// Copyright 2019 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package discover import ( "crypto/ecdsa" crand "crypto/rand" "encoding/binary" "math/rand" "net" "sync" "time" "github.com/ethereum/go-ethereum/common/mclock" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/enr" "github.com/ethereum/go-ethereum/p2p/netutil" ) // UDPConn is a network connection on which discovery can operate. type UDPConn interface { ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error) WriteToUDP(b []byte, addr *net.UDPAddr) (n int, err error) Close() error LocalAddr() net.Addr } // Config holds settings for the discovery listener. type Config struct { // These settings are required and configure the UDP listener: PrivateKey *ecdsa.PrivateKey // All remaining settings are optional. // Packet handling configuration: NetRestrict *netutil.Netlist // list of allowed IP networks Unhandled chan<- ReadPacket // unhandled packets are sent on this channel // Node table configuration: Bootnodes []*enode.Node // list of bootstrap nodes PingInterval time.Duration // speed of node liveness check RefreshInterval time.Duration // used in bucket refresh // The options below are useful in very specific cases, like in unit tests. V5ProtocolID *[6]byte Log log.Logger // if set, log messages go here ValidSchemes enr.IdentityScheme // allowed identity schemes Clock mclock.Clock } func (cfg Config) withDefaults() Config { // Node table configuration: if cfg.PingInterval == 0 { cfg.PingInterval = 3 * time.Second } if cfg.RefreshInterval == 0 { cfg.RefreshInterval = 30 * time.Minute } // Debug/test settings: if cfg.Log == nil { cfg.Log = log.Root() } if cfg.ValidSchemes == nil { cfg.ValidSchemes = enode.ValidSchemes } if cfg.Clock == nil { cfg.Clock = mclock.System{} } return cfg } // ListenUDP starts listening for discovery packets on the given UDP socket. func ListenUDP(c UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv4, error) { return ListenV4(c, ln, cfg) } // ReadPacket is a packet that couldn't be handled. Those packets are sent to the unhandled // channel if configured. type ReadPacket struct { Data []byte Addr *net.UDPAddr } type randomSource interface { Intn(int) int Int63n(int64) int64 Shuffle(int, func(int, int)) } // reseedingRandom is a random number generator that tracks when it was last re-seeded. type reseedingRandom struct { mu sync.Mutex cur *rand.Rand } func (r *reseedingRandom) seed() { var b [8]byte crand.Read(b[:]) seed := binary.BigEndian.Uint64(b[:]) new := rand.New(rand.NewSource(int64(seed))) r.mu.Lock() r.cur = new r.mu.Unlock() } func (r *reseedingRandom) Intn(n int) int { r.mu.Lock() defer r.mu.Unlock() return r.cur.Intn(n) } func (r *reseedingRandom) Int63n(n int64) int64 { r.mu.Lock() defer r.mu.Unlock() return r.cur.Int63n(n) } func (r *reseedingRandom) Shuffle(n int, swap func(i, j int)) { r.mu.Lock() defer r.mu.Unlock() r.cur.Shuffle(n, swap) }