626 lines
23 KiB
Go
626 lines
23 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
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"errors"
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"fmt"
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"sync"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/common/prque"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/metrics"
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)
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// ErrNotRequested is returned by the trie sync when it's requested to process a
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// node it did not request.
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var ErrNotRequested = errors.New("not requested")
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// ErrAlreadyProcessed is returned by the trie sync when it's requested to process a
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// node it already processed previously.
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var ErrAlreadyProcessed = errors.New("already processed")
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// maxFetchesPerDepth is the maximum number of pending trie nodes per depth. The
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// role of this value is to limit the number of trie nodes that get expanded in
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// memory if the node was configured with a significant number of peers.
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const maxFetchesPerDepth = 16384
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var (
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// deletionGauge is the metric to track how many trie node deletions
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// are performed in total during the sync process.
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deletionGauge = metrics.NewRegisteredGauge("trie/sync/delete", nil)
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// lookupGauge is the metric to track how many trie node lookups are
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// performed to determine if node needs to be deleted.
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lookupGauge = metrics.NewRegisteredGauge("trie/sync/lookup", nil)
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)
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// SyncPath is a path tuple identifying a particular trie node either in a single
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// trie (account) or a layered trie (account -> storage).
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//
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// Content wise the tuple either has 1 element if it addresses a node in a single
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// trie or 2 elements if it addresses a node in a stacked trie.
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//
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// To support aiming arbitrary trie nodes, the path needs to support odd nibble
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// lengths. To avoid transferring expanded hex form over the network, the last
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// part of the tuple (which needs to index into the middle of a trie) is compact
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// encoded. In case of a 2-tuple, the first item is always 32 bytes so that is
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// simple binary encoded.
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//
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// Examples:
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// - Path 0x9 -> {0x19}
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// - Path 0x99 -> {0x0099}
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// - Path 0x01234567890123456789012345678901012345678901234567890123456789019 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x19}
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// - Path 0x012345678901234567890123456789010123456789012345678901234567890199 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x0099}
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type SyncPath [][]byte
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// NewSyncPath converts an expanded trie path from nibble form into a compact
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// version that can be sent over the network.
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func NewSyncPath(path []byte) SyncPath {
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// If the hash is from the account trie, append a single item, if it
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// is from a storage trie, append a tuple. Note, the length 64 is
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// clashing between account leaf and storage root. It's fine though
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// because having a trie node at 64 depth means a hash collision was
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// found and we're long dead.
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if len(path) < 64 {
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return SyncPath{hexToCompact(path)}
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}
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return SyncPath{hexToKeybytes(path[:64]), hexToCompact(path[64:])}
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}
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// LeafCallback is a callback type invoked when a trie operation reaches a leaf
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// node.
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//
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// The keys is a path tuple identifying a particular trie node either in a single
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// trie (account) or a layered trie (account -> storage). Each key in the tuple
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// is in the raw format(32 bytes).
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//
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// The path is a composite hexary path identifying the trie node. All the key
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// bytes are converted to the hexary nibbles and composited with the parent path
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// if the trie node is in a layered trie.
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//
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// It's used by state sync and commit to allow handling external references
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// between account and storage tries. And also it's used in the state healing
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// for extracting the raw states(leaf nodes) with corresponding paths.
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type LeafCallback func(keys [][]byte, path []byte, leaf []byte, parent common.Hash, parentPath []byte) error
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// nodeRequest represents a scheduled or already in-flight trie node retrieval request.
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type nodeRequest struct {
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hash common.Hash // Hash of the trie node to retrieve
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path []byte // Merkle path leading to this node for prioritization
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data []byte // Data content of the node, cached until all subtrees complete
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deletes [][]byte // List of internal path segments for trie nodes to delete
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parent *nodeRequest // Parent state node referencing this entry
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deps int // Number of dependencies before allowed to commit this node
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callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
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}
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// codeRequest represents a scheduled or already in-flight bytecode retrieval request.
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type codeRequest struct {
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hash common.Hash // Hash of the contract bytecode to retrieve
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path []byte // Merkle path leading to this node for prioritization
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data []byte // Data content of the node, cached until all subtrees complete
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parents []*nodeRequest // Parent state nodes referencing this entry (notify all upon completion)
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}
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// NodeSyncResult is a response with requested trie node along with its node path.
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type NodeSyncResult struct {
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Path string // Path of the originally unknown trie node
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Data []byte // Data content of the retrieved trie node
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}
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// CodeSyncResult is a response with requested bytecode along with its hash.
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type CodeSyncResult struct {
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Hash common.Hash // Hash the originally unknown bytecode
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Data []byte // Data content of the retrieved bytecode
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}
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// syncMemBatch is an in-memory buffer of successfully downloaded but not yet
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// persisted data items.
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type syncMemBatch struct {
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nodes map[string][]byte // In-memory membatch of recently completed nodes
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hashes map[string]common.Hash // Hashes of recently completed nodes
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deletes map[string]struct{} // List of paths for trie node to delete
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codes map[common.Hash][]byte // In-memory membatch of recently completed codes
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size uint64 // Estimated batch-size of in-memory data.
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}
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// newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
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func newSyncMemBatch() *syncMemBatch {
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return &syncMemBatch{
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nodes: make(map[string][]byte),
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hashes: make(map[string]common.Hash),
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deletes: make(map[string]struct{}),
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codes: make(map[common.Hash][]byte),
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}
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}
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// hasNode reports the trie node with specific path is already cached.
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func (batch *syncMemBatch) hasNode(path []byte) bool {
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_, ok := batch.nodes[string(path)]
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return ok
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}
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// hasCode reports the contract code with specific hash is already cached.
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func (batch *syncMemBatch) hasCode(hash common.Hash) bool {
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_, ok := batch.codes[hash]
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return ok
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}
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// Sync is the main state trie synchronisation scheduler, which provides yet
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// unknown trie hashes to retrieve, accepts node data associated with said hashes
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// and reconstructs the trie step by step until all is done.
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type Sync struct {
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scheme string // Node scheme descriptor used in database.
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database ethdb.KeyValueReader // Persistent database to check for existing entries
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membatch *syncMemBatch // Memory buffer to avoid frequent database writes
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nodeReqs map[string]*nodeRequest // Pending requests pertaining to a trie node path
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codeReqs map[common.Hash]*codeRequest // Pending requests pertaining to a code hash
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queue *prque.Prque[int64, any] // Priority queue with the pending requests
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fetches map[int]int // Number of active fetches per trie node depth
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}
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// NewSync creates a new trie data download scheduler.
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func NewSync(root common.Hash, database ethdb.KeyValueReader, callback LeafCallback, scheme string) *Sync {
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ts := &Sync{
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scheme: scheme,
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database: database,
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membatch: newSyncMemBatch(),
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nodeReqs: make(map[string]*nodeRequest),
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codeReqs: make(map[common.Hash]*codeRequest),
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queue: prque.New[int64, any](nil), // Ugh, can contain both string and hash, whyyy
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fetches: make(map[int]int),
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}
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ts.AddSubTrie(root, nil, common.Hash{}, nil, callback)
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return ts
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}
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// AddSubTrie registers a new trie to the sync code, rooted at the designated
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// parent for completion tracking. The given path is a unique node path in
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// hex format and contain all the parent path if it's layered trie node.
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func (s *Sync) AddSubTrie(root common.Hash, path []byte, parent common.Hash, parentPath []byte, callback LeafCallback) {
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// Short circuit if the trie is empty or already known
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if root == types.EmptyRootHash {
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return
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}
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if s.membatch.hasNode(path) {
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return
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}
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owner, inner := ResolvePath(path)
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if rawdb.HasTrieNode(s.database, owner, inner, root, s.scheme) {
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return
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}
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// Assemble the new sub-trie sync request
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req := &nodeRequest{
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hash: root,
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path: path,
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callback: callback,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.nodeReqs[string(parentPath)]
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if ancestor == nil {
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panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parent = ancestor
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}
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s.scheduleNodeRequest(req)
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}
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// AddCodeEntry schedules the direct retrieval of a contract code that should not
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// be interpreted as a trie node, but rather accepted and stored into the database
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// as is.
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func (s *Sync) AddCodeEntry(hash common.Hash, path []byte, parent common.Hash, parentPath []byte) {
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// Short circuit if the entry is empty or already known
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if hash == types.EmptyCodeHash {
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return
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}
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if s.membatch.hasCode(hash) {
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return
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}
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// If database says duplicate, the blob is present for sure.
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// Note we only check the existence with new code scheme, snap
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// sync is expected to run with a fresh new node. Even there
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// exists the code with legacy format, fetch and store with
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// new scheme anyway.
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if rawdb.HasCodeWithPrefix(s.database, hash) {
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return
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}
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// Assemble the new sub-trie sync request
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req := &codeRequest{
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path: path,
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hash: hash,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.nodeReqs[string(parentPath)] // the parent of codereq can ONLY be nodereq
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if ancestor == nil {
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panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parents = append(req.parents, ancestor)
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}
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s.scheduleCodeRequest(req)
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}
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// Missing retrieves the known missing nodes from the trie for retrieval. To aid
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// both eth/6x style fast sync and snap/1x style state sync, the paths of trie
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// nodes are returned too, as well as separate hash list for codes.
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func (s *Sync) Missing(max int) ([]string, []common.Hash, []common.Hash) {
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var (
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nodePaths []string
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nodeHashes []common.Hash
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codeHashes []common.Hash
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)
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for !s.queue.Empty() && (max == 0 || len(nodeHashes)+len(codeHashes) < max) {
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// Retrieve the next item in line
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item, prio := s.queue.Peek()
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// If we have too many already-pending tasks for this depth, throttle
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depth := int(prio >> 56)
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if s.fetches[depth] > maxFetchesPerDepth {
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break
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}
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// Item is allowed to be scheduled, add it to the task list
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s.queue.Pop()
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s.fetches[depth]++
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switch item := item.(type) {
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case common.Hash:
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codeHashes = append(codeHashes, item)
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case string:
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req, ok := s.nodeReqs[item]
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if !ok {
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log.Error("Missing node request", "path", item)
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continue // System very wrong, shouldn't happen
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}
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nodePaths = append(nodePaths, item)
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nodeHashes = append(nodeHashes, req.hash)
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}
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}
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return nodePaths, nodeHashes, codeHashes
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}
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// ProcessCode injects the received data for requested item. Note it can
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// happpen that the single response commits two pending requests(e.g.
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// there are two requests one for code and one for node but the hash
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// is same). In this case the second response for the same hash will
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// be treated as "non-requested" item or "already-processed" item but
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// there is no downside.
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func (s *Sync) ProcessCode(result CodeSyncResult) error {
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// If the code was not requested or it's already processed, bail out
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req := s.codeReqs[result.Hash]
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if req == nil {
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return ErrNotRequested
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}
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if req.data != nil {
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return ErrAlreadyProcessed
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}
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req.data = result.Data
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return s.commitCodeRequest(req)
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}
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// ProcessNode injects the received data for requested item. Note it can
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// happen that the single response commits two pending requests(e.g.
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// there are two requests one for code and one for node but the hash
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// is same). In this case the second response for the same hash will
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// be treated as "non-requested" item or "already-processed" item but
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// there is no downside.
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func (s *Sync) ProcessNode(result NodeSyncResult) error {
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// If the trie node was not requested or it's already processed, bail out
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req := s.nodeReqs[result.Path]
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if req == nil {
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return ErrNotRequested
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}
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if req.data != nil {
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return ErrAlreadyProcessed
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}
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// Decode the node data content and update the request
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node, err := decodeNode(req.hash.Bytes(), result.Data)
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if err != nil {
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return err
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}
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req.data = result.Data
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// Create and schedule a request for all the children nodes
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requests, err := s.children(req, node)
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if err != nil {
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return err
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}
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if len(requests) == 0 && req.deps == 0 {
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s.commitNodeRequest(req)
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} else {
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req.deps += len(requests)
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for _, child := range requests {
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s.scheduleNodeRequest(child)
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}
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}
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return nil
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}
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// Commit flushes the data stored in the internal membatch out to persistent
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// storage, returning any occurred error.
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func (s *Sync) Commit(dbw ethdb.Batch) error {
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// Flush the pending node writes into database batch.
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for path, value := range s.membatch.nodes {
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owner, inner := ResolvePath([]byte(path))
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rawdb.WriteTrieNode(dbw, owner, inner, s.membatch.hashes[path], value, s.scheme)
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}
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// Flush the pending node deletes into the database batch.
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// Please note that each written and deleted node has a
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// unique path, ensuring no duplication occurs.
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for path := range s.membatch.deletes {
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owner, inner := ResolvePath([]byte(path))
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rawdb.DeleteTrieNode(dbw, owner, inner, common.Hash{} /* unused */, s.scheme)
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}
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// Flush the pending code writes into database batch.
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for hash, value := range s.membatch.codes {
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rawdb.WriteCode(dbw, hash, value)
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}
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s.membatch = newSyncMemBatch() // reset the batch
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return nil
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}
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// MemSize returns an estimated size (in bytes) of the data held in the membatch.
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func (s *Sync) MemSize() uint64 {
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return s.membatch.size
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}
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// Pending returns the number of state entries currently pending for download.
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func (s *Sync) Pending() int {
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return len(s.nodeReqs) + len(s.codeReqs)
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}
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// schedule inserts a new state retrieval request into the fetch queue. If there
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// is already a pending request for this node, the new request will be discarded
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// and only a parent reference added to the old one.
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func (s *Sync) scheduleNodeRequest(req *nodeRequest) {
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s.nodeReqs[string(req.path)] = req
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// Schedule the request for future retrieval. This queue is shared
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// by both node requests and code requests.
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prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
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for i := 0; i < 14 && i < len(req.path); i++ {
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prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
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}
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s.queue.Push(string(req.path), prio)
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}
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// schedule inserts a new state retrieval request into the fetch queue. If there
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// is already a pending request for this node, the new request will be discarded
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// and only a parent reference added to the old one.
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func (s *Sync) scheduleCodeRequest(req *codeRequest) {
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// If we're already requesting this node, add a new reference and stop
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if old, ok := s.codeReqs[req.hash]; ok {
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old.parents = append(old.parents, req.parents...)
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return
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}
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s.codeReqs[req.hash] = req
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// Schedule the request for future retrieval. This queue is shared
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// by both node requests and code requests.
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prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
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for i := 0; i < 14 && i < len(req.path); i++ {
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prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
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}
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s.queue.Push(req.hash, prio)
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}
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// children retrieves all the missing children of a state trie entry for future
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// retrieval scheduling.
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func (s *Sync) children(req *nodeRequest, object node) ([]*nodeRequest, error) {
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// Gather all the children of the node, irrelevant whether known or not
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type childNode struct {
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path []byte
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node node
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}
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var children []childNode
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switch node := (object).(type) {
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case *shortNode:
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key := node.Key
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if hasTerm(key) {
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key = key[:len(key)-1]
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}
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children = []childNode{{
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node: node.Val,
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path: append(append([]byte(nil), req.path...), key...),
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}}
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// Mark all internal nodes between shortNode and its **in disk**
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// child as invalid. This is essential in the case of path mode
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// scheme; otherwise, state healing might overwrite existing child
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// nodes silently while leaving a dangling parent node within the
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// range of this internal path on disk. This would break the
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// guarantee for state healing.
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//
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// While it's possible for this shortNode to overwrite a previously
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// existing full node, the other branches of the fullNode can be
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// retained as they remain untouched and complete.
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//
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// This step is only necessary for path mode, as there is no deletion
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// in hash mode at all.
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if _, ok := node.Val.(hashNode); ok && s.scheme == rawdb.PathScheme {
|
|
owner, inner := ResolvePath(req.path)
|
|
for i := 1; i < len(key); i++ {
|
|
// While checking for a non-existent item in Pebble can be less efficient
|
|
// without a bloom filter, the relatively low frequency of lookups makes
|
|
// the performance impact negligible.
|
|
var exists bool
|
|
if owner == (common.Hash{}) {
|
|
exists = rawdb.ExistsAccountTrieNode(s.database, append(inner, key[:i]...))
|
|
} else {
|
|
exists = rawdb.ExistsStorageTrieNode(s.database, owner, append(inner, key[:i]...))
|
|
}
|
|
if exists {
|
|
req.deletes = append(req.deletes, key[:i])
|
|
deletionGauge.Inc(1)
|
|
log.Debug("Detected dangling node", "owner", owner, "path", append(inner, key[:i]...))
|
|
}
|
|
}
|
|
lookupGauge.Inc(int64(len(key) - 1))
|
|
}
|
|
case *fullNode:
|
|
for i := 0; i < 17; i++ {
|
|
if node.Children[i] != nil {
|
|
children = append(children, childNode{
|
|
node: node.Children[i],
|
|
path: append(append([]byte(nil), req.path...), byte(i)),
|
|
})
|
|
}
|
|
}
|
|
default:
|
|
panic(fmt.Sprintf("unknown node: %+v", node))
|
|
}
|
|
// Iterate over the children, and request all unknown ones
|
|
var (
|
|
missing = make(chan *nodeRequest, len(children))
|
|
pending sync.WaitGroup
|
|
)
|
|
for _, child := range children {
|
|
// Notify any external watcher of a new key/value node
|
|
if req.callback != nil {
|
|
if node, ok := (child.node).(valueNode); ok {
|
|
var paths [][]byte
|
|
if len(child.path) == 2*common.HashLength {
|
|
paths = append(paths, hexToKeybytes(child.path))
|
|
} else if len(child.path) == 4*common.HashLength {
|
|
paths = append(paths, hexToKeybytes(child.path[:2*common.HashLength]))
|
|
paths = append(paths, hexToKeybytes(child.path[2*common.HashLength:]))
|
|
}
|
|
if err := req.callback(paths, child.path, node, req.hash, req.path); err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
}
|
|
// If the child references another node, resolve or schedule
|
|
if node, ok := (child.node).(hashNode); ok {
|
|
// Try to resolve the node from the local database
|
|
if s.membatch.hasNode(child.path) {
|
|
continue
|
|
}
|
|
// Check the presence of children concurrently
|
|
pending.Add(1)
|
|
go func(child childNode) {
|
|
defer pending.Done()
|
|
|
|
// If database says duplicate, then at least the trie node is present
|
|
// and we hold the assumption that it's NOT legacy contract code.
|
|
var (
|
|
chash = common.BytesToHash(node)
|
|
owner, inner = ResolvePath(child.path)
|
|
)
|
|
if rawdb.HasTrieNode(s.database, owner, inner, chash, s.scheme) {
|
|
return
|
|
}
|
|
// Locally unknown node, schedule for retrieval
|
|
missing <- &nodeRequest{
|
|
path: child.path,
|
|
hash: chash,
|
|
parent: req,
|
|
callback: req.callback,
|
|
}
|
|
}(child)
|
|
}
|
|
}
|
|
pending.Wait()
|
|
|
|
requests := make([]*nodeRequest, 0, len(children))
|
|
for done := false; !done; {
|
|
select {
|
|
case miss := <-missing:
|
|
requests = append(requests, miss)
|
|
default:
|
|
done = true
|
|
}
|
|
}
|
|
return requests, nil
|
|
}
|
|
|
|
// commit finalizes a retrieval request and stores it into the membatch. If any
|
|
// of the referencing parent requests complete due to this commit, they are also
|
|
// committed themselves.
|
|
func (s *Sync) commitNodeRequest(req *nodeRequest) error {
|
|
// Write the node content to the membatch
|
|
s.membatch.nodes[string(req.path)] = req.data
|
|
s.membatch.hashes[string(req.path)] = req.hash
|
|
|
|
// The size tracking refers to the db-batch, not the in-memory data.
|
|
if s.scheme == rawdb.PathScheme {
|
|
s.membatch.size += uint64(len(req.path) + len(req.data))
|
|
} else {
|
|
s.membatch.size += common.HashLength + uint64(len(req.data))
|
|
}
|
|
// Delete the internal nodes which are marked as invalid
|
|
for _, segment := range req.deletes {
|
|
path := append(req.path, segment...)
|
|
s.membatch.deletes[string(path)] = struct{}{}
|
|
s.membatch.size += uint64(len(path))
|
|
}
|
|
delete(s.nodeReqs, string(req.path))
|
|
s.fetches[len(req.path)]--
|
|
|
|
// Check parent for completion
|
|
if req.parent != nil {
|
|
req.parent.deps--
|
|
if req.parent.deps == 0 {
|
|
if err := s.commitNodeRequest(req.parent); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// commit finalizes a retrieval request and stores it into the membatch. If any
|
|
// of the referencing parent requests complete due to this commit, they are also
|
|
// committed themselves.
|
|
func (s *Sync) commitCodeRequest(req *codeRequest) error {
|
|
// Write the node content to the membatch
|
|
s.membatch.codes[req.hash] = req.data
|
|
s.membatch.size += common.HashLength + uint64(len(req.data))
|
|
delete(s.codeReqs, req.hash)
|
|
s.fetches[len(req.path)]--
|
|
|
|
// Check all parents for completion
|
|
for _, parent := range req.parents {
|
|
parent.deps--
|
|
if parent.deps == 0 {
|
|
if err := s.commitNodeRequest(parent); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ResolvePath resolves the provided composite node path by separating the
|
|
// path in account trie if it's existent.
|
|
func ResolvePath(path []byte) (common.Hash, []byte) {
|
|
var owner common.Hash
|
|
if len(path) >= 2*common.HashLength {
|
|
owner = common.BytesToHash(hexToKeybytes(path[:2*common.HashLength]))
|
|
path = path[2*common.HashLength:]
|
|
}
|
|
return owner, path
|
|
}
|