node: remove unused error return from Attach (#27450)
node: Delete the unused error from return parameters of Node.Attach() func
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6f08c2f3f1
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acc2a2ac61
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@ -268,11 +268,7 @@ func newFaucet(genesis *core.Genesis, port int, enodes []*enode.Node, network ui
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}
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}
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}
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}
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// Attach to the client and retrieve and interesting metadatas
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// Attach to the client and retrieve and interesting metadatas
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api, err := stack.Attach()
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api := stack.Attach()
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if err != nil {
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stack.Close()
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return nil, err
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}
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client := ethclient.NewClient(api)
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client := ethclient.NewClient(api)
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return &faucet{
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return &faucet{
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@ -75,10 +75,7 @@ func localConsole(ctx *cli.Context) error {
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defer stack.Close()
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defer stack.Close()
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// Attach to the newly started node and create the JavaScript console.
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// Attach to the newly started node and create the JavaScript console.
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client, err := stack.Attach()
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client := stack.Attach()
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if err != nil {
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return fmt.Errorf("failed to attach to the inproc geth: %v", err)
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}
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config := console.Config{
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config := console.Config{
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DataDir: utils.MakeDataDir(ctx),
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DataDir: utils.MakeDataDir(ctx),
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DocRoot: ctx.String(utils.JSpathFlag.Name),
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DocRoot: ctx.String(utils.JSpathFlag.Name),
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@ -346,10 +346,7 @@ func startNode(ctx *cli.Context, stack *node.Node, backend ethapi.Backend, isCon
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stack.AccountManager().Subscribe(events)
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stack.AccountManager().Subscribe(events)
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// Create a client to interact with local geth node.
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// Create a client to interact with local geth node.
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rpcClient, err := stack.Attach()
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rpcClient := stack.Attach()
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if err != nil {
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utils.Fatalf("Failed to attach to self: %v", err)
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}
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ethClient := ethclient.NewClient(rpcClient)
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ethClient := ethclient.NewClient(rpcClient)
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go func() {
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go func() {
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@ -110,10 +110,7 @@ func newTester(t *testing.T, confOverride func(*ethconfig.Config)) *tester {
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if err = stack.Start(); err != nil {
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if err = stack.Start(); err != nil {
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t.Fatalf("failed to start test stack: %v", err)
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t.Fatalf("failed to start test stack: %v", err)
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}
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}
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client, err := stack.Attach()
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client := stack.Attach()
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if err != nil {
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t.Fatalf("failed to attach to node: %v", err)
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}
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prompter := &hookedPrompter{scheduler: make(chan string)}
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prompter := &hookedPrompter{scheduler: make(chan string)}
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printer := new(bytes.Buffer)
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printer := new(bytes.Buffer)
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@ -250,7 +250,7 @@ func generateTestChain() []*types.Block {
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func TestEthClient(t *testing.T) {
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func TestEthClient(t *testing.T) {
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backend, chain := newTestBackend(t)
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backend, chain := newTestBackend(t)
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client, _ := backend.Attach()
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client := backend.Attach()
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defer backend.Close()
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defer backend.Close()
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defer client.Close()
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defer client.Close()
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@ -94,10 +94,7 @@ func generateTestChain() (*core.Genesis, []*types.Block) {
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func TestGethClient(t *testing.T) {
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func TestGethClient(t *testing.T) {
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backend, _ := newTestBackend(t)
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backend, _ := newTestBackend(t)
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client, err := backend.Attach()
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client := backend.Attach()
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if err != nil {
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t.Fatal(err)
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}
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defer backend.Close()
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defer backend.Close()
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defer client.Close()
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defer client.Close()
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@ -616,8 +616,8 @@ func (n *Node) RegisterHandler(name, path string, handler http.Handler) {
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}
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}
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// Attach creates an RPC client attached to an in-process API handler.
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// Attach creates an RPC client attached to an in-process API handler.
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func (n *Node) Attach() (*rpc.Client, error) {
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func (n *Node) Attach() *rpc.Client {
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return rpc.DialInProc(n.inprocHandler), nil
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return rpc.DialInProc(n.inprocHandler)
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}
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}
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// RPCHandler returns the in-process RPC request handler.
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// RPCHandler returns the in-process RPC request handler.
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@ -147,7 +147,7 @@ func (s *SimAdapter) DialRPC(id enode.ID) (*rpc.Client, error) {
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if !ok {
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if !ok {
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return nil, fmt.Errorf("unknown node: %s", id)
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return nil, fmt.Errorf("unknown node: %s", id)
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}
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}
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return node.node.Attach()
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return node.node.Attach(), nil
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}
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}
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// GetNode returns the node with the given ID if it exists
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// GetNode returns the node with the given ID if it exists
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@ -274,10 +274,7 @@ func (sn *SimNode) Start(snapshots map[string][]byte) error {
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}
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}
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// create an in-process RPC client
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// create an in-process RPC client
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client, err := sn.node.Attach()
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client := sn.node.Attach()
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if err != nil {
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return err
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}
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sn.lock.Lock()
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sn.lock.Lock()
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sn.client = client
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sn.client = client
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sn.lock.Unlock()
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sn.lock.Unlock()
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