512 lines
15 KiB
Go
512 lines
15 KiB
Go
package downloader
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import (
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"errors"
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"gopkg.in/fatih/set.v0"
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)
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const (
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maxBlockFetch = 256 // Amount of max blocks to be fetched per chunk
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peerCountTimeout = 12 * time.Second // Amount of time it takes for the peer handler to ignore minDesiredPeerCount
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hashTtl = 20 * time.Second // The amount of time it takes for a hash request to time out
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)
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var (
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minDesiredPeerCount = 5 // Amount of peers desired to start syncing
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blockTtl = 20 * time.Second // The amount of time it takes for a block request to time out
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errLowTd = errors.New("peer's TD is too low")
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errBusy = errors.New("busy")
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errUnknownPeer = errors.New("peer's unknown or unhealthy")
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ErrBadPeer = errors.New("action from bad peer ignored")
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errNoPeers = errors.New("no peers to keep download active")
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errPendingQueue = errors.New("pending items in queue")
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errTimeout = errors.New("timeout")
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errEmptyHashSet = errors.New("empty hash set by peer")
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errPeersUnavailable = errors.New("no peers available or all peers tried for block download process")
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errAlreadyInPool = errors.New("hash already in pool")
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errBlockNumberOverflow = errors.New("received block which overflows")
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)
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type hashCheckFn func(common.Hash) bool
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type getBlockFn func(common.Hash) *types.Block
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type chainInsertFn func(types.Blocks) (int, error)
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type hashIterFn func() (common.Hash, error)
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type blockPack struct {
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peerId string
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blocks []*types.Block
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}
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type syncPack struct {
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peer *peer
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hash common.Hash
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ignoreInitial bool
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}
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type hashPack struct {
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peerId string
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hashes []common.Hash
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}
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type Downloader struct {
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mu sync.RWMutex
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queue *queue
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peers peers
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activePeer string
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// Callbacks
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hasBlock hashCheckFn
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getBlock getBlockFn
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// Status
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fetchingHashes int32
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downloadingBlocks int32
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// Channels
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newPeerCh chan *peer
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hashCh chan hashPack
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blockCh chan blockPack
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}
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func New(hasBlock hashCheckFn, getBlock getBlockFn) *Downloader {
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downloader := &Downloader{
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queue: newqueue(),
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peers: make(peers),
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hasBlock: hasBlock,
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getBlock: getBlock,
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newPeerCh: make(chan *peer, 1),
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hashCh: make(chan hashPack, 1),
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blockCh: make(chan blockPack, 1),
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}
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return downloader
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}
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func (d *Downloader) Stats() (current int, max int) {
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return d.queue.blockHashes.Size(), d.queue.fetchPool.Size() + d.queue.hashPool.Size()
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}
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func (d *Downloader) RegisterPeer(id string, hash common.Hash, getHashes hashFetcherFn, getBlocks blockFetcherFn) error {
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d.mu.Lock()
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defer d.mu.Unlock()
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glog.V(logger.Detail).Infoln("Register peer", id)
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// Create a new peer and add it to the list of known peers
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peer := newPeer(id, hash, getHashes, getBlocks)
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// add peer to our peer set
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d.peers[id] = peer
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// broadcast new peer
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return nil
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}
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// UnregisterPeer unregister's a peer. This will prevent any action from the specified peer.
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func (d *Downloader) UnregisterPeer(id string) {
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d.mu.Lock()
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defer d.mu.Unlock()
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glog.V(logger.Detail).Infoln("Unregister peer", id)
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delete(d.peers, id)
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}
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// SynchroniseWithPeer will select the peer and use it for synchronising. If an empty string is given
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// it will use the best peer possible and synchronise if it's TD is higher than our own. If any of the
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// checks fail an error will be returned. This method is synchronous
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func (d *Downloader) Synchronise(id string, hash common.Hash) error {
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// Make sure it's doing neither. Once done we can restart the
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// downloading process if the TD is higher. For now just get on
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// with whatever is going on. This prevents unecessary switching.
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if d.isBusy() {
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return errBusy
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}
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// When a synchronisation attempt is made while the queue stil
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// contains items we abort the sync attempt
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if d.queue.size() > 0 {
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return errPendingQueue
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}
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// Fetch the peer using the id or throw an error if the peer couldn't be found
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p := d.peers[id]
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if p == nil {
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return errUnknownPeer
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}
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// Get the hash from the peer and initiate the downloading progress.
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err := d.getFromPeer(p, hash, false)
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if err != nil {
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return err
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}
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return nil
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}
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// Done lets the downloader know that whatever previous hashes were taken
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// are processed. If the block count reaches zero and done is called
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// we reset the queue for the next batch of incoming hashes and blocks.
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func (d *Downloader) Done() {
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d.queue.mu.Lock()
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defer d.queue.mu.Unlock()
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if len(d.queue.blocks) == 0 {
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d.queue.resetNoTS()
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}
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}
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// TakeBlocks takes blocks from the queue and yields them to the blockTaker handler
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// it's possible it yields no blocks
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func (d *Downloader) TakeBlocks() types.Blocks {
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d.queue.mu.Lock()
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defer d.queue.mu.Unlock()
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var blocks types.Blocks
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if len(d.queue.blocks) > 0 {
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// Make sure the parent hash is known
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if d.queue.blocks[0] != nil && !d.hasBlock(d.queue.blocks[0].ParentHash()) {
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return nil
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}
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for _, block := range d.queue.blocks {
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if block == nil {
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break
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}
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blocks = append(blocks, block)
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}
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d.queue.blockOffset += len(blocks)
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// delete the blocks from the slice and let them be garbage collected
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// without this slice trick the blocks would stay in memory until nil
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// would be assigned to d.queue.blocks
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copy(d.queue.blocks, d.queue.blocks[len(blocks):])
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for k, n := len(d.queue.blocks)-len(blocks), len(d.queue.blocks); k < n; k++ {
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d.queue.blocks[k] = nil
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}
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d.queue.blocks = d.queue.blocks[:len(d.queue.blocks)-len(blocks)]
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//d.queue.blocks = d.queue.blocks[len(blocks):]
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if len(d.queue.blocks) == 0 {
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d.queue.blocks = nil
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}
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}
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return blocks
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}
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func (d *Downloader) Has(hash common.Hash) bool {
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return d.queue.has(hash)
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}
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func (d *Downloader) getFromPeer(p *peer, hash common.Hash, ignoreInitial bool) (err error) {
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d.activePeer = p.id
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defer func() {
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// reset on error
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if err != nil {
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d.queue.reset()
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}
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}()
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glog.V(logger.Detail).Infoln("Synchronising with the network using:", p.id)
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// Start the fetcher. This will block the update entirely
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// interupts need to be send to the appropriate channels
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// respectively.
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if err = d.startFetchingHashes(p, hash, ignoreInitial); err != nil {
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return err
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}
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// Start fetching blocks in paralel. The strategy is simple
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// take any available peers, seserve a chunk for each peer available,
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// let the peer deliver the chunkn and periodically check if a peer
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// has timedout.
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if err = d.startFetchingBlocks(p); err != nil {
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return err
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}
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glog.V(logger.Detail).Infoln("Sync completed")
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return nil
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}
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// XXX Make synchronous
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func (d *Downloader) startFetchingHashes(p *peer, h common.Hash, ignoreInitial bool) error {
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atomic.StoreInt32(&d.fetchingHashes, 1)
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defer atomic.StoreInt32(&d.fetchingHashes, 0)
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if d.queue.has(h) {
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return errAlreadyInPool
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}
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glog.V(logger.Debug).Infof("Downloading hashes (%x) from %s", h[:4], p.id)
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start := time.Now()
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// We ignore the initial hash in some cases (e.g. we received a block without it's parent)
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// In such circumstances we don't need to download the block so don't add it to the queue.
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if !ignoreInitial {
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// Add the hash to the queue first
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d.queue.hashPool.Add(h)
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}
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// Get the first batch of hashes
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p.getHashes(h)
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var (
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failureResponseTimer = time.NewTimer(hashTtl)
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attemptedPeers = make(map[string]bool) // attempted peers will help with retries
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activePeer = p // active peer will help determine the current active peer
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hash common.Hash // common and last hash
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)
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attemptedPeers[p.id] = true
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out:
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for {
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select {
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case hashPack := <-d.hashCh:
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// make sure the active peer is giving us the hashes
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if hashPack.peerId != activePeer.id {
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glog.V(logger.Debug).Infof("Received hashes from incorrect peer(%s)\n", hashPack.peerId)
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break
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}
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failureResponseTimer.Reset(hashTtl)
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var (
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hashes = hashPack.hashes
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done bool // determines whether we're done fetching hashes (i.e. common hash found)
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)
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hashSet := set.New()
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for _, hash = range hashes {
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if d.hasBlock(hash) || d.queue.blockHashes.Has(hash) {
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glog.V(logger.Debug).Infof("Found common hash %x\n", hash[:4])
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done = true
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break
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}
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hashSet.Add(hash)
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}
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d.queue.put(hashSet)
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// Add hashes to the chunk set
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if len(hashes) == 0 { // Make sure the peer actually gave you something valid
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glog.V(logger.Debug).Infof("Peer (%s) responded with empty hash set\n", activePeer.id)
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d.queue.reset()
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return errEmptyHashSet
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} else if !done { // Check if we're done fetching
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// Get the next set of hashes
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activePeer.getHashes(hash)
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} else { // we're done
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// The offset of the queue is determined by the highest known block
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var offset int
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if block := d.getBlock(hash); block != nil {
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offset = int(block.NumberU64() + 1)
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}
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// allocate proper size for the queueue
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d.queue.alloc(offset, d.queue.hashPool.Size())
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break out
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}
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case <-failureResponseTimer.C:
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glog.V(logger.Debug).Infof("Peer (%s) didn't respond in time for hash request\n", p.id)
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var p *peer // p will be set if a peer can be found
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// Attempt to find a new peer by checking inclusion of peers best hash in our
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// already fetched hash list. This can't guarantee 100% correctness but does
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// a fair job. This is always either correct or false incorrect.
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for id, peer := range d.peers {
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if d.queue.hashPool.Has(peer.recentHash) && !attemptedPeers[id] {
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p = peer
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break
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}
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}
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// if all peers have been tried, abort the process entirely or if the hash is
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// the zero hash.
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if p == nil || (hash == common.Hash{}) {
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d.queue.reset()
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return errTimeout
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}
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// set p to the active peer. this will invalidate any hashes that may be returned
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// by our previous (delayed) peer.
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activePeer = p
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p.getHashes(hash)
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glog.V(logger.Debug).Infof("Hash fetching switched to new peer(%s)\n", p.id)
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}
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}
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glog.V(logger.Detail).Infof("Downloaded hashes (%d) in %v\n", d.queue.hashPool.Size(), time.Since(start))
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return nil
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}
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func (d *Downloader) startFetchingBlocks(p *peer) error {
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glog.V(logger.Detail).Infoln("Downloading", d.queue.hashPool.Size(), "block(s)")
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atomic.StoreInt32(&d.downloadingBlocks, 1)
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defer atomic.StoreInt32(&d.downloadingBlocks, 0)
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// Defer the peer reset. This will empty the peer requested set
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// and makes sure there are no lingering peers with an incorrect
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// state
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defer d.peers.reset()
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start := time.Now()
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// default ticker for re-fetching blocks everynow and then
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ticker := time.NewTicker(20 * time.Millisecond)
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out:
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for {
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select {
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case blockPack := <-d.blockCh:
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// If the peer was previously banned and failed to deliver it's pack
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// in a reasonable time frame, ignore it's message.
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if d.peers[blockPack.peerId] != nil {
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err := d.queue.deliver(blockPack.peerId, blockPack.blocks)
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if err != nil {
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glog.V(logger.Debug).Infof("deliver failed for peer %s: %v\n", blockPack.peerId, err)
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// FIXME d.UnregisterPeer(blockPack.peerId)
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break
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}
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if glog.V(logger.Debug) {
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glog.Infof("adding %d blocks from: %s\n", len(blockPack.blocks), blockPack.peerId)
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}
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d.peers[blockPack.peerId].promote()
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d.peers.setState(blockPack.peerId, idleState)
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}
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case <-ticker.C:
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// after removing bad peers make sure we actually have suffucient peer left to keep downlading
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if len(d.peers) == 0 {
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d.queue.reset()
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return errNoPeers
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}
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// If there are unrequested hashes left start fetching
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// from the available peers.
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if d.queue.hashPool.Size() > 0 {
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availablePeers := d.peers.get(idleState)
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for _, peer := range availablePeers {
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// Get a possible chunk. If nil is returned no chunk
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// could be returned due to no hashes available.
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chunk := d.queue.get(peer, maxBlockFetch)
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if chunk == nil {
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continue
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}
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// XXX make fetch blocking.
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// Fetch the chunk and check for error. If the peer was somehow
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// already fetching a chunk due to a bug, it will be returned to
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// the queue
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if err := peer.fetch(chunk); err != nil {
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// log for tracing
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glog.V(logger.Debug).Infof("peer %s received double work (state = %v)\n", peer.id, peer.state)
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d.queue.put(chunk.hashes)
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}
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}
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// make sure that we have peers available for fetching. If all peers have been tried
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// and all failed throw an error
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if len(d.queue.fetching) == 0 {
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d.queue.reset()
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return fmt.Errorf("%v peers avaialable = %d. total peers = %d. hashes needed = %d", errPeersUnavailable, len(availablePeers), len(d.peers), d.queue.hashPool.Size())
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}
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} else if len(d.queue.fetching) == 0 {
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// When there are no more queue and no more `fetching`. We can
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// safely assume we're done. Another part of the process will check
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// for parent errors and will re-request anything that's missing
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break out
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} else {
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// Check for bad peers. Bad peers may indicate a peer not responding
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// to a `getBlocks` message. A timeout of 5 seconds is set. Peers
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// that badly or poorly behave are removed from the peer set (not banned).
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// Bad peers are excluded from the available peer set and therefor won't be
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// reused. XXX We could re-introduce peers after X time.
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d.queue.mu.Lock()
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var badPeers []string
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for pid, chunk := range d.queue.fetching {
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if time.Since(chunk.itime) > blockTtl {
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badPeers = append(badPeers, pid)
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// remove peer as good peer from peer list
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// FIXME d.UnregisterPeer(pid)
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}
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}
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d.queue.mu.Unlock()
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for _, pid := range badPeers {
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// A nil chunk is delivered so that the chunk's hashes are given
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// back to the queue objects. When hashes are put back in the queue
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// other (decent) peers can pick them up.
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// XXX We could make use of a reputation system here ranking peers
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// in their performance
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// 1) Time for them to respond;
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// 2) Measure their speed;
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// 3) Amount and availability.
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d.queue.deliver(pid, nil)
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if peer := d.peers[pid]; peer != nil {
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peer.demote()
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peer.reset()
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}
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}
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}
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}
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}
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glog.V(logger.Detail).Infoln("Downloaded block(s) in", time.Since(start))
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return nil
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}
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// Deliver a chunk to the downloader. This is usually done through the BlocksMsg by
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// the protocol handler.
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func (d *Downloader) DeliverChunk(id string, blocks []*types.Block) {
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d.blockCh <- blockPack{id, blocks}
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}
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func (d *Downloader) AddHashes(id string, hashes []common.Hash) error {
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// make sure that the hashes that are being added are actually from the peer
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// that's the current active peer. hashes that have been received from other
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// peers are dropped and ignored.
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if d.activePeer != id {
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return fmt.Errorf("received hashes from %s while active peer is %s", id, d.activePeer)
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}
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if glog.V(logger.Detail) && len(hashes) != 0 {
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from, to := hashes[0], hashes[len(hashes)-1]
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glog.Infof("adding %d (T=%d) hashes [ %x / %x ] from: %s\n", len(hashes), d.queue.hashPool.Size(), from[:4], to[:4], id)
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}
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d.hashCh <- hashPack{id, hashes}
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return nil
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}
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func (d *Downloader) isFetchingHashes() bool {
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return atomic.LoadInt32(&d.fetchingHashes) == 1
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}
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func (d *Downloader) isDownloadingBlocks() bool {
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return atomic.LoadInt32(&d.downloadingBlocks) == 1
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}
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func (d *Downloader) isBusy() bool {
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return d.isFetchingHashes() || d.isDownloadingBlocks()
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}
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func (d *Downloader) IsBusy() bool {
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return d.isBusy()
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}
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