Commit Graph

31 Commits

Author SHA1 Message Date
lash 09924cbcaa cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter (#19309)
* cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter

* cmd/p2p/swarm: Remove comments + config.Enode nomarshal

* p2p/simulations: Remove superfluous error check

* p2p/simulation: Move init enode comment

* swarm/api: Check error in config test

* swarm, p2p/simulations, cmd/swarm: Use nodekey in binary record sign

* cmd/swarm: Make nodekey available for swarm api config
2019-03-22 05:55:47 +01:00
lash 4b4f03ca37 swarm, p2p: Prerequities for ENR replacing handshake (#19275)
* swarm/api, swarm/network, p2p/simulations: Prerequisites for handshake remove

* swarm, p2p: Add full sim node configs for protocoltester

* swarm/network: Make stream package pass tests

* swarm/network: Extract peer and addr types out of protocol file

* p2p, swarm: Make p2p/protocols tests pass + rename types.go

* swarm/network: Deactivate ExecAdapter test until binary ENR prep

* swarm/api: Remove comments

* swarm/network: Uncomment bootnode record load
2019-03-15 11:27:17 +01:00
holisticode 81ed700157 Enable longrunning tests to run (#19208)
* p2p/simulations: increased snapshot load timeout for debugging

* swarm/network/stream: less nodes for snapshot longrunning tests

* swarm/network: fixed longrunning tests

* swarm/network/stream: store kademlia in bucket

* swarm/network/stream: disabled healthy check in delivery tests

* swarm/network/stream: longer SyncUpdateDelay for longrunning tests

* swarm/network/stream: more debug output

* swarm/network/stream: reduced longrunning snapshot tests to 64 nodes

* swarm/network/stream: don't WaitTillHealthy in SyncerSimulation

* swarm/network/stream: cleanup for PR
2019-03-05 12:54:46 +01:00
Felföldi Zsolt c2003ed63b les, les/flowcontrol: improved request serving and flow control (#18230)
This change

- implements concurrent LES request serving even for a single peer.
- replaces the request cost estimation method with a cost table based on
  benchmarks which gives much more consistent results. Until now the
  allowed number of light peers was just a guess which probably contributed
  a lot to the fluctuating quality of available service. Everything related
  to request cost is implemented in a single object, the 'cost tracker'. It
  uses a fixed cost table with a global 'correction factor'. Benchmark code
  is included and can be run at any time to adapt costs to low-level
  implementation changes.
- reimplements flowcontrol.ClientManager in a cleaner and more efficient
  way, with added capabilities: There is now control over bandwidth, which
  allows using the flow control parameters for client prioritization.
  Target utilization over 100 percent is now supported to model concurrent
  request processing. Total serving bandwidth is reduced during block
  processing to prevent database contention.
- implements an RPC API for the LES servers allowing server operators to
  assign priority bandwidth to certain clients and change prioritized
  status even while the client is connected. The new API is meant for
  cases where server operators charge for LES using an off-protocol mechanism.
- adds a unit test for the new client manager.
- adds an end-to-end test using the network simulator that tests bandwidth
  control functions through the new API.
2019-02-26 12:32:48 +01:00
Matthew Halpern d3ccedc767 p2p/simulations: enforce camel case variable names (#19053) 2019-02-19 19:50:59 +02:00
Ferenc Szabo 50b872bf05 p2p, swarm: fix node up races by granular locking (#18976)
* swarm/network: DRY out repeated giga comment

I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.

* p2p/simulations: encapsulate Node.Up field so we avoid data races

The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the  field. Other times the locking was missed and we had
a data race.

For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.

resolves: ethersphere/go-ethereum#1146

* p2p/simulations: fix unmarshal of simulations.Node

Making Node.Up field private in 13292ee897
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.

Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177

* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON

* p2p/simulations: revert back to defer Unlock() pattern for Network

It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.

The patten was abandoned in 85a79b3ad3,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.

* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON

* p2p/simulations: remove JSON annotation from private fields of Node

As unexported fields are not serialized.

* p2p/simulations: fix deadlock in Network.GetRandomDownNode()

Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock

On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.

* p2p/simulations: ensure method conformity for Network

Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.

* p2p/simulations: fix deadlock during network shutdown

`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.

`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.

Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.

Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223

* swarm/state: simplify if statement in DBStore.Put()

* p2p/simulations: remove faulty godoc from private function

The comment started with the wrong method name.

The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
2019-02-18 07:38:14 +01:00
Janoš Guljaš 3fd6db2bf6 swarm: fix network/stream data races (#19051)
* swarm/network/stream: newStreamerTester cleanup only if err is nil

* swarm/network/stream: raise newStreamerTester waitForPeers timeout

* swarm/network/stream: fix data races in GetPeerSubscriptions

* swarm/storage: prevent data race on LDBStore.batchesC

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461775049

* swarm/network/stream: fix TestGetSubscriptionsRPC data race

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461768477

* swarm/network/stream: correctly use Simulation.Run callback

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461783804

* swarm/network: protect addrCountC in Kademlia.AddrCountC function

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462273444

* p2p/simulations: fix a deadlock calling getRandomNode with lock

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462317407

* swarm/network/stream: terminate disconnect goruotines in tests

* swarm/network/stream: reduce memory consumption when testing data races

* swarm/network/stream: add watchDisconnections helper function

* swarm/network/stream: add concurrent counter for tests

* swarm/network/stream: rename race/norace test files and use const

* swarm/network/stream: remove watchSim and its panic

* swarm/network/stream: pass context in watchDisconnections

* swarm/network/stream: add concurrent safe bool for watchDisconnections

* swarm/storage: fix LDBStore.batchesC data race by not closing it
2019-02-13 13:03:23 +01:00
Janoš Guljaš 26aea73673 cmd, node, p2p/simulations: fix node account manager leak (#19004)
* node: close AccountsManager in new Close method

* p2p/simulations, p2p/simulations/adapters: handle node close on shutdown

* node: move node ephemeralKeystore cleanup to stop method

* node: call Stop in Node.Close method

* cmd/geth: close node.Node created with makeFullNode in cli commands

* node: close Node instances in tests

* cmd/geth, node: minor code style fixes

* cmd, console, miner, mobile: proper node Close() termination
2019-02-07 12:40:36 +02:00
Elad 85a79b3ad3 p2p/simulations: fix data race on swarm/network/simulations (#18464) 2019-01-22 20:11:43 +01:00
Ferenc Szabo 2eb838ed97 p2p/simulations: eliminate concept of pivot (#18426) 2019-01-11 10:23:45 +01:00
Ferenc Szabo fe03b76ffe A few minor code inspection fixes (#18393)
* swarm/network: fix code inspection problems

- typos
- redundant import alias

* p2p/simulations: fix code inspection problems

- typos
- unused function parameters
- redundant import alias
- code style issue: snake case

* swarm/network: fix unused method parameters inspections
2019-01-06 11:58:57 +01:00
lash e1edfe0689 p2p/simulation: Test snapshot correctness and minimal benchmark (#18287)
* p2p/simulation: WIP minimal snapshot test

* p2p/simulation: Add snapshot create, load and verify to snapshot test

* build: add test tag for tests

* p2p/simulations, build: Revert travis change, build test sym always

* p2p/simulations: Add comments, timeout check on additional events

* p2p/simulation: Add benchmark template for minimal peer protocol init

* p2p/simulations: Remove unused code

* p2p/simulation: Correct timer reset

* p2p/simulations: Put snapshot check events in buffer and call blocking

* p2p/simulations: TestSnapshot fail if Load function returns early

* p2p/simulations: TestSnapshot wait for all connections before returning

* p2p/simulation: Revert to before wait for snap load (5e75594)

* p2p/simulations: add "conns after load" subtest to TestSnapshot

and nudge
2018-12-21 06:22:11 +01:00
Elad 472c23a801 p2p/simulation: move connection methods from swarm/network/simulation (#18323) 2018-12-17 12:19:01 +01:00
Janoš Guljaš 661809714e swarm: snapshot load improvement (#18220)
* swarm/network: Hive - do not notify peer if discovery is disabled

* p2p/simulations: validate all connections on loading a snapshot

* p2p/simulations: track all connections in on snapshot loading

* p2p/simulations: add snapshotLoadTimeout variable

* p2p/simulations: ignore control events in snapshot load

* p2p/simulations: simplify event loop synchronization

* p2p/simulations: return already connected error from Load function

* p2p/simulations: log warning on snapshot loading disconnection
2018-12-07 06:51:40 +01:00
lash 201a0bf181 p2p/simulations, swarm/network: Custom services in snapshot (#17991)
* p2p/simulations: Add custom services to simnodes + remove sim down conn objs

* p2p/simulation, swarm/network: Add selective services to discovery sim

* p2p/simulations, swarm/network: Remove useless comments

* p2p/simulations, swarm/network: Clean up mess from rebase

* p2p/simulation: Add sleep to prevent connect flakiness in http test

* p2p/simulations: added concurrent goroutines to prevent sleeps on simulation connect/disconnect

* p2p/simulations, swarm/network/simulations: address pr comments

* reinstated dummy service

* fixed http snapshot test
2018-11-12 14:57:17 +01:00
Felix Lange dcae0d348b
p2p/simulations: fix a deadlock and clean up adapters (#17891)
This fixes a rare deadlock with the inproc adapter:

- A node is stopped, which acquires Network.lock.
- The protocol code being simulated (swarm/network in my case)
  waits for its goroutines to shut down.
- One of those goroutines calls into the simulation to add a peer,
  which waits for Network.lock.

The fix for the deadlock is really simple, just release the lock
before stopping the simulation node.

Other changes in this PR clean up the exec adapter so it reports
node startup errors better and remove the docker adapter because
it just adds overhead.

In the exec adapter, node information is now posted to a one-shot
server. This avoids log parsing and allows reporting startup
errors to the simulation host.

A small change in package node was needed because simulation
nodes use port zero. Node.{HTTP,WS}Endpoint now return the live
endpoints after startup by checking the TCP listener.
2018-10-11 20:32:14 +02:00
holisticode 11d0ff6578 Fix retrieval tests and simulation backends (#17723)
* swarm/network/stream: introduced visualized snapshot sync test

* swarm/network/stream: non-existing hash visualization sim

* swarm/network/stream: fixed retrieval tests; new backend for visualization

* swarm/network/stream: cleanup of visualized_snapshot_sync_sim_test.go

* swarm/network/stream: rebased PR on master

* swarm/network/stream: fixed loop logic in retrieval tests

* swarm/network/stream: fixed iterations for snapshot tests

* swarm/network/stream: address PR comments

* swarm/network/stream: addressed PR comments
2018-10-08 20:28:44 +02:00
Felix Lange 30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
Oleg Kovalov d42ce0f2c1 all: simplify switches (#17267)
* all: simplify switches

* silly mistake
2018-07-30 12:30:09 +03:00
Janoš Guljaš dcaaa3c804 swarm: network simulation for swarm tests (#769)
* cmd/swarm: minor cli flag text adjustments

* cmd/swarm, swarm/storage, swarm: fix  mingw on windows test issues

* cmd/swarm: support for smoke tests on the production swarm cluster

* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion

* changed colour of landing page

* landing page reacts to enter keypress

* swarm/api/http: sticky footer for swarm landing page using flex

* swarm/api/http: sticky footer for error pages and fix for multiple choices

* swarm: propagate ctx to internal apis (#754)

* swarm/simnet: add basic node/service functions

* swarm/netsim: add buckets for global state and kademlia health check

* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...

* swarm, swarm/netsim: adjust SwarmNetworkTest

* swarm/netsim: fix tests

* swarm: added visualization option to sim net redesign

* swarm/netsim: support multiple services per node

* swarm/netsim: remove redundant return statement

* swarm/netsim: add comments

* swarm: shutdown HTTP in Simulation.Close

* swarm: sim HTTP server timeout

* swarm/netsim: add more simulation methods and peer events examples

* swarm/netsim: add WaitKademlia example

* swarm/netsim: fix comments

* swarm/netsim: terminate peer events goroutines on simulation done

* swarm, swarm/netsim: naming updates

* swarm/netsim: return not healthy kademlias on WaitTillHealthy

* swarm: fix WaitTillHealthy call in testSwarmNetwork

* swarm/netsim: allow bucket to have any type for a key

* swarm: Added snapshots to new netsim

* swarm/netsim: add more tests for bucket

* swarm/netsim: move http related things into separate files

* swarm/netsim: add AddNodeWithService option

* swarm/netsim: add more tests and Start* methods

* swarm/netsim: add peer events and kademlia tests

* swarm/netsim: fix some tests flakiness

* swarm/netsim: improve random nodes selection, fix TestStartStop* tests

* swarm/netsim: remove time measurement from TestClose to avoid flakiness

* swarm/netsim: builder pattern for netsim HTTP server (#773)

* swarm/netsim: add connect related tests

* swarm/netsim: add comment for TestPeerEvents

* swarm: rename netsim package to network/simulation
2018-07-23 15:33:25 +02:00
ethersphere e187711c65 swarm: network rewrite merge 2018-06-21 21:10:31 +02:00
Elad 1836366ac1 all: library changes for swarm-network-rewrite (#16898)
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:

- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
2018-06-14 11:21:17 +02:00
Ivan Daniluk c4a4613d95 p2p/simulations/adapters: fix websocket log line parsing in exec adapter (#16667) 2018-05-08 17:05:27 +02:00
kiel barry 864e80a48f p2p: fix some golint warnings (#16577) 2018-05-08 13:08:43 +02:00
GagziW f2447bd4c3 p2p: changed if-else blocks to conform with golint (#16660) 2018-05-03 11:33:39 +03:00
Felix Lange a5c0bbb4f4
all: update license information (#16089) 2018-02-14 13:49:11 +01:00
Felix Lange 3654aeaa4f
p2p/simulations: fix gosimple nit (#15661) 2017-12-13 03:15:27 +01:00
holisticode fd777bb210 p2p/simulations: add mocker functionality (#15207)
This commit adds mocker functionality to p2p/simulations. A
mocker allows to starting/stopping of nodes via the HTTP API.
2017-12-12 19:10:41 +01:00
Zach 3da1bf8ca1 all: use gometalinter.v2, fix new gosimple issues (#15650) 2017-12-12 19:05:47 +01:00
Lewis Marshall 54aeb8e4c0 p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan

- Refactor simulations/network connection getters to support
  avoiding simultaneous dials between two peers If two peers dial
  simultaneously, the connection will be dropped to help avoid
  that, we essentially lock the connection object with a
  timestamp which serves as a ban on dialing for a period of time
  (dialBanTimeout).

- The connection getter InitConn can be wrapped and passed to the
  nodes via adapters.NodeConfig#Reachable field and then used by
  the respective services when they initiate connections. This
  massively stablise the emerging connectivity when running with
  hundreds of nodes bootstrapping a network.

p2p: add Inbound public method to p2p.Peer

p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.

p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
2017-12-01 12:49:04 +01:00
Lewis Marshall 9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00