
|
|
func (tab *Table) handleTrackRequest(op trackRequestOp) {
|
|
var fails int
|
|
if op.success {
|
|
// Reset failure counter because it counts _consecutive_ failures.
|
|
tab.db.UpdateFindFails(op.node.ID(), op.node.IP(), 0)
|
|
} else {
|
|
fails = tab.db.FindFails(op.node.ID(), op.node.IP())
|
|
fails++
|
|
tab.db.UpdateFindFails(op.node.ID(), op.node.IP(), fails)
|
|
}
|
|
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
b := tab.bucket(op.node.ID())
|
|
// Remove the node from the local table if it fails to return anything useful too
|
|
// many times, but only if there are enough other nodes in the bucket. This latter
|
|
// condition specifically exists to make bootstrapping in smaller test networks more
|
|
// reliable.
|
|
if fails >= maxFindnodeFailures && len(b.entries) >= bucketSize/4 {
|
|
tab.deleteInBucket(b, op.node.ID())
|
|
}
|
|
|
|
// Add found nodes.
|
|
for _, n := range op.foundNodes {
|
|
tab.handleAddNode(addNodeOp{n, false})
|
|
}
|
|
}
|
|
|
|
func contains(ns []*node, id enode.ID) bool {
|
|
for _, n := range ns {
|
|
if n.ID() == id {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// pushNode adds n to the front of list, keeping at most max items.
|
|
func pushNode(list []*node, n *node, max int) ([]*node, *node) {
|
|
if len(list) < max {
|
|
list = append(list, nil)
|
|
}
|
|
removed := list[len(list)-1]
|
|
copy(list[1:], list)
|
|
list[0] = n
|
|
return list, removed
|
|
}
|
|
|
|
// deleteNode removes n from list.
|
|
func deleteNode(list []*node, n *node) []*node {
|
|
for i := range list {
|
|
if list[i].ID() == n.ID() {
|
|
return append(list[:i], list[i+1:]...)
|
|
}
|
|
}
|
|
return list
|
|
}
|
|
|
|
// nodesByDistance is a list of nodes, ordered by distance to target.
|
|
type nodesByDistance struct {
|
|
entries []*node
|
|
target enode.ID
|
|
}
|
|
|
|
// push adds the given node to the list, keeping the total size below maxElems.
|
|
func (h *nodesByDistance) push(n *node, maxElems int) {
|
|
ix := sort.Search(len(h.entries), func(i int) bool {
|
|
return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
|
|
})
|
|
|
|
end := len(h.entries)
|
|
if len(h.entries) < maxElems {
|
|
h.entries = append(h.entries, n)
|
|
}
|
|
if ix < end {
|
|
// Slide existing entries down to make room.
|
|
// This will overwrite the entry we just appended.
|
|
copy(h.entries[ix+1:], h.entries[ix:])
|
|
h.entries[ix] = n
|
|
}
|
|
}
|