go-ethereum/p2p/simulations/examples
jwasinger 28e7371701
all: replace log15 with slog (#28187)
This PR replaces Geth's logger package (a fork of [log15](https://github.com/inconshreveable/log15)) with an implementation using slog, a logging library included as part of the Go standard library as of Go1.21.

Main changes are as follows:
* removes any log handlers that were unused in the Geth codebase.
* Json, logfmt, and terminal formatters are now slog handlers.
* Verbosity level constants are changed to match slog constant values.  Internal translation is done to make this opaque to the user and backwards compatible with existing `--verbosity` and `--vmodule` options.
* `--log.backtraceat` and `--log.debug` are removed.

The external-facing API is largely the same as the existing Geth logger.  Logger method signatures remain unchanged.

A small semantic difference is that a `Handler` can only be set once per `Logger` and not changed dynamically.  This just means that a new logger must be instantiated every time the handler of the root logger is changed.

----
For users of the `go-ethereum/log` module. If you were using this module for your own project, you will need to change the initialization. If you previously did 
```golang
log.Root().SetHandler(log.LvlFilterHandler(log.LvlInfo, log.StreamHandler(os.Stderr, log.TerminalFormat(true))))
```
You now instead need to do 
```golang
log.SetDefault(log.NewLogger(log.NewTerminalHandlerWithLevel(os.Stderr, log.LevelInfo, true)))
```
See more about reasoning here: https://github.com/ethereum/go-ethereum/issues/28558#issuecomment-1820606613
2023-11-29 08:33:50 +01:00
..
README.md p2p: add network simulation framework (#14982) 2017-09-25 10:08:07 +02:00
ping-pong.go all: replace log15 with slog (#28187) 2023-11-29 08:33:50 +01:00
ping-pong.sh p2p: add network simulation framework (#14982) 2017-09-25 10:08:07 +02:00

README.md

devp2p simulation examples

ping-pong

ping-pong.go implements a simulation network which contains nodes running a simple "ping-pong" protocol where nodes send a ping message to all their connected peers every 10s and receive pong messages in return.

To run the simulation, run go run ping-pong.go in one terminal to start the simulation API and ./ping-pong.sh in another to start and connect the nodes:

$ go run ping-pong.go
INFO [08-15|13:53:49] using sim adapter
INFO [08-15|13:53:49] starting simulation server on 0.0.0.0:8888...
$ ./ping-pong.sh
---> 13:58:12 creating 10 nodes
Created node01
Started node01
...
Created node10
Started node10
---> 13:58:13 connecting node01 to all other nodes
Connected node01 to node02
...
Connected node01 to node10
---> 13:58:14 done

Use the --adapter flag to choose the adapter type:

$ go run ping-pong.go --adapter exec
INFO [08-15|14:01:14] using exec adapter                       tmpdir=/var/folders/k6/wpsgfg4n23ddbc6f5cnw5qg00000gn/T/p2p-example992833779
INFO [08-15|14:01:14] starting simulation server on 0.0.0.0:8888...