70f7a0be11
If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object. |
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.ethtest | ||
dump.go | ||
errors.go | ||
manifest.go | ||
state.go | ||
state_object.go | ||
state_test.go |