go-ethereum/triedb/pathdb/disklayer.go

317 lines
10 KiB
Go

// Copyright 2022 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package pathdb
import (
"fmt"
"sync"
"github.com/VictoriaMetrics/fastcache"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/trie/trienode"
"github.com/ethereum/go-ethereum/trie/triestate"
)
// diskLayer is a low level persistent layer built on top of a key-value store.
type diskLayer struct {
root common.Hash // Immutable, root hash to which this layer was made for
id uint64 // Immutable, corresponding state id
db *Database // Path-based trie database
cleans *fastcache.Cache // GC friendly memory cache of clean node RLPs
buffer *nodebuffer // Node buffer to aggregate writes
stale bool // Signals that the layer became stale (state progressed)
lock sync.RWMutex // Lock used to protect stale flag
}
// newDiskLayer creates a new disk layer based on the passing arguments.
func newDiskLayer(root common.Hash, id uint64, db *Database, cleans *fastcache.Cache, buffer *nodebuffer) *diskLayer {
// Initialize a clean cache if the memory allowance is not zero
// or reuse the provided cache if it is not nil (inherited from
// the original disk layer).
if cleans == nil && db.config.CleanCacheSize != 0 {
cleans = fastcache.New(db.config.CleanCacheSize)
}
return &diskLayer{
root: root,
id: id,
db: db,
cleans: cleans,
buffer: buffer,
}
}
// rootHash implements the layer interface, returning root hash of corresponding state.
func (dl *diskLayer) rootHash() common.Hash {
return dl.root
}
// stateID implements the layer interface, returning the state id of disk layer.
func (dl *diskLayer) stateID() uint64 {
return dl.id
}
// parentLayer implements the layer interface, returning nil as there's no layer
// below the disk.
func (dl *diskLayer) parentLayer() layer {
return nil
}
// isStale return whether this layer has become stale (was flattened across) or if
// it's still live.
func (dl *diskLayer) isStale() bool {
dl.lock.RLock()
defer dl.lock.RUnlock()
return dl.stale
}
// markStale sets the stale flag as true.
func (dl *diskLayer) markStale() {
dl.lock.Lock()
defer dl.lock.Unlock()
if dl.stale {
panic("triedb disk layer is stale") // we've committed into the same base from two children, boom
}
dl.stale = true
}
// node implements the layer interface, retrieving the trie node with the
// provided node info. No error will be returned if the node is not found.
func (dl *diskLayer) node(owner common.Hash, path []byte, depth int) ([]byte, common.Hash, *nodeLoc, error) {
dl.lock.RLock()
defer dl.lock.RUnlock()
if dl.stale {
return nil, common.Hash{}, nil, errSnapshotStale
}
// Try to retrieve the trie node from the not-yet-written
// node buffer first. Note the buffer is lock free since
// it's impossible to mutate the buffer before tagging the
// layer as stale.
n, found := dl.buffer.node(owner, path)
if found {
dirtyHitMeter.Mark(1)
dirtyReadMeter.Mark(int64(len(n.Blob)))
dirtyNodeHitDepthHist.Update(int64(depth))
return n.Blob, n.Hash, &nodeLoc{loc: locDirtyCache, depth: depth}, nil
}
dirtyMissMeter.Mark(1)
// Try to retrieve the trie node from the clean memory cache
h := newHasher()
defer h.release()
key := cacheKey(owner, path)
if dl.cleans != nil {
if blob := dl.cleans.Get(nil, key); len(blob) > 0 {
cleanHitMeter.Mark(1)
cleanReadMeter.Mark(int64(len(blob)))
return blob, h.hash(blob), &nodeLoc{loc: locCleanCache, depth: depth}, nil
}
cleanMissMeter.Mark(1)
}
// Try to retrieve the trie node from the disk.
var blob []byte
if owner == (common.Hash{}) {
blob = rawdb.ReadAccountTrieNode(dl.db.diskdb, path)
} else {
blob = rawdb.ReadStorageTrieNode(dl.db.diskdb, owner, path)
}
if dl.cleans != nil && len(blob) > 0 {
dl.cleans.Set(key, blob)
cleanWriteMeter.Mark(int64(len(blob)))
}
return blob, h.hash(blob), &nodeLoc{loc: locDiskLayer, depth: depth}, nil
}
// update implements the layer interface, returning a new diff layer on top
// with the given state set.
func (dl *diskLayer) update(root common.Hash, id uint64, block uint64, nodes map[common.Hash]map[string]*trienode.Node, states *triestate.Set) *diffLayer {
return newDiffLayer(dl, root, id, block, nodes, states)
}
// commit merges the given bottom-most diff layer into the node buffer
// and returns a newly constructed disk layer. Note the current disk
// layer must be tagged as stale first to prevent re-access.
func (dl *diskLayer) commit(bottom *diffLayer, force bool) (*diskLayer, error) {
dl.lock.Lock()
defer dl.lock.Unlock()
// Construct and store the state history first. If crash happens after storing
// the state history but without flushing the corresponding states(journal),
// the stored state history will be truncated from head in the next restart.
var (
overflow bool
oldest uint64
)
if dl.db.freezer != nil {
err := writeHistory(dl.db.freezer, bottom)
if err != nil {
return nil, err
}
// Determine if the persisted history object has exceeded the configured
// limitation, set the overflow as true if so.
tail, err := dl.db.freezer.Tail()
if err != nil {
return nil, err
}
limit := dl.db.config.StateHistory
if limit != 0 && bottom.stateID()-tail > limit {
overflow = true
oldest = bottom.stateID() - limit + 1 // track the id of history **after truncation**
}
}
// Mark the diskLayer as stale before applying any mutations on top.
dl.stale = true
// Store the root->id lookup afterwards. All stored lookups are identified
// by the **unique** state root. It's impossible that in the same chain
// blocks are not adjacent but have the same root.
if dl.id == 0 {
rawdb.WriteStateID(dl.db.diskdb, dl.root, 0)
}
rawdb.WriteStateID(dl.db.diskdb, bottom.rootHash(), bottom.stateID())
// Construct a new disk layer by merging the nodes from the provided diff
// layer, and flush the content in disk layer if there are too many nodes
// cached. The clean cache is inherited from the original disk layer.
ndl := newDiskLayer(bottom.root, bottom.stateID(), dl.db, dl.cleans, dl.buffer.commit(bottom.nodes))
// In a unique scenario where the ID of the oldest history object (after tail
// truncation) surpasses the persisted state ID, we take the necessary action
// of forcibly committing the cached dirty nodes to ensure that the persisted
// state ID remains higher.
if !force && rawdb.ReadPersistentStateID(dl.db.diskdb) < oldest {
force = true
}
if err := ndl.buffer.flush(ndl.db.diskdb, ndl.cleans, ndl.id, force); err != nil {
return nil, err
}
// To remove outdated history objects from the end, we set the 'tail' parameter
// to 'oldest-1' due to the offset between the freezer index and the history ID.
if overflow {
pruned, err := truncateFromTail(ndl.db.diskdb, ndl.db.freezer, oldest-1)
if err != nil {
return nil, err
}
log.Debug("Pruned state history", "items", pruned, "tailid", oldest)
}
return ndl, nil
}
// revert applies the given state history and return a reverted disk layer.
func (dl *diskLayer) revert(h *history, loader triestate.TrieLoader) (*diskLayer, error) {
if h.meta.root != dl.rootHash() {
return nil, errUnexpectedHistory
}
if dl.id == 0 {
return nil, fmt.Errorf("%w: zero state id", errStateUnrecoverable)
}
// Apply the reverse state changes upon the current state. This must
// be done before holding the lock in order to access state in "this"
// layer.
nodes, err := triestate.Apply(h.meta.parent, h.meta.root, h.accounts, h.storages, loader)
if err != nil {
return nil, err
}
// Mark the diskLayer as stale before applying any mutations on top.
dl.lock.Lock()
defer dl.lock.Unlock()
dl.stale = true
// State change may be applied to node buffer, or the persistent
// state, depends on if node buffer is empty or not. If the node
// buffer is not empty, it means that the state transition that
// needs to be reverted is not yet flushed and cached in node
// buffer, otherwise, manipulate persistent state directly.
if !dl.buffer.empty() {
err := dl.buffer.revert(dl.db.diskdb, nodes)
if err != nil {
return nil, err
}
} else {
batch := dl.db.diskdb.NewBatch()
writeNodes(batch, nodes, dl.cleans)
rawdb.WritePersistentStateID(batch, dl.id-1)
if err := batch.Write(); err != nil {
log.Crit("Failed to write states", "err", err)
}
}
return newDiskLayer(h.meta.parent, dl.id-1, dl.db, dl.cleans, dl.buffer), nil
}
// setBufferSize sets the node buffer size to the provided value.
func (dl *diskLayer) setBufferSize(size int) error {
dl.lock.RLock()
defer dl.lock.RUnlock()
if dl.stale {
return errSnapshotStale
}
return dl.buffer.setSize(size, dl.db.diskdb, dl.cleans, dl.id)
}
// size returns the approximate size of cached nodes in the disk layer.
func (dl *diskLayer) size() common.StorageSize {
dl.lock.RLock()
defer dl.lock.RUnlock()
if dl.stale {
return 0
}
return common.StorageSize(dl.buffer.size)
}
// resetCache releases the memory held by clean cache to prevent memory leak.
func (dl *diskLayer) resetCache() {
dl.lock.RLock()
defer dl.lock.RUnlock()
// Stale disk layer loses the ownership of clean cache.
if dl.stale {
return
}
if dl.cleans != nil {
dl.cleans.Reset()
}
}
// hasher is used to compute the sha256 hash of the provided data.
type hasher struct{ sha crypto.KeccakState }
var hasherPool = sync.Pool{
New: func() interface{} { return &hasher{sha: crypto.NewKeccakState()} },
}
func newHasher() *hasher {
return hasherPool.Get().(*hasher)
}
func (h *hasher) hash(data []byte) common.Hash {
return crypto.HashData(h.sha, data)
}
func (h *hasher) release() {
hasherPool.Put(h)
}