Commit Graph

6 Commits

Author SHA1 Message Date
mmsqe f3314bb6df
rpc: add limit for batch request items and response size (#26681)
This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches
were limited only by processing time. The server would pick calls from the batch and
answer them until the response timeout occurred, then stop processing the remaining batch
items.

Here, we are adding two additional limits which can be configured:

- the 'item limit': batches can have at most N items
- the 'response size limit': batches can contain at most X response bytes

These limits are optional in package rpc. In Geth, we set a default limit of 1000 items
and 25MB response size.

When a batch goes over the limit, an error response is returned to the client. However,
doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid
`id` can be responded to. Since batches may also contain non-call messages or
notifications, the best effort thing we can do to report an error with the batch itself is
reporting the limit violation as an error for the first method call in the batch. If a batch is
too large, but contains only notifications and responses, the error will be reported with
a null `id`.

The RPC client was also changed so it can deal with errors resulting from too large
batches. An older client connected to the server code in this PR could get stuck
until the request timeout occurred when the batch is too large. **Upgrading to a version
of the RPC client containing this change is strongly recommended to avoid timeout issues.**

For some weird reason, when writing the original client implementation, @fjl worked off of
the assumption that responses could be distributed across batches arbitrarily. So for a
batch request containing requests `[A B C]`, the server could respond with `[A B C]` but
also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the
client.

So in the implementation of BatchCallContext, the client waited for all requests in the
batch individually. If the server didn't respond to some of the requests in the batch, the
client would eventually just time out (if a context was used).

With the addition of batch limits into the server, we anticipate that people will hit this
kind of error way more often. To handle this properly, the client now waits for a single
response batch and expects it to contain all responses to the requests.

---------

Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
2023-06-13 13:38:58 +02:00
protolambda 90711efb0a
node, rpc: add JWT auth support in client (#24911)
This adds a generic mechanism for 'dial options' in the RPC client,
and also implements a specific dial option for the JWT authentication
mechanism used by the engine API. Some real tests for the server-side
authentication handling are also added.

Co-authored-by: Joshua Gutow <jgutow@optimism.io>
Co-authored-by: Felix Lange <fjl@twurst.com>
2022-09-02 17:40:41 +02:00
Felix Lange 7c4a4eb58a rpc, p2p/simulations: use github.com/gorilla/websocket (#20289)
* rpc: improve codec abstraction

rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.

While here, remove codec options in tests because they are not
supported anymore.

* p2p/simulations: use github.com/gorilla/websocket

This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.

* vendor: delete golang.org/x/net/websocket

* rpc: fix godoc comments and run gofmt
2019-11-18 10:40:59 +02:00
Martin Holst Swende 8771fbf3c8
rpc: make stdio usable over custom channels (#19046) 2019-02-12 18:05:28 +01:00
Felix Lange 245f3146c2
rpc: implement full bi-directional communication (#18471)
New APIs added:

    client.RegisterName(namespace, service) // makes service available to server
    client.Notify(ctx, method, args...)     // sends a notification
    ClientFromContext(ctx)                  // to get a client in handler method

This is essentially a rewrite of the server-side code. JSON-RPC
processing code is now the same on both server and client side. Many
minor issues were fixed in the process and there is a new test suite for
JSON-RPC spec compliance (and non-compliance in some cases).

List of behavior changes:

- Method handlers are now called with a per-request context instead of a
  per-connection context. The context is canceled right after the method
  returns.
- Subscription error channels are always closed when the connection
  ends. There is no need to also wait on the Notifier's Closed channel
  to detect whether the subscription has ended.
- Client now omits "params" instead of sending "params": null when there
  are no arguments to a call. The previous behavior was not compliant
  with the spec. The server still accepts "params": null.
- Floating point numbers are allowed as "id". The spec doesn't allow
  them, but we handle request "id" as json.RawMessage and guarantee that
  the same number will be sent back.
- Logging is improved significantly. There is now a message at DEBUG
  level for each RPC call served.
2019-02-04 13:47:34 +01:00
Felix Lange 2e98631c5e
rpc: fix client shutdown hang when Close races with Unsubscribe (#17894)
Fixes #17837
2018-10-15 10:56:04 +02:00