639 lines
22 KiB
Go
639 lines
22 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package downloader
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import (
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/core/state"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/trie"
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"golang.org/x/crypto/sha3"
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)
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// stateReq represents a batch of state fetch requests grouped together into
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// a single data retrieval network packet.
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type stateReq struct {
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nItems uint16 // Number of items requested for download (max is 384, so uint16 is sufficient)
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trieTasks map[string]*trieTask // Trie node download tasks to track previous attempts
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codeTasks map[common.Hash]*codeTask // Byte code download tasks to track previous attempts
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timeout time.Duration // Maximum round trip time for this to complete
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timer *time.Timer // Timer to fire when the RTT timeout expires
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peer *peerConnection // Peer that we're requesting from
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delivered time.Time // Time when the packet was delivered (independent when we process it)
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response [][]byte // Response data of the peer (nil for timeouts)
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dropped bool // Flag whether the peer dropped off early
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}
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// timedOut returns if this request timed out.
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func (req *stateReq) timedOut() bool {
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return req.response == nil
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}
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// stateSyncStats is a collection of progress stats to report during a state trie
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// sync to RPC requests as well as to display in user logs.
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type stateSyncStats struct {
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processed uint64 // Number of state entries processed
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duplicate uint64 // Number of state entries downloaded twice
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unexpected uint64 // Number of non-requested state entries received
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pending uint64 // Number of still pending state entries
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}
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// syncState starts downloading state with the given root hash.
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func (d *Downloader) syncState(root common.Hash) *stateSync {
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// Create the state sync
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s := newStateSync(d, root)
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select {
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case d.stateSyncStart <- s:
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// If we tell the statesync to restart with a new root, we also need
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// to wait for it to actually also start -- when old requests have timed
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// out or been delivered
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<-s.started
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case <-d.quitCh:
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s.err = errCancelStateFetch
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close(s.done)
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}
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return s
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}
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// stateFetcher manages the active state sync and accepts requests
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// on its behalf.
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func (d *Downloader) stateFetcher() {
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for {
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select {
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case s := <-d.stateSyncStart:
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for next := s; next != nil; {
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next = d.runStateSync(next)
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}
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case <-d.stateCh:
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// Ignore state responses while no sync is running.
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case <-d.quitCh:
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return
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}
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}
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}
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// runStateSync runs a state synchronisation until it completes or another root
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// hash is requested to be switched over to.
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func (d *Downloader) runStateSync(s *stateSync) *stateSync {
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var (
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active = make(map[string]*stateReq) // Currently in-flight requests
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finished []*stateReq // Completed or failed requests
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timeout = make(chan *stateReq) // Timed out active requests
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)
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log.Trace("State sync starting", "root", s.root)
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defer func() {
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// Cancel active request timers on exit. Also set peers to idle so they're
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// available for the next sync.
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for _, req := range active {
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req.timer.Stop()
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req.peer.SetNodeDataIdle(int(req.nItems), time.Now())
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}
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}()
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go s.run()
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defer s.Cancel()
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// Listen for peer departure events to cancel assigned tasks
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peerDrop := make(chan *peerConnection, 1024)
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peerSub := s.d.peers.SubscribePeerDrops(peerDrop)
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defer peerSub.Unsubscribe()
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for {
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// Enable sending of the first buffered element if there is one.
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var (
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deliverReq *stateReq
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deliverReqCh chan *stateReq
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)
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if len(finished) > 0 {
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deliverReq = finished[0]
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deliverReqCh = s.deliver
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}
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select {
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// The stateSync lifecycle:
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case next := <-d.stateSyncStart:
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d.spindownStateSync(active, finished, timeout, peerDrop)
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return next
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case <-s.done:
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d.spindownStateSync(active, finished, timeout, peerDrop)
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return nil
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// Send the next finished request to the current sync:
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case deliverReqCh <- deliverReq:
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// Shift out the first request, but also set the emptied slot to nil for GC
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copy(finished, finished[1:])
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finished[len(finished)-1] = nil
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finished = finished[:len(finished)-1]
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// Handle incoming state packs:
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case pack := <-d.stateCh:
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// Discard any data not requested (or previously timed out)
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req := active[pack.PeerId()]
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if req == nil {
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log.Debug("Unrequested node data", "peer", pack.PeerId(), "len", pack.Items())
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continue
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}
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// Finalize the request and queue up for processing
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req.timer.Stop()
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req.response = pack.(*statePack).states
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req.delivered = time.Now()
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finished = append(finished, req)
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delete(active, pack.PeerId())
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// Handle dropped peer connections:
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case p := <-peerDrop:
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// Skip if no request is currently pending
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req := active[p.id]
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if req == nil {
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continue
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}
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// Finalize the request and queue up for processing
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req.timer.Stop()
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req.dropped = true
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req.delivered = time.Now()
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finished = append(finished, req)
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delete(active, p.id)
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// Handle timed-out requests:
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case req := <-timeout:
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// If the peer is already requesting something else, ignore the stale timeout.
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// This can happen when the timeout and the delivery happens simultaneously,
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// causing both pathways to trigger.
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if active[req.peer.id] != req {
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continue
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}
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req.delivered = time.Now()
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// Move the timed out data back into the download queue
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finished = append(finished, req)
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delete(active, req.peer.id)
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// Track outgoing state requests:
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case req := <-d.trackStateReq:
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// If an active request already exists for this peer, we have a problem. In
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// theory the trie node schedule must never assign two requests to the same
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// peer. In practice however, a peer might receive a request, disconnect and
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// immediately reconnect before the previous times out. In this case the first
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// request is never honored, alas we must not silently overwrite it, as that
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// causes valid requests to go missing and sync to get stuck.
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if old := active[req.peer.id]; old != nil {
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log.Warn("Busy peer assigned new state fetch", "peer", old.peer.id)
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// Move the previous request to the finished set
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old.timer.Stop()
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old.dropped = true
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old.delivered = time.Now()
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finished = append(finished, old)
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}
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// Start a timer to notify the sync loop if the peer stalled.
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req.timer = time.AfterFunc(req.timeout, func() {
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timeout <- req
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})
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active[req.peer.id] = req
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}
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}
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}
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// spindownStateSync 'drains' the outstanding requests; some will be delivered and other
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// will time out. This is to ensure that when the next stateSync starts working, all peers
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// are marked as idle and de facto _are_ idle.
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func (d *Downloader) spindownStateSync(active map[string]*stateReq, finished []*stateReq, timeout chan *stateReq, peerDrop chan *peerConnection) {
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log.Trace("State sync spinning down", "active", len(active), "finished", len(finished))
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for len(active) > 0 {
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var (
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req *stateReq
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reason string
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)
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select {
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// Handle (drop) incoming state packs:
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case pack := <-d.stateCh:
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req = active[pack.PeerId()]
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reason = "delivered"
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// Handle dropped peer connections:
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case p := <-peerDrop:
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req = active[p.id]
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reason = "peerdrop"
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// Handle timed-out requests:
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case req = <-timeout:
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reason = "timeout"
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}
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if req == nil {
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continue
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}
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req.peer.log.Trace("State peer marked idle (spindown)", "req.items", int(req.nItems), "reason", reason)
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req.timer.Stop()
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delete(active, req.peer.id)
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req.peer.SetNodeDataIdle(int(req.nItems), time.Now())
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}
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// The 'finished' set contains deliveries that we were going to pass to processing.
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// Those are now moot, but we still need to set those peers as idle, which would
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// otherwise have been done after processing
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for _, req := range finished {
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req.peer.SetNodeDataIdle(int(req.nItems), time.Now())
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}
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}
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// stateSync schedules requests for downloading a particular state trie defined
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// by a given state root.
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type stateSync struct {
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d *Downloader // Downloader instance to access and manage current peerset
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root common.Hash // State root currently being synced
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sched *trie.Sync // State trie sync scheduler defining the tasks
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keccak crypto.KeccakState // Keccak256 hasher to verify deliveries with
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trieTasks map[string]*trieTask // Set of trie node tasks currently queued for retrieval, indexed by path
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codeTasks map[common.Hash]*codeTask // Set of byte code tasks currently queued for retrieval, indexed by hash
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numUncommitted int
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bytesUncommitted int
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started chan struct{} // Started is signalled once the sync loop starts
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deliver chan *stateReq // Delivery channel multiplexing peer responses
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cancel chan struct{} // Channel to signal a termination request
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cancelOnce sync.Once // Ensures cancel only ever gets called once
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done chan struct{} // Channel to signal termination completion
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err error // Any error hit during sync (set before completion)
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}
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// trieTask represents a single trie node download task, containing a set of
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// peers already attempted retrieval from to detect stalled syncs and abort.
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type trieTask struct {
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hash common.Hash
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path [][]byte
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attempts map[string]struct{}
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}
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// codeTask represents a single byte code download task, containing a set of
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// peers already attempted retrieval from to detect stalled syncs and abort.
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type codeTask struct {
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attempts map[string]struct{}
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}
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// newStateSync creates a new state trie download scheduler. This method does not
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// yet start the sync. The user needs to call run to initiate.
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func newStateSync(d *Downloader, root common.Hash) *stateSync {
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// Hack the node scheme here. It's a dead code is not used
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// by light client at all. Just aim for passing tests.
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return &stateSync{
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d: d,
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root: root,
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sched: state.NewStateSync(root, d.stateDB, nil, rawdb.HashScheme),
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keccak: sha3.NewLegacyKeccak256().(crypto.KeccakState),
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trieTasks: make(map[string]*trieTask),
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codeTasks: make(map[common.Hash]*codeTask),
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deliver: make(chan *stateReq),
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cancel: make(chan struct{}),
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done: make(chan struct{}),
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started: make(chan struct{}),
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}
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}
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// run starts the task assignment and response processing loop, blocking until
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// it finishes, and finally notifying any goroutines waiting for the loop to
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// finish.
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func (s *stateSync) run() {
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close(s.started)
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if s.d.snapSync {
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s.err = s.d.SnapSyncer.Sync(s.root, s.cancel)
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} else {
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s.err = s.loop()
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}
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close(s.done)
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}
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// Wait blocks until the sync is done or canceled.
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func (s *stateSync) Wait() error {
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<-s.done
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return s.err
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}
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// Cancel cancels the sync and waits until it has shut down.
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func (s *stateSync) Cancel() error {
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s.cancelOnce.Do(func() {
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close(s.cancel)
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})
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return s.Wait()
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}
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// loop is the main event loop of a state trie sync. It it responsible for the
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// assignment of new tasks to peers (including sending it to them) as well as
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// for the processing of inbound data. Note, that the loop does not directly
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// receive data from peers, rather those are buffered up in the downloader and
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// pushed here async. The reason is to decouple processing from data receipt
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// and timeouts.
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func (s *stateSync) loop() (err error) {
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// Listen for new peer events to assign tasks to them
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newPeer := make(chan *peerConnection, 1024)
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peerSub := s.d.peers.SubscribeNewPeers(newPeer)
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defer peerSub.Unsubscribe()
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defer func() {
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cerr := s.commit(true)
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if err == nil {
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err = cerr
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}
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}()
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// Keep assigning new tasks until the sync completes or aborts
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for s.sched.Pending() > 0 {
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if err = s.commit(false); err != nil {
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return err
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}
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s.assignTasks()
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// Tasks assigned, wait for something to happen
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select {
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case <-newPeer:
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// New peer arrived, try to assign it download tasks
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case <-s.cancel:
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return errCancelStateFetch
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case <-s.d.cancelCh:
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return errCanceled
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case req := <-s.deliver:
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// Response, disconnect or timeout triggered, drop the peer if stalling
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log.Trace("Received node data response", "peer", req.peer.id, "count", len(req.response), "dropped", req.dropped, "timeout", !req.dropped && req.timedOut())
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if req.nItems <= 2 && !req.dropped && req.timedOut() {
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// 2 items are the minimum requested, if even that times out, we've no use of
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// this peer at the moment.
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log.Warn("Stalling state sync, dropping peer", "peer", req.peer.id)
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if s.d.dropPeer == nil {
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// The dropPeer method is nil when `--copydb` is used for a local copy.
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// Timeouts can occur if e.g. compaction hits at the wrong time, and can be ignored
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req.peer.log.Warn("Downloader wants to drop peer, but peerdrop-function is not set", "peer", req.peer.id)
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} else {
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s.d.dropPeer(req.peer.id)
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// If this peer was the master peer, abort sync immediately
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s.d.cancelLock.RLock()
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master := req.peer.id == s.d.cancelPeer
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s.d.cancelLock.RUnlock()
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if master {
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s.d.cancel()
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return errTimeout
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}
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}
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}
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// Process all the received blobs and check for stale delivery
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delivered, err := s.process(req)
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req.peer.SetNodeDataIdle(delivered, req.delivered)
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if err != nil {
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log.Warn("Node data write error", "err", err)
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return err
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}
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}
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}
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return nil
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}
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func (s *stateSync) commit(force bool) error {
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if !force && s.bytesUncommitted < ethdb.IdealBatchSize {
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return nil
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}
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start := time.Now()
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b := s.d.stateDB.NewBatch()
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if err := s.sched.Commit(b); err != nil {
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return err
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}
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if err := b.Write(); err != nil {
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return fmt.Errorf("DB write error: %v", err)
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}
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s.updateStats(s.numUncommitted, 0, 0, time.Since(start))
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s.numUncommitted = 0
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s.bytesUncommitted = 0
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return nil
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}
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// assignTasks attempts to assign new tasks to all idle peers, either from the
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// batch currently being retried, or fetching new data from the trie sync itself.
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func (s *stateSync) assignTasks() {
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// Iterate over all idle peers and try to assign them state fetches
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peers, _ := s.d.peers.NodeDataIdlePeers()
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for _, p := range peers {
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// Assign a batch of fetches proportional to the estimated latency/bandwidth
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cap := p.NodeDataCapacity(s.d.peers.rates.TargetRoundTrip())
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req := &stateReq{peer: p, timeout: s.d.peers.rates.TargetTimeout()}
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nodes, _, codes := s.fillTasks(cap, req)
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// If the peer was assigned tasks to fetch, send the network request
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if len(nodes)+len(codes) > 0 {
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req.peer.log.Trace("Requesting batch of state data", "nodes", len(nodes), "codes", len(codes), "root", s.root)
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select {
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case s.d.trackStateReq <- req:
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req.peer.FetchNodeData(append(nodes, codes...)) // Unified retrieval under eth/6x
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case <-s.cancel:
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case <-s.d.cancelCh:
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}
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}
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}
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}
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// fillTasks fills the given request object with a maximum of n state download
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// tasks to send to the remote peer.
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func (s *stateSync) fillTasks(n int, req *stateReq) (nodes []common.Hash, paths []trie.SyncPath, codes []common.Hash) {
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// Refill available tasks from the scheduler.
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if fill := n - (len(s.trieTasks) + len(s.codeTasks)); fill > 0 {
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paths, hashes, codes := s.sched.Missing(fill)
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for i, path := range paths {
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s.trieTasks[path] = &trieTask{
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hash: hashes[i],
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path: trie.NewSyncPath([]byte(path)),
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attempts: make(map[string]struct{}),
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}
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}
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for _, hash := range codes {
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s.codeTasks[hash] = &codeTask{
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attempts: make(map[string]struct{}),
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}
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}
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}
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// Find tasks that haven't been tried with the request's peer. Prefer code
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// over trie nodes as those can be written to disk and forgotten about.
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nodes = make([]common.Hash, 0, n)
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paths = make([]trie.SyncPath, 0, n)
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codes = make([]common.Hash, 0, n)
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req.trieTasks = make(map[string]*trieTask, n)
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req.codeTasks = make(map[common.Hash]*codeTask, n)
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for hash, t := range s.codeTasks {
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// Stop when we've gathered enough requests
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if len(nodes)+len(codes) == n {
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break
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}
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// Skip any requests we've already tried from this peer
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if _, ok := t.attempts[req.peer.id]; ok {
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continue
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}
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// Assign the request to this peer
|
|
t.attempts[req.peer.id] = struct{}{}
|
|
codes = append(codes, hash)
|
|
req.codeTasks[hash] = t
|
|
delete(s.codeTasks, hash)
|
|
}
|
|
for path, t := range s.trieTasks {
|
|
// Stop when we've gathered enough requests
|
|
if len(nodes)+len(codes) == n {
|
|
break
|
|
}
|
|
// Skip any requests we've already tried from this peer
|
|
if _, ok := t.attempts[req.peer.id]; ok {
|
|
continue
|
|
}
|
|
// Assign the request to this peer
|
|
t.attempts[req.peer.id] = struct{}{}
|
|
|
|
nodes = append(nodes, t.hash)
|
|
paths = append(paths, t.path)
|
|
|
|
req.trieTasks[path] = t
|
|
delete(s.trieTasks, path)
|
|
}
|
|
req.nItems = uint16(len(nodes) + len(codes))
|
|
return nodes, paths, codes
|
|
}
|
|
|
|
// process iterates over a batch of delivered state data, injecting each item
|
|
// into a running state sync, re-queuing any items that were requested but not
|
|
// delivered. Returns whether the peer actually managed to deliver anything of
|
|
// value, and any error that occurred.
|
|
func (s *stateSync) process(req *stateReq) (int, error) {
|
|
// Collect processing stats and update progress if valid data was received
|
|
duplicate, unexpected, successful := 0, 0, 0
|
|
|
|
defer func(start time.Time) {
|
|
if duplicate > 0 || unexpected > 0 {
|
|
s.updateStats(0, duplicate, unexpected, time.Since(start))
|
|
}
|
|
}(time.Now())
|
|
|
|
// Iterate over all the delivered data and inject one-by-one into the trie
|
|
for _, blob := range req.response {
|
|
hash, err := s.processNodeData(req.trieTasks, req.codeTasks, blob)
|
|
switch err {
|
|
case nil:
|
|
s.numUncommitted++
|
|
s.bytesUncommitted += len(blob)
|
|
successful++
|
|
case trie.ErrNotRequested:
|
|
unexpected++
|
|
case trie.ErrAlreadyProcessed:
|
|
duplicate++
|
|
default:
|
|
return successful, fmt.Errorf("invalid state node %s: %v", hash.TerminalString(), err)
|
|
}
|
|
}
|
|
// Put unfulfilled tasks back into the retry queue
|
|
npeers := s.d.peers.Len()
|
|
for path, task := range req.trieTasks {
|
|
// If the node did deliver something, missing items may be due to a protocol
|
|
// limit or a previous timeout + delayed delivery. Both cases should permit
|
|
// the node to retry the missing items (to avoid single-peer stalls).
|
|
if len(req.response) > 0 || req.timedOut() {
|
|
delete(task.attempts, req.peer.id)
|
|
}
|
|
// If we've requested the node too many times already, it may be a malicious
|
|
// sync where nobody has the right data. Abort.
|
|
if len(task.attempts) >= npeers {
|
|
return successful, fmt.Errorf("trie node %s failed with all peers (%d tries, %d peers)", task.hash.TerminalString(), len(task.attempts), npeers)
|
|
}
|
|
// Missing item, place into the retry queue.
|
|
s.trieTasks[path] = task
|
|
}
|
|
for hash, task := range req.codeTasks {
|
|
// If the node did deliver something, missing items may be due to a protocol
|
|
// limit or a previous timeout + delayed delivery. Both cases should permit
|
|
// the node to retry the missing items (to avoid single-peer stalls).
|
|
if len(req.response) > 0 || req.timedOut() {
|
|
delete(task.attempts, req.peer.id)
|
|
}
|
|
// If we've requested the node too many times already, it may be a malicious
|
|
// sync where nobody has the right data. Abort.
|
|
if len(task.attempts) >= npeers {
|
|
return successful, fmt.Errorf("byte code %s failed with all peers (%d tries, %d peers)", hash.TerminalString(), len(task.attempts), npeers)
|
|
}
|
|
// Missing item, place into the retry queue.
|
|
s.codeTasks[hash] = task
|
|
}
|
|
return successful, nil
|
|
}
|
|
|
|
// processNodeData tries to inject a trie node data blob delivered from a remote
|
|
// peer into the state trie, returning whether anything useful was written or any
|
|
// error occurred.
|
|
//
|
|
// If multiple requests correspond to the same hash, this method will inject the
|
|
// blob as a result for the first one only, leaving the remaining duplicates to
|
|
// be fetched again.
|
|
func (s *stateSync) processNodeData(nodeTasks map[string]*trieTask, codeTasks map[common.Hash]*codeTask, blob []byte) (common.Hash, error) {
|
|
var hash common.Hash
|
|
s.keccak.Reset()
|
|
s.keccak.Write(blob)
|
|
s.keccak.Read(hash[:])
|
|
|
|
if _, present := codeTasks[hash]; present {
|
|
err := s.sched.ProcessCode(trie.CodeSyncResult{
|
|
Hash: hash,
|
|
Data: blob,
|
|
})
|
|
delete(codeTasks, hash)
|
|
return hash, err
|
|
}
|
|
for path, task := range nodeTasks {
|
|
if task.hash == hash {
|
|
err := s.sched.ProcessNode(trie.NodeSyncResult{
|
|
Path: path,
|
|
Data: blob,
|
|
})
|
|
delete(nodeTasks, path)
|
|
return hash, err
|
|
}
|
|
}
|
|
return common.Hash{}, trie.ErrNotRequested
|
|
}
|
|
|
|
// updateStats bumps the various state sync progress counters and displays a log
|
|
// message for the user to see.
|
|
func (s *stateSync) updateStats(written, duplicate, unexpected int, duration time.Duration) {
|
|
s.d.syncStatsLock.Lock()
|
|
defer s.d.syncStatsLock.Unlock()
|
|
|
|
s.d.syncStatsState.pending = uint64(s.sched.Pending())
|
|
s.d.syncStatsState.processed += uint64(written)
|
|
s.d.syncStatsState.duplicate += uint64(duplicate)
|
|
s.d.syncStatsState.unexpected += uint64(unexpected)
|
|
|
|
if written > 0 || duplicate > 0 || unexpected > 0 {
|
|
log.Info("Imported new state entries", "count", written, "elapsed", common.PrettyDuration(duration), "processed", s.d.syncStatsState.processed, "pending", s.d.syncStatsState.pending, "trieretry", len(s.trieTasks), "coderetry", len(s.codeTasks), "duplicate", s.d.syncStatsState.duplicate, "unexpected", s.d.syncStatsState.unexpected)
|
|
}
|
|
//if written > 0 {
|
|
//rawdb.WriteFastTrieProgress(s.d.stateDB, s.d.syncStatsState.processed)
|
|
//}
|
|
}
|